Difference between revisions of "User:MarkTraceur/Tech tree idea"

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== Ideas ==
 
== Ideas ==
 
* Maybe in some servers add a general store where you have to buy the blueprints --[[User:PilzAdam|PilzAdam]] ([[User talk:PilzAdam|talk]]) 04:37, 29 December 2012 (MSK)
 
* Maybe in some servers add a general store where you have to buy the blueprints --[[User:PilzAdam|PilzAdam]] ([[User talk:PilzAdam|talk]]) 04:37, 29 December 2012 (MSK)
 +
* Binding or grouping blueprints into books and using bookshelf block for storing books.[[User:NakedFury|NakedFury]]

Revision as of 02:59, 29 December 2012

NakedFury and I are brainstorming about a tech tree mod.


General idea

Make crafting more interesting and varied.

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Researching

Implementation

Use blueprints (copiable with paper), some kind of research bench (with the capacity to use up resources over time and produce a result once enough have been consumed), and large amounts of resources to progress the technology in the game. You need a blueprint to craft more high-tech things. Maybe use a special craft bench to allow this kind of crafting? (what about factories?)

The crafting method will probably be like so:

  1. Craft a workbench of some sort
  2. Put materials into the workbench and wait
  3. The workbench will spit out a blueprint of some kind
  4. You can use the blueprint and some production-assistant node (like a craft table or something) to craft things of a high-level nature (and other materials of course will be necessary)
  5. Use paper to copy the blueprint and share it
  6. Use blueprints for higher-level workbenches to find higher-level blueprints, etc. etc.

Ideas

  • Maybe in some servers add a general store where you have to buy the blueprints --PilzAdam (talk) 04:37, 29 December 2012 (MSK)
  • Binding or grouping blueprints into books and using bookshelf block for storing books.NakedFury