SteamDeck

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Revision as of 16:22, 24 March 2023 by Rubenwardy (talk | contribs) (→‎Usage as an end user)
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This page contains information useful for developing Minetest for the Steam Deck. Contact rubenwardy with any questions.

Usage as an end user

See rubenwardy's blog post

Installing a dev version

Uploading an AppImage using Deck DevKit

Source: https://partner.steamgames.com/doc/steamdeck/loadgames

  • Name: MinetestAppImage
  • Local folder: /home/user/dev/tmp/minetestdeck/
  • Upload filtering [Include only] Minetest-dev.AppImage
  • Start command: Minetest-dev.AppImage
  • Save config
  • Click Upload
  • On deck: cp /usr/lib/libcrypto.so ~/devkit-game/MinetestAppImage/libcrypto.so.1
  • Minetest should now be in Non-steam games as "Devkit games: MinetestAppImage"

Note, I had issues reusing the layout from the stable version of the game. Pressing "apply layout" did nothing. I needed to follow this bizarre workaround https://www.reddit.com/r/SteamDeck/comments/10tsp1a/i_cant_change_the_default_controller_layout/

Uploading a build using Deck DevKit

Note: Untested

Source: https://partner.steamgames.com/doc/steamdeck/loadgames

  • Name: Minetest
  • Local folder: /home/user/dev/minetest/
  • Upload filtering [Include only] /bin/*** /builtin/*** /games/devtest/*** /games/minetest_game/*** /textures/base/pack/*** /client/shaders/***
  • Check "Delete remote files not present in local folder"
  • Start command: bin/minetest
  • Save config
  • Click Upload