Difference between revisions of "MinetestWiki:TODO"

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(Added questions for January 19th documentation efforts)
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=== For community things ===
 
=== For community things ===
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=== Potential questions from a new developer ===
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 +
Technology:
 +
1- What 3d engine are you using? What version?
 +
2- How are you using voxels in Minetest? Do you render polygons or voxels?
 +
3- What rendering techniques should a new developper read about? Maybe from GPU gems / wikipedia or similar materials?
 +
 +
 +
Project Goals:
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4- I understand that keeping minetest usable by older computers is a project goal. What are the other goals?
 +
 +
 +
How to Contribute:
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5- What are the most important issues with the code right now?
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6- What would happens if these are not fixed quickly?
 +
7- Is there some particularities with the code that a newcomer need to understand before contributing?
 +
8- Is there some parts of the code that need to be recoded or refactorized?

Revision as of 15:48, 19 January 2013

This is a list of things that need to be done on the wiki.

Big, overarching pages

For the lua API

  • Create
  • Link to a tutorial or so (maybe Lua/Tutorial)
  • Talk about some of the benefits
  • Talk about the meaning WRT Minetest
  • Consider the existing Intro page
  • Create
  • Link to Lua tutorial and page, talk briefly about Lua
  • Link to some examples of good mods. Make sure they don't conflict with our licensing!
  • Briefly describe each part of the minetest object

For the core engine

  • Maybe move from Core Architecture, I don't know.
  • Talk about general structure, don't get into details or implementations (or code)
  • Link to pages for each component
  • List here things we need to document, how we will document those things, and more.
  • Maybe use Doxygen-style comments. Yes, do that.

For community things

  • Something like a rule set, but nothing official (make that clear)
  • Link to IRC, Forums, GitHub
  • Explain how we use GitHub.
  • Mention issues, link to our pages, etc.
  • Explain how we use Git
  • Mention how to download things, how there are two separate repos, etc.

Littler pages

For the lua API

For the core engine

For community things

Potential questions from a new developer

Technology: 1- What 3d engine are you using? What version? 2- How are you using voxels in Minetest? Do you render polygons or voxels? 3- What rendering techniques should a new developper read about? Maybe from GPU gems / wikipedia or similar materials?


Project Goals: 4- I understand that keeping minetest usable by older computers is a project goal. What are the other goals?


How to Contribute: 5- What are the most important issues with the code right now? 6- What would happens if these are not fixed quickly? 7- Is there some particularities with the code that a newcomer need to understand before contributing? 8- Is there some parts of the code that need to be recoded or refactorized?