Search results

Jump to navigation Jump to search

Page title matches

Page text matches

  • #REDIRECT [[minetest.get node]]
    31 bytes (4 words) - 17:26, 4 February 2014
  • == Digging a node == Preconditions are a node somewhere in the map.<br/>
    2 KB (422 words) - 19:08, 25 January 2023
  • Gets the internal content ID of a node for [https://rubenwardy.com/minetest_modding_book/en/advmap/lvm.html Voxel
    212 bytes (30 words) - 14:09, 25 October 2022
  • ...ed before the node was removed or replaced, as the changes that remove the node usually make it impossible to place such nodes into the world. This spares checking each node in the mapblock whether it matches one of the node and group names.
    2 KB (341 words) - 13:54, 25 October 2022
  • * Node Definitions Section The header is followed by the Name ID Table, which is followed by the Node Definitons section.
    5 KB (668 words) - 11:18, 1 May 2023
  • '''Schematics''' are pre-defined node patterns to be placed somewhere in the world. They allow to create some com ...in an area what nodes should be created, with a given probability for each node to appear.
    4 KB (693 words) - 11:17, 1 May 2023
  • == Node == ...an only be node per 3-D position, e.g. there can't be a stone ''and'' sand node at the same position.
    5 KB (834 words) - 13:45, 25 October 2022
  • When defining a node, the <code>connect_to_raillike</code> group requires a numeric rating value This code will create a node "my_mod:my_gunpowder" that will be able to connect to any nodes that used t
    1 KB (190 words) - 13:57, 25 October 2022
  • * <code>tree</code>: node is the trunk of a tree (like “Tree”, “Jungle Tree”, etc.). Prevents * <code>leafdecay</code>: node decays if no block in the <code>tree</code> group is in a radius of the rat
    7 KB (1,228 words) - 15:25, 13 May 2019
  • placing the node: placing the node:
    3 KB (394 words) - 14:00, 25 October 2022
  • * An Irrlicht scene node (that is rendered by Irrlicht) |v3s16 p, MapNode node
    6 KB (970 words) - 22:31, 17 November 2023
  • ** Important because: Mobs and players rarely are only 1 node high ...id narrow paths they can't fit through, especially if they are more than 1 node thick
    2 KB (254 words) - 21:53, 15 August 2022
  • !Node coordinates
    616 bytes (81 words) - 19:44, 25 January 2023
  • ....minetest.net/viewtopic.php?f=14&t=2840 NodeBoxEditor]: Build [[Node boxes|node boxes]] by dragging their edges.
    3 KB (451 words) - 23:31, 24 October 2023
  • The Lua table that stores the node content IDs for a mapchunk plus the mapblock shell is big (112<sup>3</sup> * `get_data([buffer])`: Retrieves the node content data loaded into the `VoxelManip` object
    5 KB (756 words) - 19:52, 26 June 2020
  • "field[1,1.5;3,1;name;New Node/Item name;]" .. > When I attach a Lua table to a node I seem to have a
    5 KB (639 words) - 14:06, 25 October 2022
  • ...ates MapNodes on initialization, but I always seem to get a CONTENT_IGNORE node.<br/ > ...the MapNodes runs _after_ the Lua scripts are initially run, otherwise the node definitions will not be registered.<br/ ><br/ >
    7 KB (1,178 words) - 09:08, 8 April 2024
  • # If the node at <code>pos2</code> and the node directly above it are either airlike (<code>drawtype="airlike"</code>) or I
    3 KB (549 words) - 13:48, 19 April 2023
  • * would free up param1 of MapNodes to be used for storing more immediate node metadata (always a good thing!). Problem: The entire map is an Irrlicht scene node. ''Why? What was the rationale for this decision?''<br />
    8 KB (1,296 words) - 13:45, 25 October 2022
  • ** <code>range=0</code> does not work as you can point when you're inside a node * Node digging particles (amount, size, lifetime, etc.)
    4 KB (559 words) - 19:04, 14 March 2023
  • The node Y position below which water occurs, and MapBlocks are marked as being unde ...eady contains the current map contents in the contained coordinates. If a node has not previously been written to, it is CONTENT_IGNORE.<br />
    6 KB (857 words) - 15:05, 26 August 2023
  • ...which add protection nodes, which protect within a range around the placed node, and mods which allow protecting whole chunks. These mods extend the possibilities of node definitions:
    16 KB (2,578 words) - 11:19, 1 May 2023
  • ...oxelmanip index is dirt with dry grass. It does not do specific or general node replacements. Note that the schematic is offset by -4 in the x and z direct
    3 KB (471 words) - 19:12, 25 January 2023
  • ...ist besonders darauf zu achten, nicht „Block“ zu nehmen, da es sonst mit „node“ verwechselt wird. | ''node'' || ''Block'' || m || Die wörtliche Übersetzung wäre „Knoten“, was
    4 KB (499 words) - 10:34, 24 May 2022
  • ...use the v6 mapgen doesn't know which node to place here (because the given node name was invalid or undefined). ...cause they don't have <code>paramtype="light"</code> set. Depending on the node drawtype, this paramtype is required for the lighting to work correctly (se
    13 KB (2,143 words) - 11:17, 1 May 2023
  • Stores the definitions of nodes and the mapping between node ids and names. Content is set up at server startup, and transferred from se
    4 KB (483 words) - 19:29, 18 June 2020
  • ...race condition! When the player drinks a potion and walks on a “high jump” node, both the mod and the game are now competing to set the correct jump/speed
    4 KB (671 words) - 11:18, 1 May 2023
  • | singlenode || celeron55 || Places only a single node everywhere, namely the one aliased to mapgen_singlenode (by default air).
    4 KB (623 words) - 11:18, 1 May 2023
  • Stores the definitions of nodes and the mapping between node ids and names. Content is set up at server startup, and transferred from se
    5 KB (673 words) - 14:49, 20 June 2020
  • * Positional sound: Limit volume when closer than 1 node * Automatic item and node colorization
    94 KB (14,569 words) - 22:32, 3 October 2021
  • ** node get/set speedup PR: https://github.com/minetest/minetest/pull/14384 ** [https://github.com/minetest/minetest/pull/12966 make falling node checks check for protection] TL;DR: Some server made ladders falling, and p
    55 KB (7,809 words) - 16:23, 28 April 2024
  • * Node definition field <code>air_equivalent</code> is now documented—as depreca * Add node pos to node damage HP change reason (''Radar6255'')
    95 KB (12,760 words) - 15:47, 28 April 2024