Difference between revisions of "MinetestWiki:TODO"
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:* How many voxels do you have in a block? (ie: what is the resolution) | :* How many voxels do you have in a block? (ie: what is the resolution) | ||
:* How do you manage frustum, culling, drawing back faces, deciding what to draw, etc? | :* How do you manage frustum, culling, drawing back faces, deciding what to draw, etc? | ||
+ | :* Is there a classes diagram somewhere so I could understand the role, responsibilities and interactions for each classes and between them? Do you have use cases? | ||
Project Goals: | Project Goals: |
Revision as of 16:05, 19 January 2013
This is a list of things that need to be done on the wiki.
Big, overarching pages
- Make it more main-page-like (see e.g. the MediaWiki main page)
For the lua API
- Create
- Link to a tutorial or so (maybe Lua/Tutorial)
- Talk about some of the benefits
- Talk about the meaning WRT Minetest
- Consider the existing Intro page
- Create
- Link to Lua tutorial and page, talk briefly about Lua
- Link to some examples of good mods. Make sure they don't conflict with our licensing!
- Briefly describe each part of the minetest object
For the core engine
- Maybe move from Core Architecture, I don't know.
- Talk about general structure, don't get into details or implementations (or code)
- Link to pages for each component
- List here things we need to document, how we will document those things, and more.
- Maybe use Doxygen-style comments. Yes, do that.
For community things
- Explain how we use GitHub.
- Mention issues, link to our pages, etc.
- Explain how we use Git
- Mention how to download things, how there are two separate repos, etc.
Littler pages
For the lua API
For the core engine
For community things
Potential questions from a new developer
Technology:
- What 3d engine are you using? What version?
- How are you using voxels in Minetest? Do you render polygons or voxels?
- What rendering techniques should a new developper read about? Maybe from GPU gems / wikipedia or similar materials?
- How many voxels do you have in a block? (ie: what is the resolution)
- How do you manage frustum, culling, drawing back faces, deciding what to draw, etc?
- Is there a classes diagram somewhere so I could understand the role, responsibilities and interactions for each classes and between them? Do you have use cases?
Project Goals:
- I understand that keeping minetest usable by older computers is a project goal. What are the other goals?
- Is there a semi-official fork with more advanced features or the forks are individual efforts?
- As it is the game is very similar to minecraft. Is this project a clone of minecraft? If not, how do you intend to make minetest unique?
How to Contribute:
- What are the most important issues with the code right now?
- Why is it important to fix these issues?
- Is there some particularities with the code that a newcomer need to understand before contributing?
- Is there some parts of the code that need to be recoded or refactorized?
- What parts of the code could be optimized?
Existing discussions
- Can you provide a list of existing discussions about those features so a newcomer could see what has been discussed before:
- Shaders
- Physics
- Typical 3d models
- Can you explain the license more so I can judge wheter library X/texture Y/model Z would be usable in Minetest? (ex: why can't irrklang be used instead of those 3 sound libraries)
- Can you provide a list of existing discussions about those features so a newcomer could see what has been discussed before: