Difference between revisions of "MinetestWiki:TODO"

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(Added questions for January 19th documentation efforts)
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Technology:
 
Technology:
1- What 3d engine are you using? What version?
+
:* What 3d engine are you using? What version?
2- How are you using voxels in Minetest? Do you render polygons or voxels?
+
:* How are you using voxels in Minetest? Do you render polygons or voxels?
3- What rendering techniques should a new developper read about? Maybe from GPU gems / wikipedia or similar materials?
+
:* What rendering techniques should a new developper read about? Maybe from GPU gems / wikipedia or similar materials?
  
  
 
Project Goals:
 
Project Goals:
4- I understand that keeping minetest usable by older computers is a project goal. What are the other goals?
+
:* I understand that keeping minetest usable by older computers is a project goal. What are the other goals?
  
  
 
How to Contribute:
 
How to Contribute:
5- What are the most important issues with the code right now?
+
:* What are the most important issues with the code right now?
6- What would happens if these are not fixed quickly?
+
:* What would happens if these are not fixed quickly?
7- Is there some particularities with the code that a newcomer need to understand before contributing?
+
:* Is there some particularities with the code that a newcomer need to understand before contributing?
8- Is there some parts of the code that need to be recoded or refactorized?
+
:* Is there some parts of the code that need to be recoded or refactorized?

Revision as of 15:49, 19 January 2013

This is a list of things that need to be done on the wiki.

Big, overarching pages

For the lua API

  • Create
  • Link to a tutorial or so (maybe Lua/Tutorial)
  • Talk about some of the benefits
  • Talk about the meaning WRT Minetest
  • Consider the existing Intro page
  • Create
  • Link to Lua tutorial and page, talk briefly about Lua
  • Link to some examples of good mods. Make sure they don't conflict with our licensing!
  • Briefly describe each part of the minetest object

For the core engine

  • Maybe move from Core Architecture, I don't know.
  • Talk about general structure, don't get into details or implementations (or code)
  • Link to pages for each component
  • List here things we need to document, how we will document those things, and more.
  • Maybe use Doxygen-style comments. Yes, do that.

For community things

  • Something like a rule set, but nothing official (make that clear)
  • Link to IRC, Forums, GitHub
  • Explain how we use GitHub.
  • Mention issues, link to our pages, etc.
  • Explain how we use Git
  • Mention how to download things, how there are two separate repos, etc.

Littler pages

For the lua API

For the core engine

For community things

Potential questions from a new developer

Technology:

  • What 3d engine are you using? What version?
  • How are you using voxels in Minetest? Do you render polygons or voxels?
  • What rendering techniques should a new developper read about? Maybe from GPU gems / wikipedia or similar materials?


Project Goals:

  • I understand that keeping minetest usable by older computers is a project goal. What are the other goals?


How to Contribute:

  • What are the most important issues with the code right now?
  • What would happens if these are not fixed quickly?
  • Is there some particularities with the code that a newcomer need to understand before contributing?
  • Is there some parts of the code that need to be recoded or refactorized?