Difference between revisions of "User:Rubenwardy/Minetest Game Development"

From Minetest Developer Wiki
Jump to navigation Jump to search
(Blanked the page)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
This page describes the values of Minetest Game. These may be changed when the majority of MTG devs agree.
 
  
== Core Gameplay Values ==
 
* '''Exploration''' - interesting mapgen/biomes
 
* '''Creativity''' - enough nodes without contradicting semi-minimalism
 
* '''Immersion''' - adding feedback such as sounds, mobs, and interactivity to make the world feel alive
 
 
== Criteria for inclusion ==
 
* '''Balance''' - Ensure balanced gameplay while still adding new and useful items/nodes/etc
 
* '''Semi-minimalism''' - No additions that are decided to be too much (e.g. adding homedecor in its entirety)
 
* '''Stability''' - Focus on stability and completeness (no half-finished stuff)
 
* '''Extendability''' - Improve/add API to allow mods to extend the base features (e.g. API for new crops for <i>farming</i>)
 
 
== Basic Concepts ==
 
* '''Medieval''' - Minetest Game is generally agreed to be late-medieval
 
* '''Alien''' - Mese is an alien crystal / meteorite
 
 
== Graphic Style ==
 
* All nodes should fit the voxel grid or a sub division. Note this is a general rule, there are cases when it's OK such as [https://github.com/minetest/minetest_game/pull/793 chests]
 
* Entities should be voxel-ish
 
* Textures should be 16x16
 
 
'''Note:''' To prevent problems with the development like before Minetest Game is maintained by only seven people (sfan5, nore, PilzAdam, ShadowNinja, paramat, sofar, rubenwardy).
 

Latest revision as of 22:47, 4 June 2017