Difference between revisions of "Minetest Game development"
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See [[Git]] and [[Git Guidelines]] | See [[Git]] and [[Git Guidelines]] | ||
− | '''Note:''' To prevent problems with the development like before Minetest Game is maintained by only | + | '''Note:''' To prevent problems with the development like before Minetest Game is maintained by only eight people (sfan5, nore, ShadowNinja, paramat, sofar, rubenwardy, Krock/SmallJoker, Shara/Ezhh). |
Revision as of 17:29, 21 January 2018
This page describes the values of Minetest Game. These may be changed when the majority of MTG devs agree.
Core Gameplay Values
- Exploration - interesting mapgen/biomes
- Creativity - enough nodes without contradicting semi-minimalism
- Immersion - adding feedback such as sounds, mobs, and interactivity to make the world feel alive
Criteria for inclusion
- Balance - Ensure balanced gameplay while still adding new and useful items/nodes/etc
- Semi-minimalism - No additions that are decided to be too much (e.g. adding homedecor in its entirety)
- Stability - Focus on stability and completeness (no half-finished stuff)
- Extendability - Improve/add API to allow mods to extend the base features (e.g. API for new crops for farming)
Basic Concepts
- Medieval - Minetest Game is generally agreed to be late-medieval
- Alien - Mese is an alien crystal / meteorite
Graphic Style
- All nodes should fit the voxel grid or a sub division. Note this is a general rule, there are cases when it's OK such as chests
- Entities should be voxel-ish
- Textures should be 16x16
Development
See Git and Git Guidelines
Note: To prevent problems with the development like before Minetest Game is maintained by only eight people (sfan5, nore, ShadowNinja, paramat, sofar, rubenwardy, Krock/SmallJoker, Shara/Ezhh).