Difference between revisions of "User:Rubenwardy/Minetest Game Development"

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(Created page with "This page describes the values of Minetest Game. These may be changed when the majority of MTG devs agree. == Core Gameplay Values == * **Exploration** - interesting mapgen/b...")
 
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== Core Gameplay Values ==
 
== Core Gameplay Values ==
* **Exploration** - interesting mapgen/biomes
+
* '''Exploration''' - interesting mapgen/biomes
* **Creativity** - enough nodes without contradicting semi-minimalism
+
* '''Creativity''' - enough nodes without contradicting semi-minimalism
* **Immersion** - adding feedback such as sounds, mobs, and interactivity to make the world feel alive
+
* '''Immersion''' - adding feedback such as sounds, mobs, and interactivity to make the world feel alive
  
 
== Criteria for inclusion ==
 
== Criteria for inclusion ==
* **Balance** - Ensure balanced gameplay while still adding new and useful items/nodes/etc
+
* '''Balance''' - Ensure balanced gameplay while still adding new and useful items/nodes/etc
* **Semi-minimalism** - No additions that are decided to be too much (e.g. adding homedecor in its entirety)
+
* '''Semi-minimalism''' - No additions that are decided to be too much (e.g. adding homedecor in its entirety)
* **Stability** - Focus on stability and completeness (no half-finished stuff)
+
* '''Stability''' - Focus on stability and completeness (no half-finished stuff)
* **Extendability** - Improve/add API to allow mods to extend the base features (e.g. API for new crops for <i>farming</i>)
+
* '''Extendability''' - Improve/add API to allow mods to extend the base features (e.g. API for new crops for <i>farming</i>)
  
 
== Basic Concepts ==
 
== Basic Concepts ==
* **Medieval** - Minetest Game is generally agreed to be late-medieval
+
* '''Medieval''' - Minetest Game is generally agreed to be late-medieval
* **Alien** - Mese is an alien crystal / meteorite
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* '''Alien''' - Mese is an alien crystal / meteorite
  
 
== Graphic Style ==
 
== Graphic Style ==

Revision as of 17:17, 2 January 2017

This page describes the values of Minetest Game. These may be changed when the majority of MTG devs agree.

Core Gameplay Values

  • Exploration - interesting mapgen/biomes
  • Creativity - enough nodes without contradicting semi-minimalism
  • Immersion - adding feedback such as sounds, mobs, and interactivity to make the world feel alive

Criteria for inclusion

  • Balance - Ensure balanced gameplay while still adding new and useful items/nodes/etc
  • Semi-minimalism - No additions that are decided to be too much (e.g. adding homedecor in its entirety)
  • Stability - Focus on stability and completeness (no half-finished stuff)
  • Extendability - Improve/add API to allow mods to extend the base features (e.g. API for new crops for farming)

Basic Concepts

  • Medieval - Minetest Game is generally agreed to be late-medieval
  • Alien - Mese is an alien crystal / meteorite

Graphic Style

  • All nodes should fit the voxel grid or a sub division. Note this is a general rule, there are cases when it's OK such as chests
  • Entities should be voxel-ish
  • Textures should be 16x16

Note: To prevent problems with the development like before Minetest Game is maintained by only seven people (sfan5, nore, PilzAdam, ShadowNinja, paramat, sofar, rubenwardy).