Changelog

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Note that not all changes made to the code between releases are listed here. Fixes to bugs that were introduced after the previous release, small internal changes, code style fixes, and changes of the like are not listed. If you want a list of every change made between releases see the commit log.

Also, please do not add individual changes to this page without adding previous changes. This only serves to add confusion when someone tries to update the page.

Contents

[edit] 0.4.10 → ?

[edit] New features

Big gameplay changes

Smaller gameplay tweaks

  • Remove buildable_to nodes without dropping item when replaced by a falling node (Casimir)

Logistical changes

  • Don't unload blocks if save failed (kwolekr)
  • Don't copy back already generated blocks on map generation (kwolekr)
  • Moved MapBlock (de)serializing code out of Database class (sfan5)
  • Don't include cmake_config_githash.h into files that don't need it (sfan5)
  • Moved #includes from version.h to version.cpp (kahrl)
  • Improved timeout calculation (sapier)
  • Refactored a section of ban.cpp (Selat)
  • Allowed use all 6 faces for special tiles (RealBadAngel)
  • Saved previously generated blocks on Mapgen blitback (kwolekr)
  • Refactor Settings (ShadowNinja, Zeno)

Visual changes

  • Reduced time of red screen when damaged (SmallJoker)
  • Added video driver selection to settings menu (sapier, webdesigner97)
  • Removed alpha channel from screenshots (BlockMen)
  • Added node highlighting (RealBadAngel)
  • Added configurable selection box width. Min width = 1, max = 5 (TriBlade9)

Other changes

  • Removed math mapgen (proller)
  • Removed indev mapgen (proller)
  • Removed proller from credits (proller)
  • Updated default control documentation (BlockMen)
  • Sped up mapblock_mesh (RealBadAngel)
  • Added ZLIBWAPI_DLL and LEVELDB_DLL CMake options (sfan5)
  • Removed legacy MINGWM10_DLL CMake option (sfan5)
  • Updated 32-bit build bot (OpenAL updated, zlib updated) (sfan5)
  • Changed build directory for build bots to '_build' to prevent removal of Android build files (sfan5)
  • Added -win64 suffix to build bots for 64-bit Windows builds (sfan5)
  • Disabled preload_item_visuals by default (ShadowNinja)
  • Added Android Makefile support for builds without LevelDB (sapier)
  • Made lighting CPU-only by removing finalColorBlend implementation from shaders (RealBadAngel)
  • Corrected spelling mistakes in documentation (rubenwardy)
  • Added /dummyball <count> command to the minimal game (kahrl)
  • Made the LuaJIT exception wrapper handle more exceptions (kahrl)
  • Added missing doc for minetest.get_us_time() (sapier)
  • Made HTTPFetch use the configured bind_address (ShadowNinja)
  • Made config compatible with C++ 2011 (donat_b)
  • Added a .mailmap file (Stefan Beller)
  • Updated translations (kilbith)
  • Improved Travis CI configuration (Mikaela Suomalainen)

[edit] Bug fixes

  • Fixed face shading issues (RealBadAngel)
  • Fixed crash reported here: https://forum.minetest.net/viewtopic.php?f=6&t=9726 (Novatux)
  • Fixed flipped textures for drawtype "glasslike" (sapier)
  • Fixed indexing error in timer processing (Zefram)
  • Made tooltip_show_delay=0 work (Zefram)
  • Fixed error handling on inconsistent client ready message (sapier)
  • Fixed Android Makefile to provide a correct dummy git hash if detection fails (sapier)
  • Fixed texture hack in fences (RealBadAngel)
  • Fixed texture glitches for plants with visual scale > 1.0 (jungle grass) (RealBadAngel)
  • Fixed makeCuboid to apply rotations to all faces when 1 tile is given (RealBadAngel)
  • Fixed display of interior of glasslike_framed node when its not defined (RealBadAngel)
  • Fixed LuaVoxelManipulator memory leak (Zeno-)
  • Fixed seeds corrupting world creation menu formspec (ShadowNinja)
  • Made face shading correct for all possible lighting modes (RealBadAngel)
  • Fixed liquid sources and flowing surfaces having different brightness (RealBadAngel)
  • Fixed main menu game initialization (BlockMen)
  • Fixed the *CDP display (SmallJoker)
  • Added sqlite3 backend hack for android (fixes block updating) (sapier)
  • Made safeWriteToFile() remove empty file if there is an error (Selat)
  • Fixed caption of config mods button (simple menu) (sapier)
  • Don't call player events without having player to do a event for (sapier)
  • Fixed "ghost" blocks if block update is "on wire" while player digs nodes (sapier)
  • Added player name length checks (sapier)
  • Changed "to" to "too" in two places (sapier)
  • Fixed chat messages capturing mouse interactions for menu/formspecs (sapier)
  • Fixed segmentation fault if popping from empty stack (L-system trees) (Zeon-)
  • Fixed interlaced 3D mode second image being flipped when compiling with Irrlicht 1.8+ (sapier)
  • Fixed only one texture being updated on window resize, breaking side-by-side and top-bottom 3D modes (sapier)
  • Fixed access to invalid data when receiving empty packets (sapier)
  • Fixed some typos (William Teder, ShadowNinja, kahrl)
  • Fixed some locking bugs (kahrl, ShadowNinja)

[edit] Modding-related changes

  • Added scrollbar formspec element (sapier)
  • Allowed non-integer sizes for item_image[] (Zefram)
  • Removed vector assertions (ShadowNinja)
  • Added rotation for plantlike drawtype. (RealBadAngel)
  • Added texture grouping via ( ... ) (sfan5)
  • Added mod profiling support (sapier)
  • Added ^[mask texture modifier (sfan5)
  • Added update of the Mapgen VoxelManipulator on buffer invalidation (kwolekr)
  • Added LuaVoxelManip methods: get_node_at() and set_node_at() (kwolekr)
  • Simplified and optimized schematic replacements (ShadowNinja)
  • Added compression API (ShadowNinja)

[edit] 0.4.9 → 0.4.10

0.4.10 was released on July 6, 2014.

[edit] New features

Big gameplay changes

  • Added third person view (BlockMen)
  • Removed finite liquid and weather (proller)

Smaller gameplay tweaks

  • Create bones only when the player's inventory is not empty & remove the bones when emptied (arsdragonfly)
  • Made pause menu actually pause singleplayer game and use lower maximum FPS in it (celeron55)
  • Prevented placing node when player would be inside new node (BlockMen)
  • Drop an item instead a stack while sneaking (Lord89James)
  • Added support for exiting formspecs by doubleclicking outside (sapier)

Logistic changes

  • Made build prefer pkg-config for freetype2 detection (hasufell)
  • Added function to deregister a profiler from profiler list (sapier)
  • Made MutexQueue use jsemaphore for signaling (sapier)
  • Added maximum recursion depth to read_json_value (ShadowNinja)
  • Made default User-agent follow RFC 2616 (ShadowNinja)
  • Include system info in the HTTP user agent on Windows (sfan5)
  • Added proper client initialization (sapier)
  • Settings: Add no-exception variants of each get method (kwolekr)
  • Huge overhaul of the entire MapgenParams system (kwolekr)
  • ServerEnvironment: Remove direct dependency on EmergeManager (kwolekr)
  • Replace pause, message, and death menus by formspec ones (sapier)
  • Pass arguments by reference, reducing data copies (Selat)
  • Cleaned up client init states by bumping protocol version (sapier)
  • Added support for named threads on Linux, BSD, and Windows (MSVC-only) (sapier, ShadowNinja)
  • Infered ipv6_server from bind_address; fixed client connect to IN(6)ADDR_ANY (kahrl)
  • Fixed all warnings reported by clang (sfan5)
  • Removed locks that aren't absolutely required from JThread (sapier)
  • Use narrow_to_wide in gettext instead of operating system dependent conversion function (sapier)
  • Organized builtin into subdirectories (ShadowNinja)
  • Switched to "core" namespace internally (ShadowNinja)
  • Mapped Irrlicht log level to Minetest's and allowed writing Irrlicht logs to debug file (RelaBadAngel)
  • Made print() NUL-safe (ShadowNinja)
  • Added formspec toolkit and re-factored main-menu to use it (sapier)
  • Reworked dumping functions (ShadowNinja)
  • Improved performance by removing some temporary objects (sapier)
  • Added an AppData file (David Gumberg)
  • United node shaders and improved shader performance (RealBadAngel)
  • Made players only stay loaded while they're connected (ShadowNinja)
  • Added formspec API versioning (sapier)
  • Added support for multipart/form-data to HTTPFetch (ShadowNinja)
  • Improved error reporting of LevelDB backend (sfan5)

Visual changes

  • Added waypoint HUD element (RealBadAngel)
  • Added on-the-fly normal map generation (RealBadAngel)
  • Made sun and moon textureable (RealBadAngel)
  • Made formspec text-area word-wrap (RealBadAngel)
  • Added support for DPI based HUD scaling (sapier)
  • Made debug text adjust it's border to the screensize (ShadowNinja)
  • Added download rate to non-HTTP media progress bar (sapier)
  • Added support for interlaced-polarized, top-bottom, and side-by-side 3D screens (sapier)
  • Made pause menu hide before "Shutting down..." message is drawn (sapier)
  • Sorted commands and privileges alphabetically in '/help' (kaeza)
  • Improved face shading with and without shaders (RealBadAngel)
  • Added support for scalable font and GUI elements (sapier)
  • Made GUITable mouse wheel scrolling faster (kahrl)

Other changes

  • Added the option to bind to a specific address (ShadowNinja)
  • Made flag strings clear specified flag with 'no' prefix (kwolekr)
  • Added check to avoid usage of broken LuaJIT < 2.0.0-beta-8 (sapier)
  • Lots of new and updated translations (many contributors)
  • Improved performance of ABMs by only calcuating object counts once (CiaranG)
  • Improved win32 file version information (sapier)
  • Documented CMake options in README (sfan5)
  • Corrected misleading detached inventory error message (CiaranG)
  • Added more informative error messages for inventory and item method errors (ShadowNinja)
  • Added redis database backend (sfan5)
  • Moved the old stuff to doc (BlockMen)
  • Removed dependency on marshal and many other async changes (ShadowNinja)
  • Made item entity stacks merge on the ground and add TTL to item entities (RealBadAngel)
  • Updated buildbot scripts and added 64-bit buildbot (sfan5)
  • Added support for directly starting a world by name from command line (sapier)
  • Many performance improvements and memory usage reductions (sapier)
  • Added support for Android 2.3 and later (sapier)

[edit] Bug fixes

  • Fixed objects being selected behind a node (Novatux)
  • Fixed absence of images when compiled with RUN_IN_PLACE=0 (xyz)
  • Added option to link to OpenGL ES (sfan5)
  • Fixed CMake list parsing in build (hasufell)
  • Fixed cutting of multi-line error messages at half of second line in main menu dialog (celeron55)
  • Created new instance of mesh every time it's required (celeron55)
  • Escaped error messages in error dialog (PilzAdam)
  • Added operating system to user agent (proller)
  • Prevented auto-rotated nodes from replacing the nodes they were placed on (ShadowNinja)
  • Added protection support to auto-rotated nodes (ShadowNinja)
  • Prevented looking up node texts in a endless recursion loop (sapier)
  • Set locale properly when built without gettext support (celeron55)
  • Fixed Minetest's reliable UDP implementation (sapier)
  • Compare values instead of pointers in Inventory::operator== (kahrl)
  • Fixed some errors reported by clang static analyzer (xyz)
  • Fixed win32 reading semaphore count not working (broke all queues) (sapier)
  • Prevented player from jumping into nodes from below (BlockMen)
  • Fixed cURL DLL not getting installed when sound was disabled (sfan5)
  • Fixed error on mod download failure (ShadowNinja)
  • Fixed use of previously deallocated EmergeManager (kwolekr)
  • Fixed only half of unreliable queue being handled per step in worst case (sapier)
  • Fixed player textures by adding '-' to list of allowed characters in media filenames (sapier)
  • Fixed texture pack names corrupting mainmenu (ShadowNinja)
  • Fixed crash when a error occurred in a globalstep callback (ShadowNinja)
  • Fixed a heap-use-after-free in pause menu (xyz)
  • Added checks for invalid user input for important settings (kwolekr)
  • Fixed memory leak in database migration (Selat)
  • Fixed invalid check for fread error on extracting zip (sapier)
  • Fixed a unloaded but active block problem (CiaranG)
  • Fixed rendering glitches when far from the center of the map (Novatux)
  • Fixed race condition on exit to menu (sapier)
  • Fixed generating winresource.o with build dir != source dir (sfan5)
  • Fixed special characters in pause and message menu (BlockMen)
  • Fixed game pause in singleplayer (BlockMen)
  • Fixed "ghost stacks" created when a player clicks an item on the ground (Novatux)
  • Fixed double sending of chat messages (sapier)
  • Fixed bug in RemoteClient::GetNextBlocks (celeron55)
  • Fixed crash when teleporting near unknown node (BlockMen)
  • Fixed broken IPv4 serialization on win32 (sapier)
  • Fixed invalid liquid lighting (RealBadAngel)
  • Fixed wrong node texture rotation for facedirs 5 and 7 (MetaDucky)
  • Fixed crash when trying to draw too many items from inventory in HUD (celeron55, RealBadAngel)
  • Fixed a text border update bug (ShadowNinja)
  • Added a hack to avoid a 2 second startup delay on local games (sapier)
  • Fixed player:set_animation() in third person view (BlockMen)
  • Fixed numeric underflow on calculating window size adjustment (sapier)
  • Fixed heart + bubble bar size on different texture packs (sapier)
  • Added a limit to node meta data resolving recursion (ShadowNinja)
  • Fixed typo (std::encl) in src/gettext.cpp (JakubVanek)
  • Fixed wielded index being greater than inventory size (RealBadAngel)
  • Fixed chat overlaying full screen (sapier)
  • Fixed build on big endian architectures (mat8913)
  • Made lack of IPv6 non-fatal to unit tests (sapier)
  • Fixed the Map and Rollback databases not closing (sapier)
  • Fixed day/night passing at the wrong speed on some architectures (sapier)
  • Handle missing tablecolumns[] (kahrl)
  • Fixed wrong status text rectangle (sapier)
  • Fixed GenericCAO not grabing member objects, causing them to be deleted early (sapier)
  • Fixed support for Max OSX (mdoege)
  • Fixed regression in light calculation (sapier)

[edit] Modding-related changes

  • Passed pointed_thing to after_place_node (ShadowNinja)
  • Documented "wielditem" visual (ShadowNinja)
  • Passed pointed_thing to on_rightclick (Novatux)
  • Added forceloading (Novatux)
  • Added InvRef::get/set_lists() (ShadowNinja)
  • Mapgen V6: Added flag to stop mud flow (kwolekr)
  • Allowed vertical axis particle rotation constraint (khonkhortisan)
  • Used tables for adding particles, deprecated former way (khonkhortisan)
  • Added formspec table (kahrl)
  • Added minetest.override_item (ShadowNinja)
  • Added reading of slice probability table from schematic descriptors (kwolekr)
  • LuaVoxelManip: Added get_param2_data and set_param2_data (kwolekr)
  • Added pointed_thing to minetest.register_on_placenode (ShadowNinja)
  • Added pointed_thing to minetest.register_on_punchnode and on_punch callbacks (ShadowNinja)
  • Added player:set_sky() with simple skybox support (celeron55)
  • Added player:override_day_night_ratio() for arbitrarily controlling sunlight brightness (celeron55)
  • Added minetest.kick_player(name, reason) (sapier)
  • Added capability to read table flag fields from Lua API (kwolekr)
  • Added minetest.set_noiseparam_defaults() (kwolekr)
  • Added force_placement parameter to minetest.place_structure (kwolekr)
  • Removed "Server -!- " prefix from player messages (ShadowNinja)
  • Updated set_mapgen_params and set_gen_notify to use new flag format (kwolekr)
  • Added player:set_local_animations() (BlockMen)
  • Added player:set_eye_offset() (MirceaKitsune, BlockMen)
  • Added support for function serialization to minetest.serialize (ShadowNinja)
  • Added proper Lua API deprecation handling (sapier)
  • Made dump2() return the serialized string, like dump() (ShadowNinja)
  • Added item eat callback (rubenwardy)
  • Added success and output return values to chat commands (ShadowNinja)
  • Allowed custom liquids to have drops (sfan5)
  • Made dropdown formspec elements send their values the same way that buttons do (sapier)
  • Reworked tooltips, adding a tooltip element (RealBadAngel)
  • Reworked the glasslike_framed drawtype (RealBadAngel)

[edit] Vanilla game changes (minetest_game)

  • Added desert cobblestone, dropped by desert stone (brunob.santos, sfan5)
  • Added desert stone brick and sandstone brick stairs/slabs (Amaz1)
  • Added extended doors mod (PenguinDad, BlockMen)
  • Added glass panes and iron bars (BlockMen)
  • Added TNT (BlockMen)
  • Reworked farming mod, added API (webdesigner97)
  • Upwards digging for papyrus and cactus (casimir)
  • Additional mirrored recipes for axes (marvok)
  • Bookshelves have an inventory (for books) (arsdragonfly)
  • Added furnace protection and progress visualization (Krock)
  • Added /sethome and /home commands (with “home” privilege) (sfan5)
  • Added Mese and diamond hoes (BlockMen)
  • Enabled jungles by default on new worlds (sfan5, BlockMen)
  • Increased crafting output for stairs (4 → 6) (Jonathon Station)
  • Made punching bones pick up items (Krock)
  • Made items drop if no space for bones (Krock)
  • Don't create bones when inventory is empty (arsdragonfly)
  • Added cuboid wieldhand (paramat)
  • Many new textures, added inventory backgrounds (BlockMen)

[edit] Master server (server list)

  • Fixed null string escape in server list (proller)
  • Made server announcing use multipart/form-data (ShadowNinja)
  • Fixed boolean typing and alignment (ShadowNinja)
  • Fixed code style, const-correctness, and types (ShadowNinja)
  • Moved the master server to separate repository (ShadowNinja)
  • Fixed seconds validity check (ShadowNinja)
  • Made README more complete (ShadowNinja, sfan5)
  • Made the hovered entry highlight in very light gray (sfan5)
  • Switched to 'display' instead of 'visibility' to prevent the page from having white space at the bottom (sfan5)

[edit] 0.4.8 → 0.4.9

0.4.9 was released on January 1, 2014.

[edit] New features

Logistic changes

  • Added SQLite rollback (Mario Barrera & ShadowNinja)
  • Implemented HTTPFetch (kahrl)
  • Replaced SimpleThread with JThread (sapier)
  • Added handling for LuaErrors in Lua -> C++ calls on LuaJIT (ShadowNinja)
  • Made SHA1::addBytes(..., 0) a no-op instead of an assertion failure (kahrl)

Visual changes

  • Reworked shaders (RealBadAngel)
  • Added configurable font shadow (xyz)
  • Added Directional fog + horizon colors (Taoki)
  • Removed FPS from window title (Doubles performance on some window managers) (PilzAdam)

Other changes

  • Implemented modstore search tab and version picker (sapier)
  • Added check for denied access in itemdef/nodedef/media fetch loop (kahrl)

[edit] Bug fixes

  • Fixed line_of_sight() (sapier)
  • Fixed modstore/favourites hang by adding asynchronous Lua (sapier)
  • Fixed LevelDB maps (sfan5)
  • Fixed Lua mapgen override param handling (kwolekr)
  • Fixed leak and possible segfault in minetest.set_mapgen_params (kwolekr)
  • Fixed segfault in indev cave generation due to uninitialized variable (kwolekr)
  • Added check for if width, height or start index of a list[] is negative (PilzAdam)
  • Fixed single character formspec field labels (BlockMen)
  • Added handling for Lua errors in on_generate callbacks (kwolekr)
  • Update mapgen params in ServerMap after Mapgen init (kwolekr)
  • Fixed wrong names for parallax settings in config example. (RealBadAngel)
  • Fixed particle code ignoring return value of std::vector::erase(). (kahrl)
  • Fixed minetest.facedir_to_dir when param2 is 5 or 7. (Again) (Novatux)
  • Fixed InventoryList reading order (ShadowNinja)
  • Initialize world before creating BanManager and RollbackManager (ShadowNinja)
  • Fixed exception caused by destroying sockets on Server shutdown (kwolekr)

[edit] Modding-related changes

  • Added area parameters back to calc_lighting() and set_lighting() (kwolekr)
  • Added get_light_data() and set_light_data() to LuaVoxelManip (kwolekr)
  • Added minetest.swap_node (Novatux)
  • Assumed a selection box for fences (0gb.us)
  • Decoration: Added schematic Y-slice probability support (kwolekr)
  • Added sneak and sneak_glitch in set_physics_override() (PilzAdam)
  • Used a table in set_physics_override() (PilzAdam)
  • Added 'on_prejoinplayer' callback (kaeza)
  • Made line_of_sight return blocking node position (stujones11)
  • Removed support for optdepends.txt (ShadowNinja)
  • Added map feature generation notify Lua API (kwolekr)
  • Added 'minetest.write_json' (ShadowNinja)
  • Log guilty node name when allow_metadata_inventory_move/put/take fails (kahrl)
  • Fixed enum element name in Lua HUD code (position vs. pos) (kaeza)

[edit] 0.4.7 → 0.4.8

0.4.8 was released on November 24, 2013.

[edit] New features

Big gameplay changes

  • Added drowning (PilzAdam, RealBadAngel, BlockMen)
  • Added weather support (proller)

Smaller gameplay tweaks

  • Added new sounds (someone who can't decide if he wants to be called mitori or mito551)
  • Don't predict placing and removing nodes if interact privilege is missing (PilzAdam)

Logistic changes

  • Clean up rendering code a bit (increases FPS by 5 to 10) (Exio)
  • Added support for IPv6 (matttpt)
  • Don't write player files all the time if they are not modified (PilzAdam)
  • Made the main menu Lua based (sapier, kahrl)
  • Change static ContentFeatures array into a vector (rathgit, kahrl)
  • Allow multiple singleplayer games at the same time (PilzAdam)
  • Added texture pack selection to main menu (Novatux)
  • Don't write files directly but rather write to a temporary file that gets renamed after succesfully written; fixes many causes of corrupted files (PilzAdam)
  • Adjust the Lua API structure and improve header inclusion to decrease compile time (kahrl)
  • Database abstraction, LevelDB support (sfan5, wieszak, xyz)
  • Use the Settings Lua interface to read world.mt (PilzAdam)
  • Use engine.is_yes() in mainmenu (PilzAdam)
  • Always use builtin JThread library (kwolekr)
  • Optimized minetest.get_connected_players() (fairiestoy)
  • Removed mapgen_air alias (#935) (0gb.us)
  • Raise the maximum node limit to 0x7fff (ShadowNinja)
  • Shortened lines in falling node code (ShadowNinja)
  • Moved the sapling growing and grass adding/removing ABMs to Lua (Novatux)
  • Portability fixes for OpenBSD (and possibly NetBSD and others) (Warr1024)
  • Accept hexadecimal and string values for seeds (kwolekr)
  • Pass a errfunc to lua_pcall to get a traceback (ShadowNinja)
  • Replaced print()s with minetest.log() in builtin (PilzAdam)
  • Updated parameter index of set_lighting() (kwolekr)

Visual changes

  • Added support for bumpmapping (RealBadAngel)
  • Added diagonal liquid animation (kahrl)
  • Damage updates and effects are now sent to other players (PilzAdam)
  • Made fog depend on humidity (proller)
  • Added git hash to version string in top left corner of window (kahrl)
  • Added --version option (kahrl)
  • Fixed liquid_range, fixing graphical glitches on old servers PilzAdam)
  • Added seed entry to world creation dialog (kwolekr)

Other changes

  • Play player_damage.ogg when recieving damage and player_falling_damage.ogg on falling damage (PilzAdam)
  • Added basic unicode support to the console in Linux (Exio)
  • Added a setting for max loop count per step in liquid update (PilzAdam)
  • Added math mapgen with fractal based worlds (proller)
  • Disallow the name 'singleplayer' in a multiplayer server (PilzAdam)
  • Added max_objects_per_block to minetest.conf to control the maximum number of static objects per block (Novatux)
  • Removed broken farmesh (kahrl)
  • Added language setting to minetest.conf which forces Minetest to use specified translation (xyz)
  • Added configurable PRAGMA synchronous = (proller)
  • Added curl, freetype and luaJIT to CMAKE_BUILD_INFO (PilzAdam)
  • Lowered the default max_users from 100 to 15 (ShadowNinja)
  • Removed doc/gpl-2.0.txt, add doc/lgpl-2.1.txt (kahrl)
  • Masterserver update (proller)
  • Moved new core devs to the "Core Developpers" section of mainmenu (Novatux)
  • Added ShadowNinja's email address to the main menu credits (ShadowNinja)
  • Used a doT.js template for the serverlist (ShadowNinja)
  • Added default_privs to masterserver and JS autoload (proller)
  • Added BlockMen to core dev list (PilzAdam)
  • Added missing RequestQueue doc (sapier)
  • Prevent enabling Shaders if Direct3D is used (PilzAdam)
  • Fix my name (doesn't display correctly because of utf8 characters) (Novatux)

[edit] Bug fixes

  • Fixed print(nil) crashing the server (kahrl)
  • Fixed output of profiler (F6) when using freetype (kahrl)
  • Fixed bug where wrong item is selected when dropping something in the inventory on another stack (kahrl)
  • Fixed lighting bug caused by disappearing lava (PilzAdam)
  • Fixed /unban command crashing the server (kahrl)
  • Fixed lighting bug with 6d facedir (RealBadAngel)
  • Fixed and improved view range tuner (celeron55)
  • Fixed and improved anticheat (celeron55)
  • Fixed server getting completely choked up on even a little of DoS (celeron55)
  • Fixed crack overlay for animated textures (kahrl)
  • Added fallback font for Chinese, Japanese and Korean languages, the translations in those languages can now be displayed (xyz)
  • Fixed most object duplication bugs (celeron55)
  • Fixed hotbar padding at bottom (BlockMen)
  • Fixed comments about length of server step (ShadowNinja)
  • Fixed some warnings and other minor details (kwolekr)
  • Re-fixed hud_change stat argument retrieval (kwolekr & ShadowNinja)
  • Fixed wrong error message on invalid use of the formspec element image_button (RealBadAngel)
  • Fixed object duplication bug (celeron55)
  • Made unknown nodes stop falling nodes properly (ShadowNinja)
  • Fixed ignoring of "diggable" property of nodes (0gb.us)
  • Fixed invalid use of pointer to temporary object in JSON to Lua conversion (sapier)
  • Fixed win32/msvc i18n (sapier)
  • Fixed weather (kwolekr)
  • Prevented shaders from being created when disabled (kwolekr)
  • Fixed formspec background padding when clipped (BlockMen)
  • Fixed array limit check when reading Lua specialtiles table (MetaDucky)
  • Fixed invalid listname and listsize not handled correctly in set_size (sapier)
  • Handle blank blocks in database (kwolekr)
  • Fixed multicaller support in RequestQueue (sapier)
  • Fixed result of processed request being written to invalid (non-existent) ResultQueue if requesting thread timed out (sapier)
  • Fixed gettext compile issues under win32 (MetaDucky)
  • Made mapgen V6 respect water_level setting (kwolekr)
  • Fixed usage of 'minetest' where 'engine' was intended (ShadowNinja)
  • Fixed crash when pressing Enter key in formspec menu (kahrl)
  • Fixed rename modpack button not working, fixes #1019 (PilzAdam)
  • Don't continue trying to deserialize blank block data (kwolekr)

[edit] Modding-related changes

  • Added ingame modstore to download mods from mmdb (sapier)
  • Added minetest.register_decoration() (kwolekr)
  • Added schematic support; new functions minetest.place_schematic() and minetest.create_schematic() (kwolekr)
  • Seperated formspecs of furnace and chests to provide override by mods (BlockMen)
  • Added Lua VoxelManip (kwolekr) http://forum.minetest.net/viewtopic.php?id=6396
  • Added vector helpers (ShadowNinja)
  • Added range to item definition (PilzAdam)
  • Added after_use to item definition (Novatux)
  • Added liquid_range to node definition (PilzAdam)
  • Added collide_with_objects to entitiy definition, to disable object <-> object collision (PilzAdam)
  • Added minetest.facedir_to_dir() and 6d facedir support for minetest.dir_to_facedir() (hdastwb)
  • Added gettext for image_button (BlockMen)
  • Added stepheight to entity definition (sapier)
  • Added support for multiple wherein nodes in <code>minetest.register_ore() (PilzAdam)
  • Added minetest.register_on_cheat() (celeron55)
  • Added automatic_face_movement_dir to entity definition (sapier)
  • Added player:hud_set_hotbar_image() and player:hud_set_hotbar_selected_image() (PilzAdam, BlockMen)
  • Added percent scaling for HUD images (BlockMen, kahrl)
  • Added minetest.get_gametime() (Novatux)
  • Allowed manually specifying param2 in minetest.item_place() and return success (PilzAdam)
  • Added set_name(), set_count(), set_wear() and set_metadata() to Lua ItemStack (PilzAdam)
  • Added support for parameter 'visual_scale' for drawtypes 'signlike' and 'torchlike' (Sokomine)
  • Fixed minetest.facedir_to_dir when param2 is 5 or 7. (Novatux)
  • Added 'after_use' tool callback (Novatux)
  • Added settings interface for Lua (PilzAdam)
  • Moved tree growing and grass growing ABMs to Lua (Novatux)
  • Added minetest.register_on_craft() and minetest.register_craft_predict() (Novatux)
  • Added basic protection support to builtin (ShadowNinja)
  • Added 6d facedir rotation prediction routine (VanessaE)
  • Added wrapper for minetest.rotate_and_place (Evergreen)

Formspec changes

  • pwdfield, vertlabel, tabheader, dropdown and checkbox (sapier)
  • <noclip>;<drawborder>;<pressed texture name> options for image_button (sapier, BlockMen)
  • textlist and box with color support (sapier, sfan5)
  • listcolors and bgcolor (BlockMen, kahrl)
  • <auto_clip> option for background images (BlockMen)
  • Added option to scale image to percentage values (BlockMen)
  • Send a on_receive_fields event when formspec is closed, with fields.quit = "true" (Novatux)
  • Reworked formspecs (BlockMen)

[edit] 0.4.6 → 0.4.7

0.4.7 was released on June 6, 2013.

[edit] New features

Big gameplay changes

  • Added snow, snow block, ice and dirt with snow (PilzAdam)
  • Added sandstone bricks and desert stone bricks (PilzAdam & VanessaE)
  • Added coal block, crafted out of 9 coal lumps (Zeg9)
  • Added flowers to craft dyes; flowers and grass grow now on dirt_with_grass (0gb.us, PilzAdam, VanessaE, ironzorg)
  • Added farming mod; wheat can be used to bake bread and cotton can be used to craft wool (PilzAdam) http://forum.minetest.net/viewtopic.php?id=6067

Smaller gameplay tweaks

  • Added a little delay for falling nodes to update so that the objects don't spawn all at once (PilzAdam)
  • Added private messaging with /msg (ShadowNinja)
  • Added copper block (RealBadAngel)
  • Swing the camera down when the player lands on the ground; disabled by default; fall_bobbing_amount in minetest.conf (Taoki)
  • Node placement prediction now accounts for "wallmounted", "facedir" and "attached_node" nodes and only replaces "buildable_to" nodes (kahrl, ShadowNinja & PilzAdam)
  • Added disable_fire setting to disable fire burning (ShadowNinja)
  • Added damage to the hand in creative mode (PilzAdam)
  • Added a little animation when changing the wielded item (PilzAdam & blue42u)
  • Apples now fall when the tree decays (PilzAdam & BlockMen)

Logistic changes

  • Added mapgen v7; not usable currently (kwolekr)
  • Added support for LuaJIT, makes mod execution much faster (RealBadAngel)
  • Move cave generation to cavegen.cpp and restructure it into a class (kwolekr)
  • Added icons to select games in menu; menu/menu_<background/overlay/header/footer>.png of selected game is used in the main menu (TP can use <gameid>_menu_<background/overlay/header/footer>.png) (celeron55)
  • Added --videomodes option to show available video modes (kahrl)
  • Added ability to play main_menu.ogg (main_menu.<1-9>.ogg are supported too; they are choosen randomly if present) in main menu (RealBadAngel)
  • Drop common mods system, Survival and Build game; minetest_game includes all common mods and the bones mod from Survival now (PilzAdam) http://forum.minetest.net/viewtopic.php?id=6034
  • Changed mod system a bit: All user mods are installed in $path_user/mods/ now; they can be enabled per world in the configure world window or in world.mt with load_mod_<modname> (PilzAdam) http://forum.minetest.net/viewtopic.php?id=6066
  • Split init.lua of the default mod into several files (PilzAdam)
  • Moved scriptapi to a subfolder (sapier, celeron55 & kahrl)

Visual changes

  • Changed "unknown block" texture to "unknown node" (khonkhortisan)
  • Changed textures of sand, desert sand and desert stone (VanessaE)
  • crosshair.png is used instead of the normal crosshair if present (dannydark & Exio4)
  • Added progress bar and clouds to loading screen (Zeg9)
  • Added new textures for all metal and diamond blocks (Zeg9)
  • Added new Minetest header (BlockMen)

Other changes

  • Added mouse_sensitivity option (Exio4)

[edit] Bug fixes

  • Check if the address field is empty when hitting enter on the multiplayer tab (ShadowNinja)
  • Limit speed in collisionMoveResult for avoiding hangs (Exio4)
  • Fixed camera "jumping" when attached and the parent goes too fast (Zeg9)
  • Fixed nick completion in chat console with the tab key (PilzAdam)
  • Do not always move fast in water and ladders when aux1_descend it true (Taoki)
  • Fixed a lot memory leaks (sapier, PilzAdam, kahrl, kwolekr)
  • Fixed import of older maps (kwolekr)
  • Fixed black trees (kwolekr)
  • Fixed small objects colliding with themselves (sapier)
  • Fixed get_craft_recipe() and get_all_craft_recipes() (RealBadAngel)
  • Fixed spawning too high above ground (kwolekr)
  • Fixed object -> player collision (sapier)
  • Fixed favorite server list in globally installed versions of Minetest (RUN_IN_PLACE=0) (Zeg9)
  • Fixed favorite server list on windows (sfan5)
  • Fixed handling of mods in games in the configure world GUI (kahrl)
  • Fixed static data of objects not beeing stored correctly on deactivation (sapier)
  • Removed Meshbuffer ran out of indices limitation (kahrl)
  • Fixed isBlockInSight() for higher FOV (Warr1024)
  • Don't teleport back when a player is detached or turns free move off and holds shift (PilzAdam)
  • Fixed bug where you need to move the mouse after closing a menu (kahrl)
  • Reduced /clearobjects memory consumption; max_clearobjects_extra_loaded_blocks in minetest.conf (kahrl)
  • Corrected segfault when registering new biomes (sweetbomber)
  • Reduced video memory consumption by not generating unnecessary [forcesingle textures (kahrl)
  • Close console when it loses focus but it is still on screen (Exio4)

[edit] Modding-related changes

  • Added player:set_physics_override() to set per-player physics (Taoki & PilzAdam)
  • Use node_box for selection_box if drawtype = "nodebox" and selection_box = nil (kaeza)
  • Added minetest.env:line_of_sight() and minetest.env:find_path() (sapier)
  • Added API functions to add elements to the HUD of players (blue42u, kwolekr & kaeza)
  • Added option to not prepend "Server -!- " to messages sent with minetest.chat_send_player() (ShadowNinja)
  • Added minetest.get_player_ip() (ShadowNinja)
  • Added use_texture_alpha in node definition to use alpha channel of node texture (kwolekr)
  • Added glasslike_framed node drawtype (RealBadAngel)
  • Added optional dependencies and different mod name conflict handling (kahrl)
  • Use group soil for nodes where saplings can grow on (ShadowNinja)
  • Nodes with drawtype raillike connect to all other nodes with the same drawtype if they are in the connect_to_raillike group (Jeija)
  • Env functions are now in the global minetest table; that means they are called via minetest.<function> instead of minetest.env:<function> (sapier, celeron55 & kahrl)
  • Added obj:set_hotbar_itemcount() (kahrl)

[edit] 0.4.5 → 0.4.6

0.4.6 was released on April 3, 2013.

[edit] New features

Big gameplay changes

  • Added lavacooling near water; lava source turns into obsidian, flowing lava turns into stone (PilzAdam)
  • Added junglewood (with stairs and slabs), jungleleaves and junglesaplings (PilzAdam)
  • Added obsidian, obsidian shards and obsidian glass (PilzAdam & jojoa1997)
  • Added grass (5 different heights) (PilzAdam)
  • Added growing for papyrus (on dirt and grass near water) and cactus (on sand) (PilzAdam)
  • Added stonebricks crafted from 4 stones (PilzAdam)
  • Added gold (PilzAdam)
  • Added diamonds and diamond tools, wich are slightly faster and wear out slower than mese tools (PilzAdam)
  • Added mese axe, shovel and sword; mese pick is not the ultimate tool anymore (PilzAdam)
  • Added copper, bronze and bronze tools; bronze can be crafted with copper ingot and steel ingot; bronze tools have same digging times but more uses than steel tools (PilzAdam)

Smaller gameplay tweaks

  • 3 nodes now give 6 slabs instead of 3 (PilzAdam)
  • Wooden stairs and slabs are now flammable (PilzAdam)
  • Lava is not renewable anymore (PilzAdam)
  • It is not possible anymore to place non-fuel items in the fuel slot or any item in the output slots of the furnace (PilzAdam)
  • Falling nodes now destroy solid buildable_to nodes (Splizard)
  • Added ability for buckets to pick up flowing water when liquid_finite is enabled (ShadowNinja)
  • Use right click to place liquids with buckets; added description for buckets (PilzAdam & ShadowNinja)
  • Fixed furnace infotext saying "Furnace out of fuel" when placing a fuel but no item to cook into it (PilzAdam)
  • Made Mese ores a bit more rare; made Mese blocks very rare (PilzAdam)
  • Added object <-> object collision (sapier)

Map generation changes

  • Readded dungeons (disabled by default, enable with "dungeons" flag in "mg_flags" setting) (kwolekr)
  • Speed up lighting a lot (kwolekr)
  • Readded jungles (disabled by default, enable with "jungles" flag in "mg_flags" setting) (kwolekr)
  • Generate apple trees (kwolekr)
  • Moved ore generation back to core; improved ore generation speed (kwolekr)
  • Added singlenode mapgen (celeron55)
  • Added a new map generator called indev (float islands at 500+, rare HUGE caves, near edges: higher mountains, larger biomes) (proller)

Visual changes

  • Changed textures of cobblestone and mossy cobblestone (PilzAdam)

Logistic changes

  • Split scriptapi.cpp into more files (sapier)
  • Migrate to STL containers/algorithms (xyz)
  • Added the pseudo game common with bucket, default, stairs, doors and fire mods included; deleted those mods from minetest_game (celeron55 & PilzAdam)
  • Added a checkbox for finite liquids to settings menu (proller)

Other changes

  • Use moving clouds as background for the main menu (Krisi & ShadowNinja)
  • minetest.env:find_nodes_near() optimized to be 11.65x faster, ServerEnvironment step CPU consumption cut in half (kwolekr)

[edit] Bug fixes

  • Fixed build with ogles2 driver (proller)
  • Fixed new_style_water (shaders are not used for this anymore) (PilzAdam)
  • Fixed backface_culling in tiledef; both sides of flowing liquids are now visible (doserj)
  • Hopefully fix node replacement bug (where the node that is pointed at is replaced) (0gb.us)

[edit] Modding-related changes

  • Added minetest.get_all_craft_recipes(output) (RealBadAngel)
  • Allow any character in formspec strings with escape characters (kwolekr)
  • Added ability to pass multiple parameters to minetest.after() (Jeija)
  • Added player:set_look_yaw() and player:set_look_pitch() (RealBadAngel)
  • Added ability to load mods from the pseudo game common via common_mods in game.conf (celeron55)
  • Added support for a minetest.conf file in games, wich override the default values (celeron55)
  • Added 6d facedir to rotate nodes with facedir drawtype (RealBadAngel)
  • Added function and wrapper to predict and assign 6d rotation via minetest.rotate_and_place() (VanessaE and EvergreenTree)
  • Added minetest.add_particle(), minetest.add_particlespawner() and minetest.delete_particlespawner() (Jeija)
  • Added minetest.register_ore() to let the engine generate the ores; default.generate_ore() is now deprecated (kwolekr)
  • New damage system added as described here: Damage_system (PilzAdam & celeron55)
  • Added place field to sound table of tools (PilzAdam)

[edit] 0.4.4 → 0.4.5

0.4.5 was released on March 4, 2013.

[edit] New features

Big gameplay changes

  • Added Mese crystals and Mese crystal fragments (crafted from 1 Mese crystal); Mese blocks can be crafted with 9 Mese crystals; Mese pickaxes are now crafted using Mese crystals; old Mese equals the new Mese block and is still generated at altitudes -1024 and below (VanessaE & PilzAdam)
  • Doors must now be right clicked to be opened (PilzAdam)
  • Flying through walls now requires the "noclip" privilege and noclip mode must be enabled by pressing H (PilzAdam)
  • Added a list of servers to the "Multiplayer" tab of the main menu (Jeija)
  • Added a mod selection menu (doserj)
  • Jungle grass now spawns naturally again (PilzAdam)
  • Added finite liquid support, experimental and disabled by default (proller)

Smaller gameplay tweaks

  • Locked chest contents are now only shown to their owner (PilzAdam)
  • Added ability to write several lines on a sign (PilzAdam)
  • When sneaking, the current node/item will always be used when right clicking even if pointing a chest or a furnace (Jeija)
  • In creative mode, hand now breaks everything nearly instantly and nodes/items are infinite (PilzAdam)
  • Player physics are now tweakable by server admin (Taoki)
  • Fast mode can now be used in liquids and in climbable nodes (kwolekr)
  • Fire is now "buildable to" (Casimir)
  • To fly at "fast" speed, the "use" key must now be held if using shift to descend (PilzAdam)
  • Added upside down stairs and slabs (PilzAdam)
  • Added ability to switch to fly_mode when double-tapping space bar, disabled by default; can be enabled in the key change menu (PilzAdam)
  • Tweaked damage and punch times of weapons, tools and hand (Calinou)
  • Added repeated right clicking when holding the right mouse button, see "repeat_rightclick_time" setting in minetest.conf (Jeija)

Map generation changes

  • Added L-system tree generation (RealBadAngel & dannydark)
  • Map generation is now slightly faster and can be tweaked in minetest.conf (kwolekr)
  • Added optional flat map generation, with and without trees (kwolekr)

Visual changes

  • Mese pickaxe now has a new texture, which is more yellow (Jordach)
  • Tweaked dirt texture so that it tiles better; improved lump and ingot textures; added fake shading to the default player texture (Iqualfragile & GloopMaster & Jordach)
  • Added particles when digging blocks (Jeija & PilzAdam)
  • The selection box of stairs now fits the stairs (PilzAdam)
  • If damage is disabled, damage screen is disabled and health is not shown on the HUD (PilzAdam)
  • Damage screen is now red fade instead of constant red; camera now tilts when receiving damage (Jeija & PilzAdam)
  • Added "selectionbox_color", "crosshair_color" and "crosshair_alpha" minetest.conf settings for changing selection outline color, crosshair color and crosshair opacity respectively (Exio4)

Logistic changes

  • Minetest-c55 is now named Minetest
  • Less stuff is now put in debug.txt by default, change with debug_log_level, default is 2
  • Texture atlas is now disabled by default (kwolekr)
  • Added and updated language translations; French, German, Portuguese, Polish and Spanish translations are 100% complete (Calinou, kaeza, PilzAdam, sfan5, xyz, kotolegokot, pandaro, Mito551, Shen Zheyu, sub reptice, elagin, KikaRz and socramazibi)
  • Added support for downloading media from a server using cURL which is faster, disabled by default (Ilya Zhuravlev)

[edit] Bug fixes

  • Walking on stairs, slabs and glass now makes sounds (PilzAdam & dannydark)
  • Fixed and cleaned EmergeThread around a bit (kwolekr)
  • Punching entities and players with shovels and pickaxes now deals damage (Calinou)
  • Fixed some caves having too many dead ends (unknown)
  • Fixed the looks of some plantlike nodes by using two long planes instead of four shorter planes (doserj)
  • Grass no longer turns into dirt below unloaded blocks (PilzAdam)
  • Fixed a crash when clicking "Configure" when no world is selected in Singleplayer menu (doserj)
  • Fixed dropped item collision with nodeboxes (jordan4ibanez)
  • Fixed a glitch where the player gets liquids in his inventory when a server lags (PilzAdam)

[edit] Modding-related changes

  • Added ability to change the itemstack in placenode callbacks (PilzAdam)
  • Added ability to create multi-line textfields in formspecs (Jeija)
  • Add on_rightclick(pos, node, clicker) callback for nodes (PilzAdam)
  • Added minetest.show_fromspec(playername, formspec) to show formspecs via Lua (sapier)

[edit] 0.4.3 → 0.4.4

0.4.4 was released on December 6, 2012. 0.4.4-d1 (an interim release made due to a protocol change) was released on January 2, 2013.

[edit] New features

  • Added animated 3D player and a new default skin, the default model also supports Minecraft skins (Taoki, skin by Jordach)
  • Added shaders support (can be disabled in Settings menu), makes water a bit smaller than a full block, makes lighting look prettier (kahrl and celeron55)
  • New default doors mod: doors have a 3D look, ability to create "double doors" added, added locked steel doors (only the owner of the door can open/close it) (PilzAdam)
  • Improve map generation speed a lot (hmmmm)
  • Day-night transitions are now smoother (celeron55)
  • Water textures are now animated (RealBadAngel (textures) and PilzAdam)
  • Added on-demand item previews (reduces load time/RAM usage), disabled by default (celeron55)
  • Added 3D anaglyph support (red-cyan glasses) (xyz)
  • Fire is now animated and causes damage to players (PilzAdam, Muadtralk (textures))
  • Tweaked some textures: apple, nyan cat, bricks, papyrus, steel sword (Calinou, VanessaE)
  • Tweaked digging animation (no more mining with the tip of your pickaxe!) (jordan4ibanez)
  • Changed apple, sapling and papyrus selection box size to be smaller (VanessaE)
  • Players who do not move no longer send their positions to save bandwidth (Taoki)
  • Make steel block and brick drop themselves when dug and make them craftable back into their materials (PilzAdam)
  • Glass now makes a sound when broken (PilzAdam)
  • Dead players are now visible (Taoki)
  • Changed default server tick to 0.1 second, decreasing server CPU usage (celeron55)
  • Clients now send their position every 0.1 second too, making other player movement look smoother (celeron55)
  • Use of /grant and /revoke commands is now logged (dannydark)
  • Added ability for server to tweak amount of bandwidth used to upload mods to clients (celeron55)

[edit] Bug fixes

  • Fixed falling sand and gravel sometimes incorrectly landing (PilzAdam)
  • Fixed empty bucket being named "emtpy bucket" (khonkhortisan and PilzAdam)
  • Fixed slab to full block transformation (PilzAdam)
  • Fixed smooth lighting between MapBlocks (celeron55)
  • Prevent some blocks (leaves, falling sand and gravel) from giving air when dug when they disappear as you mine them (PilzAdam)
  • Fixed papyruses and cacti growing inside trees (PilzAdam)
  • Fixed flowing liquid animation direction calculation (celeron55)
  • Fixed wielditem entity drawtype brightness control (celeron55)
  • Fixed ObjectRef:punch() (celeron55)
  • Fixed a rare bug in leaf decay (PilzAdam)
  • Fixed trees growing into any type of node (xyz)
  • Fixed server crashing when "/clearpassword" is typed without an argument (Uberi)
  • Head no longer shifts downwards when you are inside transparent blocks such as glass or nodeboxes (Calinou)
  • Directories beginning with a "." are now ignored when searching for mods on Windows (matttpt)
  • Fixed the automagic render distance tuner (celeron55)

[edit] Modding-related changes

  • Added 3D model support for entities (Taoki)
  • Added attachment support (so that entities can "ride" other entities) (Taoki)
  • Backgrounds and images can now be used in formspecs (RealBadAngel)
  • Liquids can now be made non-renewable (xyz)
  • Added nodedef.on_blast() to lua_api.txt in order to support chained explosions of any explosives (celeron55)
  • Allow transparent image buttons (khonkhortisan)
  • Added shutdown hook interface to Lua API (matttpt)
  • Added "attached_node" group to make nodes which are not attached to any other walkable node drop (PilzAdam)
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