Difference between revisions of "Build Win32 Minetest including all required libraries"

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= Common =
+
Please see [https://github.com/minetest/minetest#compiling-on-windows-using-msvc the Minetest README] for MSVC or [[Compiling_Minetest#Cross-compilation]] for cross-compiling with MinGW.
== CMake (Windows version) ==
 
You need to install CMake for all versions. It is recommended to use the GUI.
 
 
 
= Mingw32 build =
 
== mingw32 (tested 0.6.2-beta-20131004-1) ==
 
* Select following packages:
 
** mingw32-base
 
** mingw32-gcc-g++
 
** msys-base
 
** mingw32-libz-dev
 
** mingw32-gettext-(dev/bin/dll)
 
** mingw32-iconv-(dev/bin/dll) aka mingw32-libiconv-(dev/bin/dll)
 
** msys-patch
 
** msys-w32api
 
* Make sure C:\mingw\bin is in system path variable
 
 
 
==Libidn 2.0.9 (dependency only for curl 7.36)==
 
* Extract package
 
* Open msys console
 
* Enter package path
 
./configure
 
make
 
make install
 
 
 
== cURL library (different versions) ==
 
 
 
=== curl-7.33.0 ===
 
 
 
* Extract package
 
* Open msys console
 
* Enter package path
 
./configure --prefix=/mingw --with-winssl --enable-ipv6
 
make
 
 
 
=== curl-7.36.0 ===
 
 
 
* Make sure you have libidn installed
 
* Download and install Openssl sdk package 1.0.1g or newer
 
* Open msys console
 
* Add OPENSLL_PATH as environment variable pointed to openssl sdk build folder
 
export OPENSLL_PATH='C:\Program Files (x86)\OpenSSL-Win32'
 
* Enter package path
 
./configure --prefix=/mingw --with-winssl --enable-ipv6
 
cd lib
 
make -f Makefile.m32 SSL=1 IP6=1
 
 
 
== gettext ==
 
 
 
Use version from MinGW.
 
 
 
== libogg-1.3.1 ==
 
 
 
* Extract package
 
* Open msys console
 
* Enter package path
 
./configure --prefix=/mingw
 
make
 
make install
 
 
 
== libvorbis-1.3.3 ==
 
* Extract package
 
* Open msys console
 
* Enter package path
 
./configure --prefix=/mingw
 
make
 
make install
 
 
 
== luajit-2.0.2 ==
 
 
 
* Extract package
 
* Open msys console
 
* Enter package path
 
1) Preparation: apply patch
 
diff -Naur LuaJIT-2.0.2/src/lib_package.c LuaJIT-2.0.2-old//src/lib_package.c
 
--- LuaJIT-2.0.2/src/lib_package.c 2013-10-20 16:11:52 +0000
 
+++ LuaJIT-2.0.2-old//src/lib_package.c 2013-10-20 16:13:28 +0000
 
@@ -76,9 +76,8 @@
 
  #ifndef GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS
 
  #define GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS  4
 
  #define GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT  2
 
-BOOL WINAPI GetModuleHandleExA(DWORD, LPCSTR, HMODULE*);
 
  #endif
 
-
 
+WINBASEAPI BOOL WINAPI GetModuleHandleExA(DWORD, LPCSTR, HMODULE*);
 
  #undef setprogdir
 
 
 
  static void setprogdir(lua_State *L)
 
 
 
2) Build
 
make
 
 
 
== zlib ==
 
 
 
Use MinGW version.
 
 
 
1) Fix serialization.cpp to not set ZLIB_WINAPI in case of __MINGW32__ is defined.
 
 
 
== Irrlicht engine (different versions) ==
 
 
 
=== DirectX SDK (tested with June 2010 version) ===
 
 
 
Download the DirectX SDK from Microsoft and install it.
 
 
 
=== Irrlicht 1.8.1 ===
 
 
 
Download the official SDK, as it contains precompiled builds.
 
 
 
=== Irrlicht 1.8 ===
 
 
 
* Extract package
 
 
 
1) Edit Irrlicht's Makefile
 
 
 
1.1) Add DirectX SDK include path to CXXINCS using -I"path"
 
 
 
1.2) Add DirectX SDK library path to CXXINCS using -L"path"
 
 
 
1.3) Enable DirectX by commenting the line with NO_IRR_COMPILE_WITH_DIRECT3D_9_
 
 
 
1.4) Add -ldinput8 and -ldxguid to win32 LDFLAGS
 
 
 
1.4) Replace -ld3dx9d by d3dx9
 
 
 
2) Build
 
 
 
* Open msys console
 
* Enter package path
 
cd irrlicht-1.8/source/Irrlicht
 
make win32 NDEBUG=1
 
 
 
=== Irrlicht 1.7.3 ===
 
* Extract package
 
1) Edit Irrlicht's Makefile
 
 
 
1.1) add DirectX SDK include path to CXXINCS using -I"path"
 
 
 
1.2) add DirectX SDK library path to CXXINCS using -L"path"
 
 
 
1.3) Enable DirectX by commenting the line with NO_IRR_COMPILE_WITH_DIRECT3D_9_
 
 
 
1.4) Add -ldinput8 and -ldxguid to win32 LDFLAGS
 
 
 
1.4) Replace -ld3dx9d by d3dx9
 
 
 
1.5) Remove -Wl,--no-export-all-symbols from LDFLAGS
 
 
 
1.6) Open IrrCompileConfig.h in include folder and comment #define _IRR_COMPILE_WITH_DIRECT3D_8_
 
 
 
2) Build
 
 
 
* Open msys console
 
* Enter package path
 
cd irrlicht-1.7.3/source/Irrlicht
 
make win32 NDEBUG=1
 
 
 
== libpng-1.6.10 ==
 
 
 
Make sure you have installed libz-dev from MinGW and downloaded libpng pack for GNU/Linux (Windows one don't contains ./configure file)
 
* Extract package
 
* Open msys console
 
* Enter package path
 
./configure --prefix=/mingw --enable-shared
 
make
 
make install
 
 
 
== freetype-2.5.3 (requires libpng) ==
 
 
 
* Extract package
 
* Open msys console
 
* Enter package path
 
./configure --prefix=/mingw
 
make
 
make install
 
 
 
== OpenAL SDK ==
 
 
 
Install the official SDK, version 1.1.
 
 
 
== Minetest ==
 
 
 
* Run CMake and configure correctly
 
* Open commandline and enter the following command (if it fails check path, make sure mingw/bin is in there)
 
mingw32-make
 
 
 
 
 
 
 
 
 
 
 
= MinGW64 Build =
 
 
 
== MinGW64 ==
 
 
 
Download and install.
 
 
 
== msys from mingw32 ==
 
 
 
Copy e.g. from mingw32 and make sure path for your msys shell is set to mingw64 compiler!
 
 
 
<!--== TODO all other libs ==-->
 
 
 
<br>
 
=VS2012 Build=
 
==Install VS Express 2012==
 
* Download from Microsoft and install
 
==Irrlicht 1.8==
 
* Open sln v11 file
 
* Build release
 
 
 
== libogg ==
 
 
 
* Open sln v10 file
 
* Convert
 
* Build release
 
 
 
== libvorbis ==
 
 
 
* Open sln v10 file
 
* Convert
 
* Add libogg include path
 
* Add libogg library path
 
* Build release (libvorbis/libvorbisfile)
 
 
 
== luajit-2.0.2 ==
 
 
 
* Extract
 
* Build (open vs2012 developer console)
 
cd src
 
msvcbuild.bat
 
 
 
== zlib-1.2.8 ==
 
 
 
* Extract
 
* Navigate to the /contrib/masmx86 folder.
 
** Open the “bld_ml32.bat” file in a text editor.
 
** Add the “/safeseh” switch to both lines in that file (e.g. “ml /safeseh /coff /Zi /c /Flmatch686.lst match686.asm”).
 
** zlib uses a Version number declaration that can cause the build process to fail. To fix this, go back to the Solution Explorer, then navigate to zlibvc -> zlibvc.def. Double-click to open.
 
** Change the line that reads “VERSION 1.2.8″ to read “VERSION 1.28″.
 
** edit iowin32.c comment line "#define IOWIN32_USING_WINRT_API 1"
 
 
 
== curl-7.33.0 ==
 
 
 
* Extract
 
* Build
 
cd winbuild
 
nmake /f Makefile.vc mode=dll ENABLE_WINSSL=yes ENABLE_IPV6=yes
 
* Your new build as well as headers is in builds subfolder
 
 
 
== freetype-2.5.0 ==
 
 
 
* Extract
 
* Open solution in builds\win32\vc2010
 
* Convert
 
* Switch "Configuration type" to "dynamic link library"
 
* Change target extension
 
* Open include/freetype/config/ftconfig.h
 
* Add following lines in MSVC block
 
#define FT_EXPORT(x) __declspec(dllexport) x
 
#define FT_BASE(x) __declspec(dllexport) x
 
* Build release
 
 
 
== gettext (requires libiconv) ==
 
 
 
Use the official GNU gettext 0.13.1 win32 build.
 
 
 
== libiconv ==
 
 
 
Use the official GNU libiconv 1.9.1 win32 build.
 
 
 
== Minetest ==
 
 
 
* Run CMake GUI and configure correctly
 
* Open msvc developer console and enter mintest base path
 
msbuild minetest.sln /p:Configuration=Release /t:Clean,Build
 
[[Category:Compiling Minetest]]
 

Latest revision as of 20:38, 24 October 2022

Please see the Minetest README for MSVC or Compiling_Minetest#Cross-compilation for cross-compiling with MinGW.