Difference between revisions of "User:MarkTraceur/Tech tree idea"

From Minetest Developer Wiki
Jump to navigation Jump to search
Line 22: Line 22:
  
 
== Ideas ==
 
== Ideas ==
 +
* Maybe in some servers add a general store where you have to buy the blueprints --[[User:PilzAdam|PilzAdam]] ([[User talk:PilzAdam|talk]]) 04:37, 29 December 2012 (MSK)

Revision as of 00:37, 29 December 2012

NakedFury and I are brainstorming about a tech tree mod.


General idea

Make crafting more interesting and varied.

Error creating thumbnail: Unable to save thumbnail to destination
Researching

Implementation

Use blueprints (copiable with paper), some kind of research bench (with the capacity to use up resources over time and produce a result once enough have been consumed), and large amounts of resources to progress the technology in the game. You need a blueprint to craft more high-tech things. Maybe use a special craft bench to allow this kind of crafting? (what about factories?)

The crafting method will probably be like so:

  1. Craft a workbench of some sort
  2. Put materials into the workbench and wait
  3. The workbench will spit out a blueprint of some kind
  4. You can use the blueprint and some production-assistant node (like a craft table or something) to craft things of a high-level nature (and other materials of course will be necessary)
  5. Use paper to copy the blueprint and share it
  6. Use blueprints for higher-level workbenches to find higher-level blueprints, etc. etc.

Ideas

  • Maybe in some servers add a general store where you have to buy the blueprints --PilzAdam (talk) 04:37, 29 December 2012 (MSK)