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- ...ion. For generic groups, see [[Groups#Special groups]] and [[Groups/Shared groups]]. These are the custom groups used by Minetest Game. Many groups listed here have also been adopted by mods and games which are not directly7 KB (1,228 words) - 15:25, 13 May 2019
- This a list of groups which are shared across multiple mods and games, or groups which have been accepted by the community to have a standard meaning. == List of shared groups ==2 KB (369 words) - 19:46, 25 January 2023
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- This a list of groups which are shared across multiple mods and games, or groups which have been accepted by the community to have a standard meaning. == List of shared groups ==2 KB (369 words) - 19:46, 25 January 2023
- ...ion. For generic groups, see [[Groups#Special groups]] and [[Groups/Shared groups]]. These are the custom groups used by Minetest Game. Many groups listed here have also been adopted by mods and games which are not directly7 KB (1,228 words) - 15:25, 13 May 2019
- groups = { connect_to_raillike = minetest.raillike_group("gunpowder"),1 KB (190 words) - 13:57, 25 October 2022
- == Groups == Another way for interoperability is by using groups. If used properly, they can greatly increase ease-of-use when other modders16 KB (2,578 words) - 11:19, 1 May 2023
- ...pname}" (file name extension omitted here), where $groupname is one of the groups the node has, see (game.cpp:4001), and gain is set to 0.5.2 KB (422 words) - 19:08, 25 January 2023
- * Allow craft replacements to use groups (TeTpaAka) * Added setting groups (used for NoiseParams) and multiline entries ''(kwolekr)''94 KB (14,569 words) - 22:32, 3 October 2021