Difference between revisions of "Minetest Game development"
Jump to navigation
Jump to search
Rubenwardy (talk | contribs) (Add me) |
Rubenwardy (talk | contribs) |
||
Line 1: | Line 1: | ||
− | This page describes | + | This page describes the values of Minetest Game. These may be changed when the majority of MTG devs agree. |
− | == | + | == Core Gameplay Values == |
− | * | + | * '''Exploration''' - interesting mapgen/biomes |
− | * | + | * '''Creativity''' - enough nodes without contradicting semi-minimalism |
− | * | + | * '''Immersion''' - adding feedback such as sounds, mobs, and interactivity to make the world feel alive |
− | |||
− | |||
+ | == Criteria for inclusion == | ||
+ | * '''Balance''' - Ensure balanced gameplay while still adding new and useful items/nodes/etc | ||
+ | * '''Semi-minimalism''' - No additions that are decided to be too much (e.g. adding homedecor in its entirety) | ||
+ | * '''Stability''' - Focus on stability and completeness (no half-finished stuff) | ||
+ | * '''Extendability''' - Improve/add API to allow mods to extend the base features (e.g. API for new crops for <i>farming</i>) | ||
+ | |||
+ | == Basic Concepts == | ||
+ | * '''Medieval''' - Minetest Game is generally agreed to be late-medieval | ||
+ | * '''Alien''' - Mese is an alien crystal / meteorite | ||
+ | |||
+ | == Graphic Style == | ||
+ | * All nodes should fit the voxel grid or a sub division. Note this is a general rule, there are cases when it's OK such as [https://github.com/minetest/minetest_game/pull/793 chests] | ||
+ | * Entities should be voxel-ish | ||
+ | * Textures should be 16x16 | ||
+ | |||
+ | == Development == | ||
+ | See [[Git]] and [[Git Guidelines]] | ||
'''Note:''' To prevent problems with the development like before Minetest Game is maintained by only seven people (sfan5, nore, PilzAdam, ShadowNinja, paramat, sofar, rubenwardy). | '''Note:''' To prevent problems with the development like before Minetest Game is maintained by only seven people (sfan5, nore, PilzAdam, ShadowNinja, paramat, sofar, rubenwardy). | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Revision as of 22:46, 4 June 2017
This page describes the values of Minetest Game. These may be changed when the majority of MTG devs agree.
Core Gameplay Values
- Exploration - interesting mapgen/biomes
- Creativity - enough nodes without contradicting semi-minimalism
- Immersion - adding feedback such as sounds, mobs, and interactivity to make the world feel alive
Criteria for inclusion
- Balance - Ensure balanced gameplay while still adding new and useful items/nodes/etc
- Semi-minimalism - No additions that are decided to be too much (e.g. adding homedecor in its entirety)
- Stability - Focus on stability and completeness (no half-finished stuff)
- Extendability - Improve/add API to allow mods to extend the base features (e.g. API for new crops for farming)
Basic Concepts
- Medieval - Minetest Game is generally agreed to be late-medieval
- Alien - Mese is an alien crystal / meteorite
Graphic Style
- All nodes should fit the voxel grid or a sub division. Note this is a general rule, there are cases when it's OK such as chests
- Entities should be voxel-ish
- Textures should be 16x16
Development
See Git and Git Guidelines
Note: To prevent problems with the development like before Minetest Game is maintained by only seven people (sfan5, nore, PilzAdam, ShadowNinja, paramat, sofar, rubenwardy).