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  • システムは二つの部分からなり、[[C++/ja|C++]]で記述された[[Engine structure/ja|中心のエンジン]]と、Mod
    541 bytes (31 words) - 09:07, 28 December 2015
  • == Core development (in C++) ==
    910 bytes (137 words) - 16:48, 21 August 2022
  • ...rties, la première étant le [[Engine structure|moteur]], écrit en [[C++/fr|C++]], et la seconde étant l’IPA de modification qui fournit des fonctions
    548 bytes (82 words) - 12:29, 26 July 2016
  • ...onverter functions translating core c++ structs to lua or back from lua to c++. Another set of common functions are debugging and error handling functio cpp_api provides interface required by c++ core functions. It's designed to be added as single class ScriptApi. This
    2 KB (327 words) - 21:15, 15 August 2022
  • ...in the settings menu. They are not used for the settings API in Lua or in C++; in particular, the Lua API will return '''nil''' if the setting is not d
    466 bytes (74 words) - 20:51, 24 October 2022
  • Es gibt zwei Hauptteile von Minetest, der erste ist eine in C++ geschriebene Engine, der zweite ist eine modifizierende API, die nützlic
    525 bytes (73 words) - 21:17, 21 February 2019
  • ...nd replacement rules. In addition to above, turtle knows the symbols A, B, C and D, which can be used in L-systems. Everytime one of those symbols is fo | C || Replace with rule set C
    5 KB (859 words) - 10:10, 24 May 2022
  • # Those with a bit of general C++ and Lua knowledge. # Those with a lot of general C++ and Lua knowledge.
    2 KB (357 words) - 16:08, 24 September 2022
  • ...the system, the first being a [[Engine structure|core engine]] written in C++, the second being a modding API that exposes useful functions to a Lua en
    713 bytes (108 words) - 16:32, 21 August 2022
  • === Avoid having to re-enter the C++ side by calling API when not needed ===
    4 KB (683 words) - 19:11, 25 January 2023
  • ...ategory]] is for documentation of the Minetest engine, which consists of a C++ core and a Lua builtin script.
    1 KB (202 words) - 16:53, 21 August 2022
  • This is the coding style used for C/C++ code. Also see the [[Lua code style guidelines]]. ...style guidelines, do not try to replicate that. Use your best judgment for C++-specific syntax.
    9 KB (1,435 words) - 21:04, 6 March 2024
  • function foo(a, b, c, d, if a or b or c or d or
    9 KB (1,382 words) - 01:52, 21 March 2021
  • The core team should all be people who are trusted and capable of reviewing C++ code if you ask them to. They don't necessarily need to have the time. Ho
    2 KB (275 words) - 15:31, 18 February 2024
  • ==== Rewrite falling code to C++ ====
    8 KB (1,296 words) - 13:45, 25 October 2022
  • Each of these "components" consists of some C++ code and a Lua API for scripting.
    5 KB (673 words) - 14:49, 20 June 2020
  • In the Minetest code, a node (represented by the C++ class <code>MapNode</code>) contains only a small amount of data that can
    5 KB (834 words) - 13:45, 25 October 2022
  • ...ery outdated. For more up-to-date information on how to implement a custom C++ mapgen into the engine, search the source code for 'singlenode' as an exa
    6 KB (857 words) - 15:05, 26 August 2023
  • ...n sandbox. Unlike with server mods, there will be no way (without changing C++ source code) to execute code outside of that sandbox.
    6 KB (887 words) - 21:16, 15 August 2022
  • A. Did you forget to register the class? An object from C is Lua userdata unless it has an __index and __metatable field describing t
    7 KB (1,178 words) - 09:08, 8 April 2024

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