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  • Note, I had issues reusing the layout from the stable version of the game. Press '''Note: Untested'''
    2 KB (207 words) - 16:22, 24 March 2023
  • {{Template:Note|Schematics are volumes and the position where you place the schematic is th ...dirt with dry grass. It does not do specific or general node replacements. Note that the schematic is offset by -4 in the x and z directions because the ac
    3 KB (471 words) - 19:12, 25 January 2023
  • * All nodes should fit the voxel grid or a sub division. Note this is a general rule, there are cases when it's OK such as [https://githu '''Note:''' To prevent problems with the development like before Minetest Game is m
    2 KB (280 words) - 11:53, 24 May 2022
  • Note that [[PerlinNoiseMap]] works faster.
    1 KB (176 words) - 11:39, 24 May 2022
  • ...s how Minetest’s builtin spawn algorithm works, as of '''version 5.7.0'''. Note that individual mods and games can choose to override the spawning behavior Note: This is a slight simplification of the actual code. The actual code for th
    3 KB (549 words) - 13:48, 19 April 2023
  • '''Note: View the source code of this page (and delete this line of text when you'r
    1 KB (218 words) - 18:19, 17 May 2018
  • ...ng, so in the long run, any hardcoded feature should be made customizable. Note not all hardoded features are created equal, some are less annoying than ot * The contents of the debug screen (note that whether to show basic info or everything is customizable)
    4 KB (559 words) - 19:04, 14 March 2023
  • ('''Note''': If not group rating is specified, a rating of 1 is assumed.) Note: <code>fleshy</code> is currently the only damage group used in Minetest Ga
    7 KB (1,228 words) - 15:25, 13 May 2019
  • ...our was added as optimisation, and of course can be relied on as well, but note that if people first load a world with your LBM being registered, then load
    2 KB (341 words) - 13:54, 25 October 2022
  • Note about the image: Its partially outdated. Since commit 4e1f50035e860a00636ca
    2 KB (327 words) - 21:15, 15 August 2022
  • ...d in equals signs. Put the translation of each text after the equals sign (note the special rules below) (Note: <code>[MODNAME]</code> is the name of the mod and <code>[LANG_CODE]</code>
    13 KB (2,113 words) - 17:11, 9 November 2023
  • Note that the <code>else</code> has been left out because we don't intend to use
    3 KB (420 words) - 12:14, 17 December 2022
  • : Note that on android the node is pointed without looking (referring to the cross
    2 KB (422 words) - 19:08, 25 January 2023
  • Note that non-positional sounds do not have to be mono, so you don't have to tou ...required for the lighting to work correctly (see lua_api.md for details). Note this might not immediately fix existing worlds, try a new world for testing
    13 KB (2,143 words) - 11:17, 1 May 2023
  • Note the idea of this mod requires that ALL mods use it. If even just one mod (e Note: Only mature mods with their own dedicated API are listed.
    16 KB (2,578 words) - 11:19, 1 May 2023
  • * Engine: Regenerate Gettext files with <code>util/updatepo.sh</code>. Note that before that, you most likely want to [[#Update_translations_from_Webla Note that the correct build only shows up after the release commit has been push
    14 KB (2,209 words) - 11:04, 19 February 2024
  • {{Template:Note|In this example only the engine repository is used, but you can do the same
    5 KB (801 words) - 19:48, 25 January 2023
  • '''Note''': Many of these tips are specific to neither Lua nor Minetest.
    4 KB (683 words) - 19:11, 25 January 2023
  • Most of what the client does is very obvious, but there is one thing to note:
    6 KB (970 words) - 22:31, 17 November 2023
  • '''Note''': this section is waiting for approval by hmmmm, doesn't display consensu
    6 KB (887 words) - 21:16, 15 August 2022

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