Translation
This page explains how translations are handled and maintained in Minetest.
Translating Minetest
Quick start
Translations of Minetest are automated using weblate at here.
In case you wish to translate a new language, contact a core dev.
Language specific notes
Here is a list of wiki pages for translating specific languages:
Special strings
Minetest uses two special strings which must not be translated literally. They expect a special value instead:
needs_fallback_font
: Whether this language should use the fallback font or not. The fallback font contains some characters that are required by languages like Chinese. Enter “yes” if the fallback font is needed, “no” if not.LANG_CODE
: The language code of the language you're translating (e.g. “de” for German).
Overview
Minetest can use the gettext library to translate in-game text. To enable internationalization support, the game must be built with the -DENABLE_GETTEXT=1
option to cmake
.
Language detection
Minetest detects the current language by inspecting the LANG
environment variable. This is not a problem on Unix-based systems (such as GNU/Linux) since the system already defines this variable at login. On Windows platforms, the system language is used.
Available translations
The available translations are found in source form in the po/
directory. The cmake
detects them, and they are built as part of the build process.
The main translation file must be updated now and then using the this script (configuration, bottom of the file) and this one (C++ and Lua translations). Submit a PR after running the generator or poke a core dev to update the translations when it's needed.
Contributing a new translation
To create a new translation, one must create a directory named after the language code, creating a copy of the po/minetest.pot
file as po/LANG/minetest.po
, and translating the original english text into your language; then cmake
will detect it and make
builds the language.
However, it is recomended to contact a core dev to create the .po file for you language and then use weblate to translate.
How to merge translations from hosted weblate
Translations should be merged in bulk, and not too often, to not create too large "noise" in the commit log. A good schedule is once per month. Right now, nerzhul manages translations. This section explains the neccessary steps for core devs, in the case nerzhul isn't around. You will need owner access to the hosted repo though, in order to be able to push the "Rebase" button. As of Mar 2017, est31, PilzAdam, ShadowNinja, and nerzhul have such access.
Setting up
Add weblate as remote: git remote add weblate git://git.weblate.org/minetest.git
.
Once every translation
Visit Repo maintenance, and lock the repository to prevent changes from users while you are editing.
1. Generate a clean history, without merge commits. Push the "Rebase" button on the repository.
2. Do git remote update weblate
. Confirm e.g. with gitk weblate/master
that it bases on upstream's master, and only has "Translated using Weblate" as additional commits, no merge commits.
3. As every weblate user can freely edit translations, there can be vandalism. Therefore, check the translation commits, e.g. with help from online translator services like google translate, other core devs, or trusted members from the community. It might be helpful to push the commits to your github clone's branch, then you have commit http links to share. In the case of required changes, let them do it over the weblate interface (after you've unlocked), and start with 1. again. Of course, its up to you to how much you want to follow this rule, as checking changes can be quite time consuming. Feel free to refine your scope e.g. to new and not yet trusted contributors.
4. Reorder the commits from the same author, and squash them. git rebase -i
is your friend (especially after you set it up to show the author, see this stackoverflow answer on how to do it). As a good tip, rather do multiple runs of such an interactive rebase where you do small changes each, than one big run which then fails in the middle of the business.
5. Confirm that git diff weblate/master
is empty, to make sure that you didn't mess up at step 4. Otherwise use git reflog to find the latest rebase pass that worked, and retry the commits
6. a) (if required/desired) update the settingtypes.txt and the dummy cpp translation file and commit. There are automatic tools for this in the main menu code.
6. b) (if required/desired) Run util/updatepo.sh, and commit. Note that it creates lots of unneccessary changes, and enlarges repository size disproportionately, therefore run it even less often.
7. Push to the github repo
8. reset the weblate remote ("reset" button), rebase it to match now current master, and unlock it.
Translating mods and games
Please refer to the official Lua API documentation (lua_api.txt
).