Search results

Jump to navigation Jump to search

Page title matches

Page text matches

  • * '''Additional mods''': ...ds this treedef may need. This excludes all mods already part of the game. Mods should be specified in the format “<Human-readable mod name> [<internal m
    1 KB (218 words) - 18:19, 17 May 2018
  • Why should verticalframe not be used in mods? ...used in the engine. It may change in an incompatible way in the future, so mods shouldn't rely on the syntax. --[[User:PilzAdam|PilzAdam]] ([[User talk:Pil
    275 bytes (43 words) - 19:39, 1 February 2014
  • * Wie man Mods installiert: [[Installing_Mods|install mods]]
    541 bytes (74 words) - 17:37, 21 February 2019
  • ...you can make mods for Minetest. Interesting mods - or fixes to the default mods - may eventually get merged upstream.
    910 bytes (137 words) - 16:48, 21 August 2022
  • [[Category:Mods]] [[Category:Modding API]]
    108 bytes (16 words) - 19:33, 24 October 2022
  • [https://content.minetest.net/users/ANAND/ My Mods]
    318 bytes (50 words) - 12:56, 4 July 2019
  • ...ame, and returns it. That name can be shared by multiple mods, so that all mods that use the same name will be assigned the same rating value.
    1 KB (190 words) - 13:57, 25 October 2022
  • When I write Lua code for Minetest mods and games, I tend to follow loosely a set of rules I have been used to over * Introducing a global variables is a big deal. Do this ''only'' if other mods ought to access resources inside that mod (e.g. for an API)
    1 KB (243 words) - 22:31, 6 May 2018
  • Minetest has a scripting '''API''', which is used to program games and mods, creating whole new experiences or extending existing ones. ...re already apt at programming, to get a good understanding of how Minetest mods work and are structured.
    3 KB (398 words) - 16:44, 18 September 2023
  • ...ists various free software tools which help in development of Minetest and mods for Minetest. === Minetest games and mods ===
    3 KB (451 words) - 23:31, 24 October 2023
  • * Move all common mods to minetest_game ''Done''
    965 bytes (160 words) - 15:23, 18 May 2013
  • * How to [[Installing_Mods|install mods]]
    399 bytes (54 words) - 12:09, 23 November 2015
  • ...addition), so mods can change physics without worrying at all about other mods. ...for Minetest. It resolves this conflict by providing a “common ground” for mods to work together in this regard. You can find this mod here: https://forum.
    4 KB (671 words) - 11:18, 1 May 2023
  • ...e '''Minetest Developer Wiki''', here you learn how Minetest and games and mods for Minetest are developed.
    713 bytes (108 words) - 16:32, 21 August 2022
  • ...trees, but also to provide usable tree definitions which could be used in mods. * '''Additional mods''': ''None''
    3 KB (312 words) - 19:55, 17 May 2018
  • :: On server side the punch event is passed to mods, see on_punch and the deprecated register_on_punchnode. :: dug_too_fast cheat is passed to mods, see register_on_cheat, and digging aborts.
    2 KB (422 words) - 19:08, 25 January 2023
  • ...ixed way that cannot be customized. Minetest in general wants to allow its mods and games to customize pretty much everything, so in the long run, any hard * Chat cannot be moved (by mods)
    4 KB (559 words) - 19:04, 14 March 2023
  • ...ch an Entwickler und fortgeschrittene Benutzer der Minetest Engine und der Mods. Bevor du beginnst, solltest du dir die [[terminology|Terminologie]] ansehe
    2 KB (161 words) - 19:03, 11 March 2019
  • This page is aimed towards modders and lists a couple of mods and conventions which are known in the community. The main goal is to improve interoperability between mods and reduce code duplication. Often it is better to use existing APIs rather
    16 KB (2,578 words) - 11:19, 1 May 2023
  • ...the client, which runs it inside a locked down sandbox. Unlike with server mods, there will be no way (without changing C++ source code) to execute code ou ...e been recieved, the client executes an "init.lua" file for every of those mods.
    6 KB (887 words) - 21:16, 15 August 2022

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)