User:Rubenwardy/Minetest Game Development

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Revision as of 17:17, 2 January 2017 by Rubenwardy (talk | contribs) (Created page with "This page describes the values of Minetest Game. These may be changed when the majority of MTG devs agree. == Core Gameplay Values == * **Exploration** - interesting mapgen/b...")
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This page describes the values of Minetest Game. These may be changed when the majority of MTG devs agree.

Core Gameplay Values

  • **Exploration** - interesting mapgen/biomes
  • **Creativity** - enough nodes without contradicting semi-minimalism
  • **Immersion** - adding feedback such as sounds, mobs, and interactivity to make the world feel alive

Criteria for inclusion

  • **Balance** - Ensure balanced gameplay while still adding new and useful items/nodes/etc
  • **Semi-minimalism** - No additions that are decided to be too much (e.g. adding homedecor in its entirety)
  • **Stability** - Focus on stability and completeness (no half-finished stuff)
  • **Extendability** - Improve/add API to allow mods to extend the base features (e.g. API for new crops for farming)

Basic Concepts

  • **Medieval** - Minetest Game is generally agreed to be late-medieval
  • **Alien** - Mese is an alien crystal / meteorite

Graphic Style

  • All nodes should fit the voxel grid or a sub division. Note this is a general rule, there are cases when it's OK such as chests
  • Entities should be voxel-ish
  • Textures should be 16x16

Note: To prevent problems with the development like before Minetest Game is maintained by only seven people (sfan5, nore, PilzAdam, ShadowNinja, paramat, sofar, rubenwardy).