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- All rules regarding to development
- Android
- Android code style guidelines
- Build Win32 Luanti including all required libraries
- CMake Options
- Changelog
- Chat commands
- Code style guidelines
- Compiling Luanti
- Development Tools
- Development troubleshooting
- Engine
- Engine/Basic data structures
- Engine/Mapgen
- Engine/NMPR
- Engine/Network Protocol
- Engine/Objects
- Engine/Script Engine
- Engine/Structure
- Engine/Structure/ja
- Games
- Git
- Git Guidelines
- Groups/Custom groups
- Groups/Shared groups
- Guide: Optional dependencies
- How to start contributing
- Introduction to L-system trees
- InvRef
- ItemStack
- L-system tree examples
- L-system tree examples/Template
- List of hardcoded features
- Lua Optimization Tips
- Lua code style guidelines
- Main Page
- Main Page/de
- Main Page/fr
- Main Page/ja
- Mapgen Parameters
- Mapgen memory optimisations
- Mapgen objects
- Meetings
- Merging core pull requests to upstream
- MetaDataRef
- Minetest Game development
- Minetest Schematic File Format
- Mod interoperability
- Modding Book
- Modding FAQ
- Modding Intro
- Modding Overview
- Modding Tips
- OldChangelog
- Organisation
- PerlinNoise
- PerlinNoiseMap
- Player-World Interaction
- Player physics
- Profiler graph
- Proposals/Client scripting plans
- Proposals/Damage system
- Proposals/Pathfinder wishlist
- Releasing Luanti
- Spawn Algorithm
- SteamDeck
- Storing Data
- TODO
- Terminology
- Translating/de
- Translation
- VoxelManip
- mg flags
- minetest.get content id
- minetest.get craft result
- minetest.get us time
- minetest.place schematic on vmanip
- minetest.raillike group
- minetest.register authentication handler
- minetest.register lbm
- minetest.register on protection violation
- minetest.sound play
- minetest.spawn tree
- pointed thing
- schematic
- settingtypes.txt
- wiki/MediaWiki:Sitenotice