Difference between revisions of "Translation"

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However, it is recomended to contact a core dev to create the .po file for you language and then use [http://translate.minetest.ru/projects/minetest/core/ weblate] to translate.
 
However, it is recomended to contact a core dev to create the .po file for you language and then use [http://translate.minetest.ru/projects/minetest/core/ weblate] to translate.
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[[Category:Core Engine]]

Revision as of 01:20, 16 February 2015

Quick start

Translations of Minetest are automated using weblate at here.

In case you wish to translate a new language, contact a core dev.

Overview

Minetest can use the gettext library to translate in-game text. To enable internationalization support, the game must be built with the -DENABLE_GETTEXT=1 option to cmake.

Language detection

Minetest detects the current language by inspecting the LANG environment variable. This is not a problem on Unix-based systems (such as GNU/Linux) since the system already defines this variable at login. On Windows platforms, the system language is used.

Available translations

The available translations are found in source form in the po/ directory. The cmake detects them, and they are built as part of the build process.

Contributing a new translation

To create a new translation, one must create a directory named after the language code, creating a copy of the po/minetest.pot file as po/LANG/minetest.po, and translating the original english text into your language; then cmake will detect it and make builds the language.

However, it is recomended to contact a core dev to create the .po file for you language and then use weblate to translate.