Releasing Minetest

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<celeron55> oh god this release-making stuff...
<celeron55> horrible, horrible work

The Process

Update version in source

Define a new version number in CMakeLists.txt. Commit.

Update branches and tags of minetest and minetest_game on github

See previous tags. Use the same tag for all of them; eg. "0.4.4".

Update source downloads on minetest.net

Some people from the community can edit the minetest.net page (celeron55, PilzAdam, rubenwardy, BlockMen, Jordach)

Build Windows version

Visual Studio 2010 currently makes best results.

Traditionally Windows builds have included sound, and have not included gettext.

After 0.4.4, curl HTTP support has been added.

Since xyz does the win builds they have also gettext and TTF included.

Tweak Windows package a bit

Include msvcr100.dll and wrap_oal.dll in the package (bin/). The latter is one of the OpenAL DLLs that the CMake install scripts are currently missing.

Include minetest_game.

Upload Windows package to somewhere

Previously packages were uploaded to GitHub, but since then (2012-12) GitHub has ceased the functionality, and a new host must be found (document here). The packages take up roughly 60GB/month of bandwidth.

Since 0.4.5 the packages are hosted by xyz at minetest.ru.

Update links on minetest.net

Some people from the community can edit the minetest.net page (celeron55, PilzAdam, rubenwardy, BlockMen, Jordach)

Write a release notice somewhere with a bit of changelog and stuff

Lately this has usually meant celeron55's blog. Changelog can be found here.

Update stuff on launchpad to get Ubuntu builds for the new version

If celeron55 or PilzAdam are not around, Juhani Numminen on Launchpad knows what he is doing.

Notify other known package maintainers

eg. Kray does Archlinux AUR packaging.