Code style guidelines
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General Guidelines
For everybody elses' sanity, please just use something that resembles the Linux Kernel code style, with the exception that cases in switch statements are indented a level. Much of the already existing code is somewhat weird looking, do not try to replicate that. Use your best judgement for C++ specific syntax.
Do NOT use spaces for indentation
Do add spaces between operators so they line up (when appropriate)
Don't be too C++y
- Don't use references when they're not necessary. They are rather inflexible and can be misleading.
- Don't use initializer lists unless absolutely necessary (initializing an object inside a class, or initializing a reference)
- Try to avoid operator overloading
- Avoid iterators like the plague
Use headers the way they are supposed to be used
- Don't put actual code in header files, unless it's a 3-liner or an inline function
- Class definitions should go in header files, define substantial methods outside of the class
Use STL, avoid Irrlicht containers
Don't let things get too large
- Functions should not be over 200 LoC - if you are concerned with having to pass too many parameters to child functions, make whatever it is into a class
- Don't let files get too large (over 1500 LoC)
- Currently existing huge files (game.cpp, server.cpp, etc.) are in the slow process of being cleaned up