Difference between revisions of "mg flags"
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ShadowNinja (talk | contribs) (Rewording and a few fixes) |
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{{DISPLAYTITLE:mg_flags}} | {{DISPLAYTITLE:mg_flags}} | ||
− | The map generator will | + | The map generator will generate a world according to the mapgen flags that are set for it. |
− | This is a list of currently supported | + | This is a list of currently supported flags: |
* '''trees''': generate trees | * '''trees''': generate trees | ||
Line 9: | Line 9: | ||
* '''v6_jungles''': generate jungles | * '''v6_jungles''': generate jungles | ||
* '''dungeons''': generate dungeons | * '''dungeons''': generate dungeons | ||
− | * '''flat | + | * '''flat''': make a completely flat map |
− | + | They are set in minetest.conf before creating a new world. | |
+ | |||
+ | An example configuration (the default): | ||
mg_flags = trees, caves, v6_biome_blend | mg_flags = trees, caves, v6_biome_blend |
Revision as of 15:19, 23 April 2013
The map generator will generate a world according to the mapgen flags that are set for it.
This is a list of currently supported flags:
- trees: generate trees
- caves: generate caves
- v6_biome_blend: blur out biome edges
- v6_jungles: generate jungles
- dungeons: generate dungeons
- flat: make a completely flat map
They are set in minetest.conf before creating a new world.
An example configuration (the default):
mg_flags = trees, caves, v6_biome_blend