minetest.on place

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Revision as of 19:40, 25 May 2014 by LemonLake (talk | contribs)
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Syntax

minetest.on_place(nodename, func)

Description

This changes on_place of a node after it was defined.
It is not implemented into minetest but can be added via mod(s):

minetest.on_place = minetest.on_place or function(name, func)
	local previous_on_place = minetest.registered_nodes[name].on_place
	minetest.override_item(name, {
		on_place = function(itemstack, placer, pointed_thing)
			if func(itemstack, placer, pointed_thing) then
				return previous_on_place(itemstack, placer, pointed_thing)
			end
		end
	})
end

nodename

The name of the node which should become changed

func

should return true if the node becomes set

function(itemstack, placer, pointed_thing)

Example

minetest.on_place("hydro:growlamp", function(itemstack, placer, pointed_thing)
	if not pointed_thing then
		return
	end
	local pos = minetest.get_pointed_thing_position(pointed_thing, true)
	if not pos then
		return
	end
	local nd_above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
	local nd_above_info = minetest.registered_nodes[nd_above]
	if nd_above == "air"
	or nd_above == "hydro:growlamp"
	or not nd_above_info.walkable
	or nd_above_info.buildable_to then
		return
	end
	return true
end)