Difference between revisions of "MinetestWiki:TODO"
(Added questions for January 19th documentation efforts) |
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=== For community things === | === For community things === | ||
+ | |||
+ | === Potential questions from a new developer === | ||
+ | |||
+ | Technology: | ||
+ | 1- What 3d engine are you using? What version? | ||
+ | 2- How are you using voxels in Minetest? Do you render polygons or voxels? | ||
+ | 3- What rendering techniques should a new developper read about? Maybe from GPU gems / wikipedia or similar materials? | ||
+ | |||
+ | |||
+ | Project Goals: | ||
+ | 4- I understand that keeping minetest usable by older computers is a project goal. What are the other goals? | ||
+ | |||
+ | |||
+ | How to Contribute: | ||
+ | 5- What are the most important issues with the code right now? | ||
+ | 6- What would happens if these are not fixed quickly? | ||
+ | 7- Is there some particularities with the code that a newcomer need to understand before contributing? | ||
+ | 8- Is there some parts of the code that need to be recoded or refactorized? |
Revision as of 15:48, 19 January 2013
This is a list of things that need to be done on the wiki.
Big, overarching pages
- Make it more main-page-like (see e.g. the MediaWiki main page)
For the lua API
- Create
- Link to a tutorial or so (maybe Lua/Tutorial)
- Talk about some of the benefits
- Talk about the meaning WRT Minetest
- Consider the existing Intro page
- Create
- Link to Lua tutorial and page, talk briefly about Lua
- Link to some examples of good mods. Make sure they don't conflict with our licensing!
- Briefly describe each part of the minetest object
For the core engine
- Maybe move from Core Architecture, I don't know.
- Talk about general structure, don't get into details or implementations (or code)
- Link to pages for each component
- List here things we need to document, how we will document those things, and more.
- Maybe use Doxygen-style comments. Yes, do that.
For community things
- Explain how we use GitHub.
- Mention issues, link to our pages, etc.
- Explain how we use Git
- Mention how to download things, how there are two separate repos, etc.
Littler pages
For the lua API
For the core engine
For community things
Potential questions from a new developer
Technology: 1- What 3d engine are you using? What version? 2- How are you using voxels in Minetest? Do you render polygons or voxels? 3- What rendering techniques should a new developper read about? Maybe from GPU gems / wikipedia or similar materials?
Project Goals:
4- I understand that keeping minetest usable by older computers is a project goal. What are the other goals?
How to Contribute:
5- What are the most important issues with the code right now?
6- What would happens if these are not fixed quickly?
7- Is there some particularities with the code that a newcomer need to understand before contributing?
8- Is there some parts of the code that need to be recoded or refactorized?