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  • 33 bytes (4 words) - 12:53, 11 September 2013
  • 31 bytes (4 words) - 14:55, 26 December 2012
  • 33 bytes (4 words) - 14:56, 26 December 2012
  • 52 bytes (7 words) - 12:02, 3 April 2015
  • 36 bytes (4 words) - 15:01, 26 December 2012
  • 50 bytes (7 words) - 14:48, 28 February 2017
  • 31 bytes (4 words) - 02:07, 19 July 2013
  • A normal node has six faces, why/how does it use eight tiles?
    61 bytes (13 words) - 14:39, 28 February 2019
  • ...d "after_dig_node" is passed copies of the old node and metadata after the node is actually replaced using minetest.env. --[[User:Prestidigitator|Prestidig How does the default mod define the sound which is played when digging the node? [[User:Hybrid Dog|Hybrid Dog]] ([[User talk:Hybrid Dog|talk]]) 21:25, 4 Ma
    3 KB (452 words) - 17:51, 4 May 2014
  • 32 bytes (4 words) - 12:50, 11 September 2013
  • 32 bytes (4 words) - 12:51, 11 September 2013
  • 20 bytes (2 words) - 08:43, 11 December 2012
  • 38 bytes (5 words) - 14:54, 26 December 2012
  • 36 bytes (5 words) - 12:59, 11 September 2013
  • 31 bytes (4 words) - 02:08, 19 July 2013
  • #REDIRECT [[minetest.get node]]
    31 bytes (4 words) - 17:26, 4 February 2014
  • 20 bytes (2 words) - 08:43, 11 December 2012
  • 33 bytes (4 words) - 10:19, 24 May 2014
  • 20 bytes (2 words) - 08:43, 11 December 2012
  • 20 bytes (2 words) - 08:44, 11 December 2012

Page text matches

  • #REDIRECT [[minetest.get node]]
    31 bytes (4 words) - 17:26, 4 February 2014
  • == Digging a node == Preconditions are a node somewhere in the map.<br/>
    2 KB (422 words) - 19:08, 25 January 2023
  • A normal node has six faces, why/how does it use eight tiles?
    61 bytes (13 words) - 14:39, 28 February 2019
  • Gets the internal content ID of a node for [https://rubenwardy.com/minetest_modding_book/en/advmap/lvm.html Voxel
    212 bytes (30 words) - 14:09, 25 October 2022
  • ...ed before the node was removed or replaced, as the changes that remove the node usually make it impossible to place such nodes into the world. This spares checking each node in the mapblock whether it matches one of the node and group names.
    2 KB (341 words) - 13:54, 25 October 2022
  • * Node Definitions Section The header is followed by the Name ID Table, which is followed by the Node Definitons section.
    5 KB (668 words) - 11:18, 1 May 2023
  • ...d "after_dig_node" is passed copies of the old node and metadata after the node is actually replaced using minetest.env. --[[User:Prestidigitator|Prestidig How does the default mod define the sound which is played when digging the node? [[User:Hybrid Dog|Hybrid Dog]] ([[User talk:Hybrid Dog|talk]]) 21:25, 4 Ma
    3 KB (452 words) - 17:51, 4 May 2014
  • '''Schematics''' are pre-defined node patterns to be placed somewhere in the world. They allow to create some com ...in an area what nodes should be created, with a given probability for each node to appear.
    4 KB (693 words) - 11:17, 1 May 2023
  • == Node == ...an only be node per 3-D position, e.g. there can't be a stone ''and'' sand node at the same position.
    5 KB (834 words) - 13:45, 25 October 2022
  • When defining a node, the <code>connect_to_raillike</code> group requires a numeric rating value This code will create a node "my_mod:my_gunpowder" that will be able to connect to any nodes that used t
    1 KB (190 words) - 13:57, 25 October 2022
  • * <code>tree</code>: node is the trunk of a tree (like “Tree”, “Jungle Tree”, etc.). Prevents * <code>leafdecay</code>: node decays if no block in the <code>tree</code> group is in a radius of the rat
    7 KB (1,228 words) - 15:25, 13 May 2019
  • placing the node: placing the node:
    3 KB (394 words) - 14:00, 25 October 2022
  • * An Irrlicht scene node (that is rendered by Irrlicht) |v3s16 p, MapNode node
    6 KB (970 words) - 22:31, 17 November 2023
  • ** Important because: Mobs and players rarely are only 1 node high ...id narrow paths they can't fit through, especially if they are more than 1 node thick
    2 KB (254 words) - 21:53, 15 August 2022
  • !Node coordinates
    616 bytes (81 words) - 19:44, 25 January 2023
  • <code>stressedNode → Stress.Node</code> * <code>:each(function(node))</code> — <code>node</code> is stressedNode
    5 KB (705 words) - 19:44, 25 January 2023
  • ....minetest.net/viewtopic.php?f=14&t=2840 NodeBoxEditor]: Build [[Node boxes|node boxes]] by dragging their edges.
    3 KB (451 words) - 23:31, 24 October 2023
  • The Lua table that stores the node content IDs for a mapchunk plus the mapblock shell is big (112<sup>3</sup> * `get_data([buffer])`: Retrieves the node content data loaded into the `VoxelManip` object
    5 KB (756 words) - 19:52, 26 June 2020
  • "field[1,1.5;3,1;name;New Node/Item name;]" .. > When I attach a Lua table to a node I seem to have a
    5 KB (639 words) - 14:06, 25 October 2022
  • //TODO: add information about how MT checks node digging and placing
    1,003 bytes (174 words) - 19:46, 12 September 2014

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