Difference between revisions of "User:MarkTraceur/Tech tree idea"
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# Put materials into the workbench and wait | # Put materials into the workbench and wait | ||
# The workbench will spit out a blueprint of some kind | # The workbench will spit out a blueprint of some kind | ||
− | # You can use the blueprint to craft things of a high-level nature (and other materials of course will be necessary) | + | # You can use the blueprint and some production-assistant node (like a craft table or something) to craft things of a high-level nature (and other materials of course will be necessary) |
# Use paper to copy the blueprint and share it | # Use paper to copy the blueprint and share it | ||
# Use blueprints for higher-level workbenches to find higher-level blueprints, etc. etc. | # Use blueprints for higher-level workbenches to find higher-level blueprints, etc. etc. | ||
== Ideas == | == Ideas == |
Revision as of 22:49, 28 December 2012
NakedFury and I are brainstorming about a tech tree mod.
General idea
Make crafting more interesting and varied.
Implementation
Use blueprints (copiable with paper), some kind of research bench (with the capacity to use up resources over time and produce a result once enough have been consumed), and large amounts of resources to progress the technology in the game. You need a blueprint to craft more high-tech things. Maybe use a special craft bench to allow this kind of crafting? (what about factories?)
The crafting method will probably be like so:
- Craft a workbench of some sort
- Put materials into the workbench and wait
- The workbench will spit out a blueprint of some kind
- You can use the blueprint and some production-assistant node (like a craft table or something) to craft things of a high-level nature (and other materials of course will be necessary)
- Use paper to copy the blueprint and share it
- Use blueprints for higher-level workbenches to find higher-level blueprints, etc. etc.