Difference between revisions of "Mapgen objects"

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(Replaced content with "{{UnofficialLua}} Please see https://minetest.gitlab.io/minetest/mapgen-objects/#mapgen-objects Category:Mapgen")
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A mapgen object is a construct used in map generation. Mapgen objects can be used
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{{UnofficialLua}}
by an `on_generate` callback to speed up operations by avoiding unnecessary
 
recalculations; these can be retrieved using the `[[minetest.get_mapgen_object]]()`
 
function. If the requested Mapgen object is unavailable, or `get_mapgen_object()`
 
was called outside of an `on_generate()` callback, `nil` is returned.
 
  
=== voxelmanip ===
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Please see https://minetest.gitlab.io/minetest/mapgen-objects/#mapgen-objects
This returns three values; the `VoxelManip` object to be used, minimum and maximum
 
emerged position, in that order. All mapgens support this object.<br/>
 
Currently the emerged positions contain a [[mapblock]] outside the field of minp and maxp in every direction.
 
  
=== heightmap ===
 
Returns an array containing the y coordinates of the ground levels of nodes in
 
the most recently generated chunk by the current mapgen.
 
 
=== biomemap ===
 
Returns an array containing the biome IDs of nodes in the most recently
 
generated chunk by the current mapgen.
 
 
=== heatmap ===
 
Returns an array containing the temperature values of nodes in the most
 
recently generated chunk by the current mapgen.
 
 
=== humiditymap ===
 
Returns an array containing the humidity values of nodes in the most recently
 
generated chunk by the current mapgen.
 
 
=== gennotify ===
 
Returns a table mapping requested generation notification types to arrays of
 
positions at which the corresponding generated structures are located at within
 
the current chunk. To set the capture of positions of interest to be recorded
 
on generate, use `minetest.set_gen_notify()`.
 
 
Possible fields of the table returned are:
 
 
* `dungeon`
 
* `temple`
 
* `cave_begin`
 
* `cave_end`
 
* `large_cave_begin`
 
* `large_cave_end`
 
* `decoration`
 
 
Decorations have a key in the format of `"decoration#id"`, where `id` is the
 
numeric unique decoration ID.
 
 
{{Incomplete}}
 
 
[[Category:Mapgen]]
 
[[Category:Mapgen]]

Latest revision as of 11:26, 17 December 2022

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Please see https://minetest.gitlab.io/minetest/mapgen-objects/#mapgen-objects