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- This was only a quick overview. Refer to the mod's README.md for a more detailed and up-to-date information. * Specify the mod's / game's version number, if possible, so the users can see whether this page is stil7 KB (1,228 words) - 15:25, 13 May 2019
- The CAO of each player also exists on the player's clients itself,2 KB (334 words) - 10:27, 24 May 2022
- * Ignore: Where map is not generated, there's ignore. <code>minetest.get_node</code> gives ignore also if the map is not * Air: Air is set when a node is removed. For the player it's empty space.5 KB (834 words) - 13:45, 25 October 2022
- The official Lua API documentation is <code>lua_api.md</code>. It's available as [https://github.com/minetest/minetest/blob/master/doc/lua_api.3 KB (398 words) - 16:44, 18 September 2023
- ...rid or a sub division. Note this is a general rule, there are cases when it's OK such as [https://github.com/minetest/minetest_game/pull/793 chests]2 KB (280 words) - 11:53, 24 May 2022
- ...rebase a remote branch in a local repository for more in-depth tools. There's also the ancient workflow of appending .patch to the pull request URL, gett ** PR assignments show who's taking care of the PR; leaving the option to @ them to progress.5 KB (891 words) - 15:31, 18 February 2024
- In addition, you need to add the depending mod into your mod's optional dependencies list in <code>mod.conf</code>.3 KB (420 words) - 12:14, 17 December 2022
- The language will be plaintext lua (no bytecode, as it's insecure and against the open source nature of minetest). There won't be an6 KB (887 words) - 21:16, 15 August 2022
- There's a mod that solves the problem of interoperability: To get started with this modpack quickly, there's an example mod to demonstrate how to use these mods: [http://repo.or.cz/min16 KB (2,578 words) - 11:19, 1 May 2023
- ...rrscreen.c?id=01e18af17f8dc91451fbd0902049045afd1cea7e#n325 like X.org]. It's better to use inline functions or lambdas instead. * Don't put actual code in header files, unless it's a 4-liner, an inline function, or part of a template.9 KB (1,435 words) - 21:04, 6 March 2024
- ...running the generator or poke a core dev to update the translations when it's needed. Note that builtin translations are handled separately, see the main ...with <code>git log --graph weblate/master</code> that it bases on upstream's master, and only has "Translated using Weblate" as additional commits, no m13 KB (2,113 words) - 17:11, 9 November 2023
- ...me conflicts by hand. This is obviously the least flexible solution, but it's also the simplest. But for larger games with more complex physics, you will4 KB (671 words) - 11:18, 1 May 2023
- ...ing. If enabled, it culls scene nodes which are entirely out of the camera's view fulcrum. <br /> ...ild a full-sized boat in Minetest, and then drive it around the ocean? That's one example of something that would be possible with this feature.<br />8 KB (1,296 words) - 13:45, 25 October 2022
- 5 KB (801 words) - 19:48, 25 January 2023
- ''This page is based on Paramat's [https://forum.minetest.net/viewtopic.php?t=16043 forum topic] and has been5 KB (756 words) - 19:52, 26 June 2020
- * Any default games: Change to game's <code>mods</code> directory, then run <code>util/mod_translation_updater.py ...at like <code>5.1.1-ppa0</code>. You should keep the ppa postfix so that it's easy to differentiate the package by origin, ppa or upstream Debian.14 KB (2,201 words) - 18:31, 6 May 2024
- ...st/pull/13020#issuecomment-1944150506 3d line rendering]: thoughts on grorp's primitive suggestion (Zughy) ** general agreement to grorp's comment55 KB (7,809 words) - 16:23, 28 April 2024
- This is Minetest's old changelog for outdated Minetest versions and posterity. * Don't use luaL_checkstring to read node names, it's only for arguments (ShadowNinja)94 KB (14,569 words) - 22:32, 3 October 2021
- Code details are intentionally omitted due to the changelog target audience's interests. * Disable inventory if player's inventory formspec is blank (''ROllerozxa'')95 KB (12,760 words) - 15:47, 28 April 2024