Difference between revisions of "Profiler graph"
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Revision as of 01:10, 7 March 2019
The profiler graphs are shown when you hit the debug key (F5 by default) twice.
The profiler graphs show the performance of Minetest in a more detailed fashion. The following graphs are available
- rudp_rtt: ???
- rudp_jitter: ???
- packets_lost: ???
- num_processed_meshes: The engine generates geometric meshes from MapBlock data for drawing. This is the number of those meshes that finished generating in each frame.
- mainloop_sleep: If the game runs at a faster rate than
wanted_fps
, a sleep is inserted into each frame after drawing in order to not consume excess resources; this is that sleep time in seconds. - mainloop_other: Time spent in each frame for everything else than drawing.
- mainloop_dtime: Total time spent per frame (
mainloop_other + mainloop_draw + mainloop_sleep
); FPS = 1 divided by this, averaged. - mainloop_draw: Time spent in each frame for drawing (rendering).
- client_received_packets: Number of received high-level protocol packets in each frame.
[1] https://cloud.githubusercontent.com/assets/3192173/16911725/719d36dc-4ce0-11e6-821f-0515e4640647.png
This article is incomplete. Please help expand this article to include more useful information. |