User:MarkTraceur/Tech tree idea

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NakedFury and I are brainstorming about a tech tree mod.


General idea

Make crafting more interesting and varied.

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Researching

Implementation

Use blueprints (copiable with paper), some kind of research bench (with the capacity to use up resources over time and produce a result once enough have been consumed), and large amounts of resources to progress the technology in the game. You need a blueprint to craft more high-tech things. Maybe use a special craft bench to allow this kind of crafting? (what about factories?)

The crafting method will probably be like so:

  1. Craft a workbench of some sort
  2. Put materials into the workbench and wait
  3. The workbench will spit out a blueprint of some kind
  4. You can use the blueprint and some production-assistant node (like a craft table or something) to craft things of a high-level nature (and other materials of course will be necessary)
  5. Use paper to copy the blueprint and share it
  6. Use blueprints for higher-level workbenches to find higher-level blueprints, etc. etc.

Ideas