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  • * '''Additional mods''': ...ds this treedef may need. This excludes all mods already part of the game. Mods should be specified in the format “<Human-readable mod name> [<internal m
    1 KB (218 words) - 18:19, 17 May 2018
  • ...you can make mods for Minetest. Interesting mods - or fixes to the default mods - may eventually get merged upstream.
    910 bytes (137 words) - 16:48, 21 August 2022
  • [[Category:Mods]] [[Category:Modding API]]
    108 bytes (16 words) - 19:33, 24 October 2022
  • ...ame, and returns it. That name can be shared by multiple mods, so that all mods that use the same name will be assigned the same rating value.
    1 KB (190 words) - 13:57, 25 October 2022
  • Minetest has a scripting '''API''', which is used to program games and mods, creating whole new experiences or extending existing ones. ...re already apt at programming, to get a good understanding of how Minetest mods work and are structured.
    3 KB (398 words) - 16:44, 18 September 2023
  • ...ists various free software tools which help in development of Minetest and mods for Minetest. === Minetest games and mods ===
    3 KB (451 words) - 23:31, 24 October 2023
  • ...addition), so mods can change physics without worrying at all about other mods. ...for Minetest. It resolves this conflict by providing a “common ground” for mods to work together in this regard. You can find this mod here: https://forum.
    4 KB (671 words) - 11:18, 1 May 2023
  • ...e '''Minetest Developer Wiki''', here you learn how Minetest and games and mods for Minetest are developed.
    713 bytes (108 words) - 16:32, 21 August 2022
  • ...trees, but also to provide usable tree definitions which could be used in mods. * '''Additional mods''': ''None''
    3 KB (312 words) - 19:55, 17 May 2018
  • :: On server side the punch event is passed to mods, see on_punch and the deprecated register_on_punchnode. :: dug_too_fast cheat is passed to mods, see register_on_cheat, and digging aborts.
    2 KB (422 words) - 19:08, 25 January 2023
  • ...ixed way that cannot be customized. Minetest in general wants to allow its mods and games to customize pretty much everything, so in the long run, any hard * Chat cannot be moved (by mods)
    4 KB (559 words) - 19:04, 14 March 2023
  • This page is aimed towards modders and lists a couple of mods and conventions which are known in the community. The main goal is to improve interoperability between mods and reduce code duplication. Often it is better to use existing APIs rather
    16 KB (2,578 words) - 11:19, 1 May 2023
  • ...the client, which runs it inside a locked down sandbox. Unlike with server mods, there will be no way (without changing C++ source code) to execute code ou ...e been recieved, the client executes an "init.lua" file for every of those mods.
    6 KB (887 words) - 21:16, 15 August 2022
  • This page lists the various groups which are used in various games and mods, but are more or less specific to those. Keep in mind the meaning of most o ...s used by Minetest Game. Many groups listed here have also been adopted by mods and games which are not directly related to Minetest Game, but be careful,
    7 KB (1,228 words) - 15:25, 13 May 2019
  • This page explains how to translate the Minetest engine, along with mods. ...a different method, you can't use Weblate here. Builtin is translated like mods (read the section below to learn how) and the translation files work the sa
    13 KB (2,113 words) - 17:11, 9 November 2023
  • * Lua mods ...one aliased to mapgen_singlenode (by default air). Intended to be used by mods that perform total mapgen takeovers.
    4 KB (623 words) - 11:18, 1 May 2023
  • * '''Extendability''' - Improve/add API to allow mods to extend the base features (e.g. API for new crops for <i>farming</i>)
    2 KB (280 words) - 11:53, 24 May 2022
  • This a list of groups which are shared across multiple mods and games, or groups which have been accepted by the community to have a st ...ription and see the [https://github.com/minetest/minetest_game/tree/master/mods/dye/init.lua dye] mod for an example implementation.
    2 KB (369 words) - 19:46, 25 January 2023
  • ...useful for crafting recipes, as they are often not that neccessary; other mods may be more interested in the registered items and may even register their
    3 KB (420 words) - 12:14, 17 December 2022
  • ...tin spawn algorithm works, as of '''version 5.7.0'''. Note that individual mods and games can choose to override the spawning behavior. The setting <code>s
    3 KB (549 words) - 13:48, 19 April 2023

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