Difference between revisions of "Build Win32 Minetest including all required libraries"

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=Common=
+
Please see [https://github.com/minetest/minetest#compiling-on-windows-using-msvc the Minetest README] for MSVC or [[Compiling_Minetest#Cross-compilation]] for cross-compiling with MinGW.
==cmake (windows version)==
 
You need to install cmake for all versions. I recommend using gui.
 
 
 
=Mingw32 build=
 
==mingw32 (tested 0.6.2-beta-20131004-1)==
 
*select following packages:
 
**mingw32-base
 
**mingw32-gcc-g++
 
**msys-base
 
**mingw32-libz-dev
 
**mingw32-gettext-(dev/bin/dll)
 
**mingw32-iconv-(dev/bin/dll)
 
**msys-patch
 
**msys-w32api
 
* make sure C:\mingw\bin is in system path variable
 
 
 
==curl-7.33.0==
 
./configure --prefix=/mingw --with-winssl --enable-ipv6
 
make
 
===gettext===
 
use version from mingw
 
 
 
==libogg-1.3.1==
 
./configure --prefix=/mingw
 
make
 
make install
 
 
 
==libvorbis-1.3.3==
 
./configure --prefix=/mingw
 
make
 
make install
 
 
 
==Luajit-2.0.2==
 
1) preparation: apply patch
 
diff -Naur LuaJIT-2.0.2/src/lib_package.c LuaJIT-2.0.2-old//src/lib_package.c
 
--- LuaJIT-2.0.2/src/lib_package.c 2013-10-20 16:11:52 +0000
 
+++ LuaJIT-2.0.2-old//src/lib_package.c 2013-10-20 16:13:28 +0000
 
@@ -76,9 +76,8 @@
 
  #ifndef GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS
 
  #define GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS  4
 
  #define GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT  2
 
-BOOL WINAPI GetModuleHandleExA(DWORD, LPCSTR, HMODULE*);
 
  #endif
 
-
 
+WINBASEAPI BOOL WINAPI GetModuleHandleExA(DWORD, LPCSTR, HMODULE*);
 
  #undef setprogdir
 
 
 
  static void setprogdir(lua_State *L)
 
 
 
2) build
 
make
 
 
 
==zlib==
 
use mingw version!
 
 
 
1) fix serialization.cpp to not set ZLIB_WINAPI in case of __MINGW32__ is defined
 
 
 
==irrlicht==
 
===directx sdk===
 
download direct x sdk from microsoft and install
 
 
 
===irrlicht-1.8===
 
1) edit irrlicht makefile
 
 
 
1.1) add directx sdk inc path to CXXINCS using -I"path"
 
 
 
1.2) add directx sdk lib path to CXXINCS using -L"path"
 
 
 
1.3) enable direct x by commenting the line with NO_IRR_COMPILE_WITH_DIRECT3D_9_
 
 
 
1.4) add -ldinput8 and -ldxguid to win32 LDFLAGS
 
 
 
1.4) replace -ld3dx9d by d3dx9
 
 
 
2) build
 
cd irrlicht-1.8/source/Irrlicht
 
make win32 NDEBUG=1
 
 
 
===irrlicht-1.7.3===
 
1) edit irrlicht makefile
 
 
 
1.1) add directx sdk inc path to CXXINCS using -I"path"
 
 
 
1.2) add directx sdk lib path to CXXINCS using -L"path"
 
 
 
1.3) enable direct x by commenting the line with NO_IRR_COMPILE_WITH_DIRECT3D_9_
 
 
 
1.4) add -ldinput8 and -ldxguid to win32 LDFLAGS
 
 
 
1.4) replace -ld3dx9d by d3dx9
 
 
 
1.5) remove -Wl,--no-export-all-symbols from LDFLAGS
 
 
 
1.6) open IrrCompileConfig.h in include folder and comment #define _IRR_COMPILE_WITH_DIRECT3D_8_
 
 
 
2) build
 
cd irrlicht-1.7.3/source/Irrlicht
 
make win32 NDEBUG=1
 
 
 
==libpng-1.6.6==
 
Make sure you have installed libz-dev from mingw
 
./configure --prefix=/mingw --enable-shared
 
make
 
make install
 
 
 
==freetype-2.5.0 (requires libpng)==
 
./configure --prefix=/mingw
 
 
 
Open builds/unix/unix-cc.mk and remove "-ansi" from ANSIFLAGS
 
 
 
make
 
make install
 
 
 
==openal sdk==
 
install official sdk 1.1
 
 
 
==minetest==
 
*run cmake and configure correctly
 
*open commandline and enter following command (if it fails check path, make sure mingw/bin is in there)
 
mingw32-make
 
 
 
=Mingw64 Build=
 
==mingw64==
 
download
 
install
 
 
 
==msys from mingw32==
 
copy e.g. from mingw32
 
make sure path for you msys shell is set to mingw64 compiler!
 
 
 
==TODO all other libs==
 
 
 
=VS2012 Build=
 
==Install VS Express 2012==
 
==Irrlicht 1.8==
 
* open sln v11 file
 
* build release
 
 
 
==libogg==
 
* open sln v10 file
 
* convert
 
* build release
 
 
 
==libvorbis==
 
* open sln v10 file
 
* convert
 
* add libogg include path
 
* add libogg lib path
 
* build release (libvorbis/libvorbisfile)
 
 
 
==luajit-2.0.2==
 
* extract
 
* build (open vs2012 developer console)
 
cd src
 
msvcbuild.bat
 
 
 
==zlib-1.2.8==
 
* extract
 
* navigate to the /contrib/masmx86 folder.
 
** Open the “bld_ml32.bat” file in a text editor.
 
** Add the “/safeseh” switch to both lines in that file (e.g. “ml /safeseh /coff /Zi /c /Flmatch686.lst match686.asm”).
 
** zLib uses a Version number declaration that can cause the build process to fail. To fix this, go back to the Solution Explorer, then navigate to zlibvc -> zlibvc.def. Double-click to open.
 
** Change the line that reads “VERSION 1.2.8″ to read “VERSION 1.28″.
 
** edit iowin32.c comment line "#define IOWIN32_USING_WINRT_API 1"
 
 
 
==curl-7.33.0==
 
* extract
 
* build
 
cd winbuild
 
nmake /f Makefile.vc mode=dll ENABLE_WINSSL=yes ENABLE_IPV6=yes
 
* your new build as well as headers is in builds subfolder
 
 
 
==freetype-2.5.0==
 
* extract
 
* open solution in builds\win32\vc2010
 
* convert
 
* switch "Configuration type" to "dynamic link library"
 
* change target extension
 
* open include/freetype/config/ftconfig.h
 
* add following lines in MSVC block
 
#define FT_EXPORT(x) __declspec(dllexport) x
 
#define FT_BASE(x) __declspec(dllexport) x
 
* build release
 
 
 
==gettext (requires libiconv)==
 
use official gnu gettext 0.13.1 win32 build
 
 
 
==libiconv==
 
use official gnu libiconv 1.9.1 win32 build
 
 
 
==minetest==
 
*run cmake gui and configure correctly
 
*open msvc developer console and enter mintest base path
 
msbuild minetest.sln /p:Configuration=Release /t:Clean,Build
 

Latest revision as of 20:38, 24 October 2022

Please see the Minetest README for MSVC or Compiling_Minetest#Cross-compilation for cross-compiling with MinGW.