OldChangelog
This is Minetest old changelog for outdated Minetest versions and posterity
0.4.13 → 0.4.14
0.4.14 was released on May 15, 2016.
Features
- Add viewing range GUI setting (kilbith)
- New settings tab contain all possible settings (PilzAdam)
- WoW-style Autorun (Duane Robertson)
- Add server side ncurses terminal (est31)
- Add support for audio feedback if placing node failed (BlockMen)
- New 3D Mode: Pageflip (Dalai Felinto)
- Add Valleys mapgen (Duane Robertson)
- Add /admin command which says who the server admin is (Splizard)
- Add '/clearobjects quick' (kahrl)
- Minimap: show player markers (RealBadAngel)
- Add support for non-ASCII characters to chat console (ShadowNinja)
- Nodebox: Allow nodeboxes to "connect" (Auke Kok)
- Add option to disable entity selectionboxes (TriBlade9)
- Add option to change screenshot file format (kaeza)
Bug fixes and Improvements
- Fix object position border checking (est31)
- Fix falling through nodes on world load (Christof Kaufmann)
- Add environment variable MINETEST_WORLD_PATH (SmallJoker)
- Fix crash regression when invsize formspec gets used (est31)
- Fix GUITable selection issues with trees (kahrl)
- Speed up and make more accurate relief mapping (RealBadAngel)
- Add option to give every object a nametag (BlockMen)
- Add support for limiting rotation of automatic face movement dir entities (sapier)
- Fix wield item glitch (RealBadAngel)
- Allow per-tiles culling (Auke Kok)
- Mapblock mesh: Eliminate meshgen lags (RealBadAngel)
- Fix jumping at node edge (gregorycu)
- Restore simple settings tab and add advanced settings as dialog (BlockMen)
- Mapblock mesh: Allow to use VBO (RealBadAngel)
- Update menu header image (Jean-Patrick Guerrero)
- Fix player dying on login (Ekdohibs)
- Mainmenu: Refactor tab UI code (Rui419)
- Fix hotbar placement on displays with low screen density (PilzAdam)
- Mainmenu: Unify favorite servers with main serverlist (kilbith)
- Builtin: Add basic_privs setting (rubenwardy)
- Optimize default settings for Android build (Maksim Gamarnik)
- Fix locked hardware buttons on Android (Maksim Gamarnik)
- Disallow stacking items with different meta (hunterdelyx1)
Modding
- Add /emergeblocks command and core.emerge_area() Lua API (kwolekr)
- Add get_biome_id(biome_name) callback (Duane Robertson)
- Added minetest.wallmounted_to_dir (Fernando Carmona Varo)
- Allow setting chunksize in core.set_mapgen_params (kwolekr)
- ABMs: Make catch-up behaviour optional (paramat)
- Decoration API: Add flag for placement on liquid surface (paramat)
- Add more ways to pass data to check_player_privs (Robert Zenz)
- Add option to disable backface culling for models (BlockMen)
- Schematics: Add core.place_schematic_on_vmanip API (kwolekr)
- Add LuaSecureRandom (est31)
- Allow craft replacements to use groups (TeTpaAka)
- Add Lua interface to HTTPFetchRequest (Jeija)
- Implement AreaStore serialization (ShadowNinja)
- Add AreaStore custom ID API (ShadowNinja)
- Add an option to colorize to respect the destination alpha (Samuel Sieb)
- Lua_api.txt: Add warnings of l-system lighting bug (paramat)
- Add [resize texture modifier (SmallJoker)
- Make the inventory bar HUD take offset into account (rubenwardy)
Mapgen
- Dungeongen: Remove floating frames (paramat)
- Blob ore: Fix partial blobs (paramat)
- Mapgen: Add 4D fractal mapgen (paramat)
- Mgfractal: Independent offset/slice params for mandelbrot and julia (paramat)
- Mapgen: Add global 'decorations' flag (paramat)
- Mgv5/v7/flat/fractal: More large pseudorandom caves (paramat)
- Mgfractal: Add 3D and 4D fractals (paramat)
- Mgvalleys: Add Dry Riverbeds (Duane Robertson)
- Mapgen: Spread both night and day light banks in spreadLight (kwolekr)
- Mgv7: Decrease cliff steepness (paramat)
Other / Misc
- Clean up threading (ShadowNinja)
- Improve locale directory detection (est31)
- Add new ContentParamType2 "CPT2_DEGROTATE" (est31)
- Refactor logging (ShadowNinja)
- Improve rollback database indexing (cheapie)
- Mgfractal: Add documentation to conf.example and settingtypes (paramat)
- Add the player name to dropped items (Robert Zenz)
- Implement OSX Travis builds (Pavel Puchkin)
- Simplify custom games packaging (Pavel Puchkin)
- New timer design (Auke Kok)
- Add option to not send pre v25 init packet (est31)
- Clean up Strfnd (ShadowNinja)
- Add CONTRIBUTING.md (Craig Davison)
- Mainmenu: Standardize the menu button order and sizes (SmallJoker)
- Android: Increase player_stepheight for thicker snow nodebox (Maksim Gamarnik)
Minetest Game changes
API changes
- A modding API was added to TNT, which allows mods to easily create explosion effects (red-001)
- A modding API was added to doors, which allows mods to create new doors that are feature-rich (sofar)
- A fence, wall, and fence gate API was added (sofar)
- A give_initial_items API was added (rubenwardy)
Interface changes
- Creative inventory now allows searching for nodes by name and description (kilbith)
Visual/Effect/Audio changes
- Several new textures were added by many different contributors (paramat, kilbith, sofar, kevdoy, Craig Davison, Wouters)
- Water texture alpha and water post effect color were changed (paramat)
- Steel door sounds were added (sofar)
- Flowers will wave when the waving plant shader is enabled (paramat)
- Doors are now made out of a single mesh and not two half nodes (sofar)
Mapgen/Landscape changes
- Grass can grow on sandy beaches and dunes (paramat)
- More flowers will grow in many biomes (paramat)
- Almost all biomes are now richer and more varied (paramat)
- Aspen trees were added to forests (sofar)
- Fallen logs were added (mgv5, mgv7), and mushrooms can grow on them (sofar)
- Dirt and sand blobs may appear in sandstone (paramat)
Gameplay changes
- Book interface was entirely rewritten to allow for proper pages and wrapping (kilbith, tenplus1, mt-modder)
- A metal sign was added, as well as a steel ladder (kilbith)
- mushroom spores were removed (sofar)
- a metal (locked) trapdoor was added (sofar)
- books can be copied in the craft grid (sofar)
- A new permanent flame node was added, as well as "flint and steel" (paramat, kilbith)
- Moss can grow on cobblestone if it gets wet (paramat)
- TNT was largely rewritten and has many new effects and behaviors (red-001, sofar)
- Stone walls were added for all cobble stone types (sofar)
- A simple Fence gate was added (sofar)
- The boat is now slightly faster (paramat)
0.4.12 → 0.4.13
0.4.13 was released on August 20, 2015.
Features
- Add camera smoothing and cinematic mode (F8) (rubenwardy)
- Radius parameter for /deleteblocks here (SmallJoker)
- Save creative_mode and enable_damage setting for each world in world.mt (fz72)
- Configurable automatic texture scaling and filtering at load time. (Aaron Suen)
- Connect rails with connect_to_raillike and shorten the codes (SmallJoker)
- Clouds: Make cloud area radius settable in .conf (paramat)
- Added hour:minute format to time command (LeMagnesium)
- Add mod security (ShadowNinja)
- Add texture overriding (rubenwardy)
- Improved parallax mapping. Generate heightmaps on the fly. (RealBadAngel)
- Make attached objects visible in 3rd person view (est31)
- Remove textures vertical offset. Fix for area enabling parallax. (RealBadAngel)
- Add minimap feature (RealBadAngel, hmmmm, est31, paramat)
- Add new leaves style - simple (glasslike drawtype) (RealBadAngel)
- Add ability to specify coordinates for /spawnentity (Marcin)
- Add antialiasing UI setting (Mark Schreiber)
- Add wielded (and CAOs) shader (RealBadAngel)
- Add map limit config option (rubenwardy)
Bug fixes and Improvements
- Add count based unload limit for mapblocks (est31)
- Kick players when shutting down server or on Lua crash (nerzhul)
- Fix relief mapping issues (RealBadAngel)
- Improve group-based connection between raillike nodes (BlockMen)
- Use skin font for usernames (fixes #2363) (BlockMen)
- Fix some memory leaks on packet sending. (nerzhul)
- Fix android build (nerzhul)
- Fix serialization of floating point numbers (ShadowNinja)
- Disallow object:remove() if the object is a player (Kahrl)
- Fix wrapDegrees family of functions (Zeno)
- Optimise MapBlockMesh related functions (gregorycu)
- Fix minor memory leak (Android) (Zeno)
- Fix occlusion (Miguel Almeida)
- ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for better perfs (nerzhul)
- Fix some rendering glitches (BlockMen)
- Fix mapgen using unitialised height map values (Zeno)
- Fix Android text bug (no text displaying) (Zeno)
- Improve Clouds::render mathematics (nerzhul)
- For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives (Zeno)
- Fix RUN_IN_PLACE broken due to invalid usage of assert (sapier)
- Respect game mapgen flags and save world noise params (ngosang)
- Don't use luaL_checkstring to read node names, it's only for arguments (ShadowNinja)
- Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -MAP_GENERATION_LIMIT if surface not found (paramat)
- Make the dummy backend only look up blocks once (ShadowNinja)
- Fix unitialized data when creating TOSERVER_INIT packet (nerzhul)
- Fix memleak pointed by issue #2439. Also change bzero to memset. bzero doesn't work on windows (nerzhul)
- Stop formspecs closing with double-click in empty area (Zeno)
- Ensure that heightmap is initialized before use (Zeno)
- lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations (paramat)
- Mgv6: Fix uninitialised heightmap used by cavegen (paramat)
- Disable double-click -> ESC translation for main menu (Zeno)
- If player is dead, permit it to respawn, even if damages are not enabled (nerzhul)
- Android: Fix auto-entry of server address and port in mainmenu (est31)
- Fix various damage related bugs (client-side) (Zeno)
- Minor bug fix (lag between damage flash and hearts updating) (Zeno)
- Fix game minetest.conf default settings (est31)
- Optimize minetest.get_(all)_craft_recipe(s) (gregorycu)
- Fix composite textures with texture_min_size (Aaron Suen)
- Protect Player::hud from concurrent modifications (nerzhul)
- Fix minetest.get_craft_recipe function (est31)
- Fix set_bits (kwolekr)
- Fix usage of destroyed mutex (kwolekr)
- Fix crash caused by null texture in GUI formspec/HUD. (Aaron Suen)
- Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoint (nerzhul)
- Crafting speedup (est31)
- Fix uninitialized variabled in ConnectionEvent (nerzhul)
- Fix a rare crash case un SendPlayerHP (nerzhul)
- Schematics: Fix core.schematic_create() (kwolekr)
- fix infinite spawners (obneq)
- Disable connection timeout for singleplayer and server tabs (est31)
- Fix mod store rating (ShadowNinja)
- Fix sign-compare compiler warnings in mg_ore.cpp (ShadowNinja)
- Fix player pitch and yaw not being set properly (Kevin Ott)
- Fix fast leaves with texture_clean_transparent enabled. (Aaron Suen)
- Fix minetest.clear_* creating new LOCAL table instead of clearing the existing one. (Tomas Brod)
- Noise: Fix PcgRandom::randNormalDist() when range contains negative numbers (kwolekr)
- Add a check for animation when getting an extruded mesh (Kevin Ott)
- Stop NetworkPacket methods from producing bloated packets (Jay Arndt)
- Replace Wieldmesh::setItem assertion that could be triggered by the server with an error (kwolekr)
- Ensure that Map::findNodesWithMetadata() reports nodes strictly within the node-granular area (kwolekr)
- Fix typo in WieldMesh::setItem() (kwolekr)
- Don't crash if an item gets dropped into unloaded space (tenplus1)
- ANDROID: Do not limit situations where fast is enabled (Zeno)
- Fix current mod name change missed during rebase (ShadowNinja)
- Noise: Fix interpolation at negative coordinates (kwolekr)
- (Android) Only simulate holding down fast key if fast_move is toggled to true (Zeno)
- dofile error reporting for syntax errors (est31)
- Don't crash when saplings try to grow on unknown nodes (y.st, ShadowNinja)
- Remove unneccessary space for tab completion (Nathaniel Olsen)
- Fix some issues with animations, and allow non-looped animations to be defined (MirceaKitsune)
- Fix bug when craft input isn't replaced (TeTpaAka)
- Fix string conversion error message (est31)
- Fix bugs in mainmenu (kilbith, jp)
- Fix single click world select (est31)
- Shaders fixes and cleanup relief mapping code. (RealBadAngel)
- Fix missing check for 0 in craft replacements (TeTpaAka)
- Craftdef: Use numbers instead of iterators (est31)
- Fix attempt to start a world when no world is selected/created (kilbith)
- Fix endless loop since grandparent commit (est31)
- Fix damage flash when damage disabled (kwolekr)
- Add more robust error checking to deSerialize*String routines (kwolekr)
- Fix minetest.get_(all)_craft_recipe(s) regression (est31)
- Fix FSAA dropdown option reset after changing another dropdown option (kilbith)
- Fix MSVC number conversion warning (SmallJoker)
- Fix srp.cpp:815 leak (est31)
- Fixed minimap memory leak (Břetislav Štec)
- Android: Fix minor makefile bugs (est31)
- src/network/connection.h: Fix race condition (Břetislav Štec)
- src/environment.cpp: Fix NULL pointer dereference (Břetislav Štec)
- Improve accuracy and safety of float serialization (kwolekr)
- src/client.cpp: Fix mapper memory leak (Břetislav Štec)
- src/wieldmesh.cpp: Fix mesh extrusion memory leak (Břetislav Štec)
- Android: fix sound issue, and gitignore (est31)
- src/client/tile.cpp: Fix reference counting (Břetislav Štec)
- Fix "bouncy" blocks (Miner59)
- src/util/numeric.{cpp,h}: Fix FacePositionCache data race (Břetislav Štec)
- Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA (RealBadAngel)
- connection: Make assertions non-fatal for received data (kwolekr)
- Fix critical vulnerabilities and bugs with NetworkPacket (kwolekr)
- Fix BufferedPacket race condition (fixes #2983) (kwolekr)
- Fix detection of sneaking node This fixes bug 1551 (gregorycu)
- Fix camera updates being toggled by N key in release mode (#2762) (Kahrl)
- Fix segfaults caused by the Environment not being initialized yet (rubenwardy)
- Display Lua memory usage at the time of Out-of-Memory error (kwolekr)
- Make NetworkPacket respect serialized string size limits (kwolekr)
- Fix intlGUIEditBox leak and uninitialized value in Mapper (reported by valgrind) (Kahrl)
- Fix Lua PcgRandom (est31)
- Fix segfault caused by a8e238ed06ee8285ed4459e9deda3117419837f6 (Perttu Ahola)
- Fix sneaking (fixes #665 and #3045) (BlockMen)
- Rollback: Fail on bad precondition instead of causing assertion error (kwolekr)
- Fix inventory replace bug (est31)
- Fix indianred and indigo of color-string (Rui)
- Optimizations (multiple)
Modding
- Add mod.conf file support - allows mods to specify a mod name for now (kaeza)
- Add find_nodes_in_area_under_air (nerzhul, Zeno)
- Add core.register_schematic() and cache schematics on use (kwolekr)
- Schematics: Reorganize (de)serialization and add Lua serialization API (kwolekr)
- Add minetest.global_exists() (ShadowNinja)
- Fix pathfinder to produce more useful paths (obneq)
- Add core.find_nodes_with_meta() script API (kwolekr)
- Schematics: Add per-node force placement option (kwolekr)
- is_player() is no player-only function (est31)
- Add code to support raillike group names (Novatux)
- Add get and set functions for the nametag color (TeTpaAka)
- Add minetest.register_on_punchplayer (Brandon)
- Schematics: Fix probability values for .mts version 1 (kwolekr)
- Add core.mkdir (ShadowNinja)
- Add core.request_insecure_environment() (ShadowNinja)
- Add core.get_dir_list (ShadowNinja)
- SAPI: Accept either ARGB8 table or ColorString to specify colors (kwolekr)
- Add some missing getter functions to the lua API (TeTpaAka)
- Decrease minetest.after globalstep lag (HybridDog)
- Add return list of individual counts to find_node_in_area (TeTpaAka)
- Add minetest.register_on_player_hpchange (TeTpaAka)
- Add list-rings (est31)
- Add Lua errors to error dialog (rubenwardy)
- Biome API decorations: 'spawnby' searches a 3D neighbourhood (paramat)
- Make acc and vel deprecated in add_particle and search for acceleration and velocity instead (TeTpaAka)
- Added get_player_velocity() method. Fixes #1176 (Elia Argentieri)
- Allow random menu images for games (sfan5)
- Document game main menu image system (est31)
- Add AreaStore data structure (est31)
- Actually document what minetest.is_protected should do (est31)
- SAPI: Track last executed mod and include in error messages (kwolekr)
Mapgen
- Mgv5: Remove blobgen. Remove crumble and wetness noises (paramat)
- Biome API: Re-calculate biome at every surface in a mapchunk column (paramat)
- Mgv6: Add heightmap. Do not make large caves that are entirely above ground (paramat)
- Cavegen, mgv5: Cleanup code (paramat)
- Fix memory leak in MapgenV6 (Zeno)
- Biome API: Enable decorations
- Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk (paramat)
- mg_decoration: Raise highest allowed deco top to max edge of voxelmanip (paramat)placed on water (paramat)
- Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Game (paramat)
- Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated (paramat)
- Mgv7: 1 up , 1 down overgeneration for chunk border continuity (paramat)
- lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optional (paramat)
- ObjDefManager, Mapgen SAPI: Huge refactoring (kwolekr)
- Treegen: Add pine tree. Force place trunks (paramat)
- Mgv6: Add optional snow biomes (paramat)
- Mgv6: Fix taiga, allow pine tree spawning on snowblocks (paramat)
- Mgv5/v7: Add check for water for deciding biome node stability (paramat)
- Mgv5: Fix above/below ground spawn when water level is altered (paramat)
- Biome API: Add biome-specific river water (paramat)
- Noise: Correct noise objects created with invalid dimensions (kwolekr)
- Ore: Add biomes parameter (kwolekr)
- Noise: Add noise unittests (kwolekr)
- Mapgen v5/6/7: Cleanup node resolver and aliases (paramat)
- Noise: Make buffer size parameters unsigned (kwolekr)
- Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons (paramat)
- SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function (kwolekr)
- Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -192 for mgv5 deep oceans. Improve code (paramat)
- Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parameters (paramat)
- Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5 persistence for humidity (paramat)
- Mgv5/mgv7: Trigger biome recalculation at underwater surfaces (paramat)
- Minimal: Edit mapgen aliases. Use blob ore for clay, update other ores. Update simple biomes. Cleanup code (paramat)
- Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliases (paramat)
- Biome API: Enable biome generation to lower world limit (paramat)
- Mgv6: Don't create air gap in tundra at y = 48 in custom high terrain (paramat)
- Biome API: Add noise defined biome blend (paramat)
- Mapgen objects: Enable heatmap and humidmap for all biome api mapgens (paramat)
- Mgv7: Edit noise parameters. Fewer octaves, larger spreads. (paramat)
- Mgv5/mgv7 caves: Remove sand found in underground tunnels (paramat)
- Biome API: Increase heat and humidity noise spreads to 1000 (paramat)
- Cavegen: Cleanup code. Define constant for MGV7_LAVA_DEPTH (paramat)
- Mgv7: Lower base of mountain generation to -112 and define constant (paramat)
- Mgv7: Auto-set lowest mountain generation level (paramat)
- Cavegen: Mgv6: No small caves entirely above ground (paramat)
- Mgv7: Use density noise + density gradient for mountain terrain (paramat)
- Treegen: Rename pine tree mapgen alias (paramat)
- Biome API: Make fallback biome stone and water, disable filler (paramat)
- Cavegen V6: Make all caves consistent with 0.4.12 stable (paramat)
Other / Misc
- Start adding utf-8 support (est31, Ilya Zhuravlev)
- Unit tests must be done at integration process. (nerzhul)
- Improve FindIrrlicht.cmake module (Markus Koschany)
- Rename --do-unittests to --run-unittests as @Zeno- and @sfan5 requested (nerzhul)
- Clean up database API and save the local map on an interval (ShadowNinja)
- Don't start a server for map migration (ShadowNinja)
- Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons (paramat)
- Finer progress bar updates when initializing nodes (est31)
- Minor cleanup: game.cpp (Zeno)
- Add support for the PCG32 PRNG algo (and associated script APIs) (kwolekr)
- Change filename of screenshots to something more human readable (Zeno)
- Clean scaling pre-filter for formspec/HUD. (Aaron Suen)
- Remove errorstream logging on password change (est31)
- Add reason to kicked log message and use present tense (est31)
- RotateAlongYAxis: For facedir case, return if param2 >= 4 (paramat)
- Change lower limit of display_gamma to 1.0 (linear light) (Zeno)
- More reliable serverlist behaviour (HybridDog)
- Close keybind settings menu with esc (est31)
- Disable mesh cache by default (est31)
- Set server_announce to world.mt and respect modes when changing game (Sokomine)
- Use minetest logging facilities for irrlicht log output (ShadowNinja)
- Display an access denied message when client detects a server timeout (Kahrl)
- Change texture pack description file name (ExcaliburZero)
- Refactor particle code to remove the while loops (TeTpaAka)
- MoveItemSomewhere double bugfix (est31)
- Remove profiler.h include where it's not needed. Remove some unreachable and very old code (nerzhul)
- Ask auth handler to create auth when a default password is set (est31)
- Optional reconnect functionality (est31)
- Fix documentation of dedicated_server_loop (est31)
- Remove drivers dropdown in the settings tab (kilbith)
- Cleanup server addparticle(spawner) by merge two identical functions. (nerzhul)
- Precalculate mapblock relative size. This permit to remove many s16 calculs on runtime (nerzhul)
- Android: Add githash header to spare rebuilds after new commits (est31)
- Prepend "Lua: " before lua exceptions src/server.cpp src/emerge.cpp (Břetislav Štec)
- Improve Script CPP API diagnostics (kwolekr)
- Initialize random for verification key generation too (est31)
- game.cpp: Update cached settings (est31)
- SAPI: Disable unlockable time profiling (kwolekr)
- Client: disable mmdb modstore (est31)
0.4.11 → 0.4.12
0.4.12 was released on February 18, 2015.
New features
- Add player direction to debug text (yamanq)
- Reorganized client and server tabs (kilbith)
- Implemented DPI automatic detection on X11 (sapier)
Map generation
v5:
- Caves check for biome nodes, only excavate stone under water level (paramat)
- Unease caves noises, use 0.3.x parameters (paramat)
- Blobgen after cavegen (paramat)
- Biomegen: remove “is replaceable content” bool (paramat)
Tweaks
- Increased step height on Android (sapier)
- Increased default
font_size
(BlockMen) - Improved minetest.desktop, added German and French text to minetest.desktop (nerzhul)
- More consistent progress bar (sapier)
Bug fixes
- Fixed font_size under Windows (BlockMen)
- Ignored old entities from 0.3 (Novatux)
- Fixed FTBFS on GNU/Hurd platform (apoleon)
- Modified Y positioning of health/breath statbars to prevent overlapping with hotbar (kwolekr)
- Fixed memory leaks related to gettext (ShadowNinja)
- Give full breath after death (SmallJoker)
- Fix
NDT_GLASSLIKE
normals (kahrl) - Water flowing fixes (gregorycu)
- Compiler tweaks and warning fixes (ShadowNinja, kwolekr)
- Fix imprecise serialization of large numbers (ShadowNinja)
- Fix performance regression (Zeno-)
- Fix getCraftRecipe returning wrong recipes (sapier)
- Fix unused (and so, broken) enable_rollback_recording. (nerzhul)
- Fix .zip extraction (mod store) (ngosang)
- Fix translation memory leak (ShadowNinja)
- Fix F7 crash (nerzhul)
- Fixes to default screenshots in mainmenu (Rui914)
- Fix map_seed not changed when creating a new world after login to another (fz72)
- Add modname convention checking, fixes issues with mod enabling (est31, Novatux)
- Fix problems related to still receiving damage after dying (SmallJoker, gregorycu)
- Add
vein
andblob
ore type (kwolekr) - Change assignment to global in a function to warning (rubenwardy)
Vanilla game changes (minetest_game)
Gameplay
- Mossy cobblestone can now be smelted to stone (MT-Modder)
- Added straw, crafted with 9 wheat (kilbith)
- Added obsidian and obsidian brick stairs and slabs (CraigyDavi)
Visuals
- Many new textures renewed (kilbith)
- Changed furnace fire icons (Kalabasa)
- Added fancy inventory for bones (CraigyDavi)
Master server (server list)
- Announce MIN/MAX protocol version to server list (est31)
0.4.10 → 0.4.11
0.4.11 was released on December 24, 2014.
New features
Big gameplay changes
- Added mapgen v5 (paramat)
- Added enable_build_where_you_stand option (Sokomine)
Smaller gameplay tweaks
- Added inventory right click drag and drop (sruz25, Zeno)
- Remove buildable_to nodes without dropping item when replaced by a falling node (Casimir)
Visual changes
- Reduced time of red screen when damaged (SmallJoker)
- Added video driver selection to settings menu (sapier, webdesigner97)
- Removed alpha channel from screenshots (BlockMen)
- Added node highlighting (RealBadAngel)
- Added configurable selection box width. Min width = 1, max = 5 (TriBlade9)
- Changed default halo.png for better visibility (RealBadAngel)
- Added in-game key change menu (Mushiden)
- Improved lighting of the wielded item (kahrl, RealBadAngel)
- Increased step smoothing to fit 1:1 stairs (Calinou)
- Scale form elements consistently using new font engine by sapier (Zefram)
- Made dropped items larger and rotate faster (Calinou)
- Increase third person view distance (Calinou)
- Made directional fog colors respect tonemap (Taoki)
- Display serverlist flags as icons (kahrl, kilbith, VanessaE et al.)
Build system changes
- Added ZLIBWAPI_DLL and LEVELDB_DLL CMake options (sfan5)
- Removed legacy MINGWM10_DLL CMake option (sfan5)
- Changed build directory for build bots to '_build' to prevent removal of Android build files (sfan5)
- Updated 32-bit build bot (OpenAL updated, zlib updated) (sfan5)
- Added -win64 suffix to build bots for 64-bit Windows builds (sfan5)
- Updated the cURL the buildbot uses to 7.38.0 (sfan5)
- Added Android Makefile support for builds without LevelDB (sapier)
- Improved Travis CI configuration (Mikaela Suomalainen)
- Added gettext to Travis build (ShadowNinja)
- Build for win32 & win64 on Travis too (sfan5)
- Update MinGW toolchain downloads used by Travis (sfan5)
- Fixed various build issues on Windows/MSVC (SmallJoker), Android (sapier, Kodexky), Mac OS X (Pavel Puchkin)
Logistical changes
- Don't unload blocks if save failed (kwolekr)
- Don't copy back already generated blocks on map generation (kwolekr)
- Moved MapBlock (de)serializing code out of Database class (sfan5)
- Don't include cmake_config_githash.h into files that don't need it (sfan5)
- Moved #includes from version.h to version.cpp (kahrl)
- Improved timeout calculation when packets are lost (sapier)
- Refactored a section of ban.cpp (Selat)
- Allowed use all 6 faces for special tiles (RealBadAngel)
- Saved previously generated blocks on Mapgen blitback (kwolekr)
- Refactored Settings (ShadowNinja, Zeno, kwolekr)
- Added setting groups (used for NoiseParams) and multiline entries (kwolekr)
- Added NodeResolver and cleaned up node name -> content ID resolution system (kwolekr)
- Added support for eased 3d noise (kwolekr)
- Added notice when only minimal is installed (rubenwardy)
- Split up mapgen.cpp (kwolekr)
- Refactored the_game (Zeno)
- Added Generator Element Management framework (kwolekr)
- Cleaned up rollback (ShadowNinja)
- Refactored main.cpp (Zeno)
- Rewrote generate notification mechanism (kwolekr)
- Rewrote fs::GetDirListing(file), fixing a potential buffer overflow (kahrl)
Other changes
- Removed math mapgen (proller)
- Removed indev mapgen (proller)
- Removed proller from credits (proller)
- Updated default control documentation (BlockMen)
- Made lighting CPU-only by removing finalColorBlend implementation from shaders (RealBadAngel)
- Added /dummyball <count> command to the minimal game (kahrl)
- Made the LuaJIT exception wrapper handle more exceptions (kahrl)
- Added missing doc for minetest.get_us_time() (sapier)
- Made HTTPFetch use the configured bind_address (ShadowNinja)
- Made config compatible with C++ 2011 (donat_b)
- Added a .mailmap file (Stefan Beller)
- Search for games using $MINETEST_SUBGAME_PATH (David Thompson)
- Added Indonesian language (srifqi)
- Updated translations (kilbith, ShadowNinja)
- Replaced setting unlimited_player_transfer_distance with player_transfer_distance (SmallJoker)
- Added last_login field to auth.txt (Ryan Newell)
- Added tooltips to main menu games button bar (Wuzzy)
- Added option 'eased' to NoiseParams (SmallJoker)
- Added (optional) client-side saving of server map to disk (sfan)
- Added name of node 'pointed at' to debug (rubenwardy, Zeno)
- Added space between client names in status text (Muhammad Rifqi Priyo Susanto)
- Disabled loading .mtl files (RealBadAngel)
- Made biome heat and humidity noise parameters user-configurable (kwolekr)
- Added paste command (Ctrl-V) in chat console (kahrl)
- Responsive tooltip offset for Android (Kodexky)
- Allowed footstep sounds to play for liquid and ladder nodes (Taoki)
- Added basic support for generating API documentation using Doxygen (Jürgen Doser)
- Set WM_CLASS window hint for Xorg (kwolekr)
Performance
- Disabled preload_item_visuals by default (ShadowNinja)
- Sped up mapblock_mesh (RealBadAngel, Zeno)
- Implemented caching of facedir rotated meshes (controlled by enable_mesh_cache setting) (RealBadAngel)
- Removed most exceptions from getNode() (and variants) (Zeno)
- Sped up removing a node (less block mesh updates) (RealBadAngel)
- Reduced number of extrusion meshes to (usually) 5 instead of one per item (kahrl)
- Improved VoxelArea variable locality (Wouters Dorian)
- Optimised functions from CNodeDefManager and VoxelManipulator (Zeno)
- Optimised serialization, for example by using machine native byte swapping if available (Rafael Reilova)
- Optimised main client loop (Zeno)
- Optimised noise implementations (kwolekr)
- Optimized getLight() by 2x (Zeno)
- Stopped liquid queue from eating up more and more RAM; also liquid_loop_max now defaults to 100000 (Zeno, celeron55)
- Changed TileSpec::frames to be std::vector not std::map (unknown, Zeno)
Bug fixes
- Fixed face shading issues (RealBadAngel)
- Fixed crash reported here: https://forum.minetest.net/viewtopic.php?f=6&t=9726 (Novatux)
- Fixed flipped textures for drawtype "glasslike" (sapier)
- Fixed indexing error in timer processing (Zefram)
- Made tooltip_show_delay=0 work (Zefram)
- Fixed error handling on inconsistent client ready message (sapier)
- Fixed texture hack in fences (RealBadAngel)
- Fixed texture glitches for plants with visual scale > 1.0 (jungle grass) (RealBadAngel)
- Fixed makeCuboid to apply rotations to all faces when 1 tile is given (RealBadAngel)
- Fixed display of interior of glasslike_framed node when its not defined (RealBadAngel)
- Fixed LuaVoxelManipulator memory leak (Zeno-)
- Fixed seeds corrupting world creation menu formspec (ShadowNinja)
- Made face shading correct for all possible lighting modes (RealBadAngel)
- Fixed liquid sources and flowing surfaces having different brightness (RealBadAngel)
- Fixed main menu game initialization (BlockMen)
- Made safeWriteToFile() remove empty file if there is an error (Selat)
- Don't call player events without having player to do a event for (sapier)
- Fixed "ghost" blocks if block update is "on wire" while player digs nodes (sapier)
- Added player name length checks (sapier)
- Fixed chat messages capturing mouse interactions for menu/formspecs (sapier)
- Fixed segmentation fault if popping from empty stack (L-system trees) (Zeno)
- Fixed interlaced 3D mode second image being flipped when compiling with Irrlicht 1.8+ (sapier)
- Fixed only one texture being updated on window resize, breaking side-by-side and top-bottom 3D modes (sapier)
- Fixed access to invalid data when receiving empty packets (sapier)
- Fixed some locking bugs (kahrl, ShadowNinja)
- Use round if falling node is misplaced (SmallJoker)
- Fixed and simplified player modification checks (ShadowNinja)
- Fixed unit tests failing if IPv6 not available (Zeno)
- Fixed wield mesh getting clipped by camera far value (kahrl)
- Fixed raillike rendering bug on Android (Kodexky)
- Don't corrupt stepheight when setting other properties (Ciaran Gultnieks)
- Fixed mouse events getting passed from a table's scrollbar to its parent (kahrl)
- Fixed minetest.place_schematic() when defined by a Lua table (kwolekr)
- Ignore .name directories and files in main menu (SmallJoker)
- Fixed some typos (sapier, rubenwardy, William Teder, ShadowNinja, kahrl, Zeno)
- New drawtypes: mesh (RealBadAngel), firelike (TriBlade9), glasslike_framed_optional (BlockMen)
- New texture modifiers: ^[mask (sfan5), ^[colorize (BlockMen)
- New formspec element: scrollbar (sapier)
- Allowed non-integer sizes for item_image[] (Zefram)
- Added texture grouping via ( ... ) (sfan5)
- Added mod profiling support (sapier)
- Added compression API (ShadowNinja)
- Added update of the Mapgen VoxelManipulator on buffer invalidation (kwolekr)
- Added LuaVoxelManip methods: get_node_at() and set_node_at() (kwolekr)
- Simplified and optimized schematic replacements (ShadowNinja)
- Made dump's output prettier (ShadowNinja)
- Added collision_box node property (RealBadAngel)
- Added warning when creating a global variable (unless it has the same name as the current mod) (ShadowNinja)
- Added minetest.copy_table(table), vector.apply(v, func) and math.sign(x, tolerance) (SmallJoker)
- Improved documentation for remove_item, string_to_pos, dig_node, on_step, get_meta (Ciaran Gultnieks)
- Added minetest.clear_registered_biomes() (kwolekr)
- Added new noise parameters: flags and lacunarity (kwolekr)
- Added support for NoiseParams in minetest.get_perlin() (kwolekr)
- Exposed mapgen chunksize in on_mapgen_init callbacks (kwolekr)
Vanilla game changes (minetest_game)
Gameplay
- Made opened trapdoor climbable (Zefram)
- Made doors form double-doors with other doors of any kind (Zefram)
- Added filled buckets to creative inventory (Zefram)
- Enabled dungeon generation by default (Amaz1)
- Improved handling of boats (paramat)
- Added pine trees, with needles, tree, wood and saplings (paramat, PilzAdam)
- Made player-placed leaves not decay (PilzAdam)
- Reworked infotext of furnace (PilzAdam)
- Added Obsidian Bricks (HybridDog)
- Changed controls of screwdriver (tenplus1, PilzAdam)
Visuals
- Changed ingot textures (Nore)
- Made TNT smoke round (ShadowNinja)
- Made fire use new fire drawtype (BlockMen)
- Added new textures for cobble and furnace (Neuromancer56, BlockMen)
- Added new textures for grass (BlockMen, Philipbenr)
- Made glass use new, optional framed drawtype (BlockMen)
- Added new textures for apples, chests, dirt, desert stone bricks, HP bar, snowballs (BlockMen)
- Added new textures for ores, vessels, grass (plant), leaves and ladders (kilbith)
- Added new textures for flowers (RHRhino)
- Added new textures for doors (Amaz1)
- Changed soil textures to use an overlay over default_dirt.png (PilzAdam)
- Added new textures for soil (PilzAdam)
- Added a bit white to crack texture (ShadowNinja)
- Made signs a 3D box, instead of just a 2D plane (Calinou)
Bug fixes
- Fixed crafting recipe for iron bars (BlockMen)
- Added protection support to TNT (BlockMen)
- Retain sign text when editing is aborted via Esc (Zefram)
- Fixed Desert Sand Soil dropping itself (Amaz1)
- Consistently use group:stick in tool recipes (Zefram)
- Fixed boats flying upwards (paramat)
- Fixed hoes wearing out in creative mode (BlockMen)
- Fixed brown dye being in yellow color group (BlockMen)
- Fixed player staying attached when removing boat (BlockMen)
- Removed “leaked” global variables (PenguinDad, kaeza, CraigyDavi, PilzAdam)
- Fixed various bugs with fire sounds (PilzAdam)
- Fixed possible stacking of books in bookshelf (MT-Modder)
- Fixed soil drying out if nearby water is unloaded (PilzAdam)
- Fixed rotating of locked doors to bypass them (PilzAdam)
- Fixed screwdriver overriding bits in param2 that are not used for rotation (PilzAdam)
Miscellaneous
- Added enable_tnt setting (ShadowNinja, Yepoleb)
- Optimized TNT explosion (ShadowNinja)
- Added option for custom opening and closing sound for doors (Jat15, Zefram)
- Removed generation of flowers, papyrus, cactus and grass (plant) generation from other mapgenerators than v6 (paramat)
- Removed ore definitions for indev mapgen (paramat)
- Added all saplings to group sapling (PilzAdam)
- Allowed the group book to be placed in bookshelf (PilzAdam)
- Added a minetest.conf.example with all settings from minetest_game, that can be changed in mintest.conf (PilzAdam)
- Removed remains of weather and finite liquids (PilzAdam)
- Restructured and moved furnace code to furnace.lua (PilzAdam)
Master server (server list)
- Announce mg_name from map_meta.txt instead of minetest.conf (kahrl)
0.4.9 → 0.4.10
0.4.10 was released on July 6, 2014.
New features
Big gameplay changes
- Added third person view (BlockMen)
- Removed finite liquid and weather (proller)
Smaller gameplay tweaks
- Create bones only when the player's inventory is not empty & remove the bones when emptied (arsdragonfly)
- Made pause menu actually pause singleplayer game and use lower maximum FPS in it (celeron55)
- Prevented placing node when player would be inside new node (BlockMen)
- Drop an item instead a stack while sneaking (Lord89James)
- Added support for exiting formspecs by doubleclicking outside (sapier)
Logistic changes
- Made build prefer pkg-config for freetype2 detection (hasufell)
- Added function to deregister a profiler from profiler list (sapier)
- Made MutexQueue use jsemaphore for signaling (sapier)
- Added maximum recursion depth to read_json_value (ShadowNinja)
- Made default User-agent follow RFC 2616 (ShadowNinja)
- Include system info in the HTTP user agent on Windows (sfan5)
- Added proper client initialization (sapier)
- Settings: Add no-exception variants of each get method (kwolekr)
- Huge overhaul of the entire MapgenParams system (kwolekr)
- ServerEnvironment: Remove direct dependency on EmergeManager (kwolekr)
- Replace pause, message, and death menus by formspec ones (sapier)
- Pass arguments by reference, reducing data copies (Selat)
- Cleaned up client init states by bumping protocol version (sapier)
- Added support for named threads on Linux, BSD, and Windows (MSVC-only) (sapier, ShadowNinja)
- Infered ipv6_server from bind_address; fixed client connect to IN(6)ADDR_ANY (kahrl)
- Fixed all warnings reported by clang (sfan5)
- Removed locks that aren't absolutely required from JThread (sapier)
- Use narrow_to_wide in gettext instead of operating system dependent conversion function (sapier)
- Organized builtin into subdirectories (ShadowNinja)
- Switched to "core" namespace internally (ShadowNinja)
- Mapped Irrlicht log level to Minetest's and allowed writing Irrlicht logs to debug file (RelaBadAngel)
- Made print() NUL-safe (ShadowNinja)
- Added formspec toolkit and re-factored main-menu to use it (sapier)
- Reworked dumping functions (ShadowNinja)
- Improved performance by removing some temporary objects (sapier)
- Added an AppData file (David Gumberg)
- United node shaders and improved shader performance (RealBadAngel)
- Made players only stay loaded while they're connected (ShadowNinja)
- Added formspec API versioning (sapier)
- Added support for multipart/form-data to HTTPFetch (ShadowNinja)
- Improved error reporting of LevelDB backend (sfan5)
Visual changes
- Added waypoint HUD element (RealBadAngel)
- Added on-the-fly normal map generation (RealBadAngel)
- Made sun and moon textureable (RealBadAngel)
- Made formspec text-area word-wrap (RealBadAngel)
- Added support for DPI based HUD scaling (sapier)
- Made debug text adjust it's border to the screensize (ShadowNinja)
- Added download rate to non-HTTP media progress bar (sapier)
- Added support for interlaced-polarized, top-bottom, and side-by-side 3D screens (sapier)
- Made pause menu hide before "Shutting down..." message is drawn (sapier)
- Sorted commands and privileges alphabetically in '/help' (kaeza)
- Improved face shading with and without shaders (RealBadAngel)
- Added support for scalable font and GUI elements (sapier)
- Made GUITable mouse wheel scrolling faster (kahrl)
Other changes
- Added the option to bind to a specific address (ShadowNinja)
- Made flag strings clear specified flag with 'no' prefix (kwolekr)
- Added check to avoid usage of broken LuaJIT < 2.0.0-beta-8 (sapier)
- Lots of new and updated translations (many contributors)
- Improved performance of ABMs by only calcuating object counts once (CiaranG)
- Improved win32 file version information (sapier)
- Documented CMake options in README (sfan5)
- Corrected misleading detached inventory error message (CiaranG)
- Added more informative error messages for inventory and item method errors (ShadowNinja)
- Added redis database backend (sfan5)
- Moved the old stuff to doc (BlockMen)
- Removed dependency on marshal and many other async changes (ShadowNinja)
- Made item entity stacks merge on the ground and add TTL to item entities (RealBadAngel)
- Updated buildbot scripts and added 64-bit buildbot (sfan5)
- Added support for directly starting a world by name from command line (sapier)
- Many performance improvements and memory usage reductions (sapier)
- Added support for Android 2.3 and later (sapier)
Bug fixes
- Fixed objects being selected behind a node (Novatux)
- Fixed absence of images when compiled with RUN_IN_PLACE=0 (xyz)
- Added option to link to OpenGL ES (sfan5)
- Fixed CMake list parsing in build (hasufell)
- Fixed cutting of multi-line error messages at half of second line in main menu dialog (celeron55)
- Created new instance of mesh every time it's required (celeron55)
- Escaped error messages in error dialog (PilzAdam)
- Added operating system to user agent (proller)
- Prevented auto-rotated nodes from replacing the nodes they were placed on (ShadowNinja)
- Added protection support to auto-rotated nodes (ShadowNinja)
- Prevented looking up node texts in a endless recursion loop (sapier)
- Set locale properly when built without gettext support (celeron55)
- Fixed Minetest's reliable UDP implementation (sapier)
- Compare values instead of pointers in Inventory::operator== (kahrl)
- Fixed some errors reported by clang static analyzer (xyz)
- Fixed win32 reading semaphore count not working (broke all queues) (sapier)
- Prevented player from jumping into nodes from below (BlockMen)
- Fixed cURL DLL not getting installed when sound was disabled (sfan5)
- Fixed error on mod download failure (ShadowNinja)
- Fixed use of previously deallocated EmergeManager (kwolekr)
- Fixed only half of unreliable queue being handled per step in worst case (sapier)
- Fixed player textures by adding '-' to list of allowed characters in media filenames (sapier)
- Fixed texture pack names corrupting mainmenu (ShadowNinja)
- Fixed crash when a error occurred in a globalstep callback (ShadowNinja)
- Fixed a heap-use-after-free in pause menu (xyz)
- Added checks for invalid user input for important settings (kwolekr)
- Fixed memory leak in database migration (Selat)
- Fixed invalid check for fread error on extracting zip (sapier)
- Fixed a unloaded but active block problem (CiaranG)
- Fixed rendering glitches when far from the center of the map (Novatux)
- Fixed race condition on exit to menu (sapier)
- Fixed generating winresource.o with build dir != source dir (sfan5)
- Fixed special characters in pause and message menu (BlockMen)
- Fixed game pause in singleplayer (BlockMen)
- Fixed "ghost stacks" created when a player clicks an item on the ground (Novatux)
- Fixed double sending of chat messages (sapier)
- Fixed bug in RemoteClient::GetNextBlocks (celeron55)
- Fixed crash when teleporting near unknown node (BlockMen)
- Fixed broken IPv4 serialization on win32 (sapier)
- Fixed invalid liquid lighting (RealBadAngel)
- Fixed wrong node texture rotation for facedirs 5 and 7 (MetaDucky)
- Fixed crash when trying to draw too many items from inventory in HUD (celeron55, RealBadAngel)
- Fixed a text border update bug (ShadowNinja)
- Added a hack to avoid a 2 second startup delay on local games (sapier)
- Fixed player:set_animation() in third person view (BlockMen)
- Fixed numeric underflow on calculating window size adjustment (sapier)
- Fixed heart + bubble bar size on different texture packs (sapier)
- Added a limit to node meta data resolving recursion (ShadowNinja)
- Fixed typo (std::encl) in src/gettext.cpp (JakubVanek)
- Fixed wielded index being greater than inventory size (RealBadAngel)
- Fixed chat overlaying full screen (sapier)
- Fixed build on big endian architectures (mat8913)
- Made lack of IPv6 non-fatal to unit tests (sapier)
- Fixed the Map and Rollback databases not closing (sapier)
- Fixed day/night passing at the wrong speed on some architectures (sapier)
- Handle missing tablecolumns[] (kahrl)
- Fixed wrong status text rectangle (sapier)
- Fixed GenericCAO not grabing member objects, causing them to be deleted early (sapier)
- Fixed support for Max OSX (mdoege)
- Fixed regression in light calculation (sapier)
- Passed pointed_thing to after_place_node (ShadowNinja)
- Documented "wielditem" visual (ShadowNinja)
- Passed pointed_thing to on_rightclick (Novatux)
- Added forceloading (Novatux)
- Added InvRef::get/set_lists() (ShadowNinja)
- Mapgen V6: Added flag to stop mud flow (kwolekr)
- Allowed vertical axis particle rotation constraint (khonkhortisan)
- Used tables for adding particles, deprecated former way (khonkhortisan)
- Added formspec table (kahrl)
- Added minetest.override_item (ShadowNinja)
- Added reading of slice probability table from schematic descriptors (kwolekr)
- LuaVoxelManip: Added get_param2_data and set_param2_data (kwolekr)
- Added pointed_thing to minetest.register_on_placenode (ShadowNinja)
- Added pointed_thing to minetest.register_on_punchnode and on_punch callbacks (ShadowNinja)
- Added player:set_sky() with simple skybox support (celeron55)
- Added player:override_day_night_ratio() for arbitrarily controlling sunlight brightness (celeron55)
- Added minetest.kick_player(name, reason) (sapier)
- Added capability to read table flag fields from Lua API (kwolekr)
- Added minetest.set_noiseparam_defaults() (kwolekr)
- Added force_placement parameter to minetest.place_structure (kwolekr)
- Removed "Server -!- " prefix from player messages (ShadowNinja)
- Updated set_mapgen_params and set_gen_notify to use new flag format (kwolekr)
- Added player:set_local_animations() (BlockMen)
- Added player:set_eye_offset() (MirceaKitsune, BlockMen)
- Added support for function serialization to minetest.serialize (ShadowNinja)
- Added proper Lua API deprecation handling (sapier)
- Made dump2() return the serialized string, like dump() (ShadowNinja)
- Added item eat callback (rubenwardy)
- Added success and output return values to chat commands (ShadowNinja)
- Allowed custom liquids to have drops (sfan5)
- Made dropdown formspec elements send their values the same way that buttons do (sapier)
- Reworked tooltips, adding a tooltip element (RealBadAngel)
- Reworked the glasslike_framed drawtype (RealBadAngel)
Vanilla game changes (minetest_game)
- Added desert cobblestone, dropped by desert stone (brunob.santos, sfan5)
- Added desert stone brick and sandstone brick stairs/slabs (Amaz1)
- Added extended doors mod (PenguinDad, BlockMen)
- Added glass panes and iron bars (BlockMen)
- Added TNT (BlockMen)
- Reworked farming mod, added API (webdesigner97)
- Upwards digging for papyrus and cactus (casimir)
- Additional mirrored recipes for axes (marvok)
- Bookshelves have an inventory (for books) (arsdragonfly)
- Added furnace protection and progress visualization (Krock)
- Added /sethome and /home commands (with “home” privilege) (sfan5)
- Added Mese and diamond hoes (BlockMen)
- Enabled jungles by default on new worlds (sfan5, BlockMen)
- Increased crafting output for stairs (4 → 6) (Jonathon Station)
- Made punching bones pick up items (Krock)
- Made items drop if no space for bones (Krock)
- Don't create bones when inventory is empty (arsdragonfly)
- Added cuboid wieldhand (paramat)
- Many new textures, added inventory backgrounds (BlockMen)
Master server (server list)
- Fixed null string escape in server list (proller)
- Made server announcing use multipart/form-data (ShadowNinja)
- Fixed boolean typing and alignment (ShadowNinja)
- Fixed code style, const-correctness, and types (ShadowNinja)
- Moved the master server to separate repository (ShadowNinja)
- Fixed seconds validity check (ShadowNinja)
- Made README more complete (ShadowNinja, sfan5)
- Made the hovered entry highlight in very light gray (sfan5)
- Switched to 'display' instead of 'visibility' to prevent the page from having white space at the bottom (sfan5)
0.4.8 → 0.4.9
0.4.9 was released on January 1, 2014.
New features
Logistic changes
- Added SQLite rollback (Mario Barrera & ShadowNinja)
- Implemented HTTPFetch (kahrl)
- Replaced SimpleThread with JThread (sapier)
- Added handling for LuaErrors in Lua -> C++ calls on LuaJIT (ShadowNinja)
- Made SHA1::addBytes(..., 0) a no-op instead of an assertion failure (kahrl)
Visual changes
- Reworked shaders (RealBadAngel)
- Added configurable font shadow (xyz)
- Added Directional fog + horizon colors (Taoki)
- Removed FPS from window title (Doubles performance on some window managers) (PilzAdam)
Other changes
- Implemented modstore search tab and version picker (sapier)
- Added check for denied access in itemdef/nodedef/media fetch loop (kahrl)
Bug fixes
- Fixed line_of_sight() (sapier)
- Fixed modstore/favourites hang by adding asynchronous Lua (sapier)
- Fixed LevelDB maps (sfan5)
- Fixed Lua mapgen override param handling (kwolekr)
- Fixed leak and possible segfault in minetest.set_mapgen_params (kwolekr)
- Fixed segfault in indev cave generation due to uninitialized variable (kwolekr)
- Added check for if width, height or start index of a list[] is negative (PilzAdam)
- Fixed single character formspec field labels (BlockMen)
- Added handling for Lua errors in on_generate callbacks (kwolekr)
- Update mapgen params in ServerMap after Mapgen init (kwolekr)
- Fixed wrong names for parallax settings in config example. (RealBadAngel)
- Fixed particle code ignoring return value of std::vector::erase(). (kahrl)
- Fixed minetest.facedir_to_dir when param2 is 5 or 7. (Again) (Novatux)
- Fixed InventoryList reading order (ShadowNinja)
- Initialize world before creating BanManager and RollbackManager (ShadowNinja)
- Fixed exception caused by destroying sockets on Server shutdown (kwolekr)
- Added area parameters back to calc_lighting() and set_lighting() (kwolekr)
- Added get_light_data() and set_light_data() to LuaVoxelManip (kwolekr)
- Added minetest.swap_node (Novatux)
- Assumed a selection box for fences (0gb.us)
- Decoration: Added schematic Y-slice probability support (kwolekr)
- Added sneak and sneak_glitch in set_physics_override() (PilzAdam)
- Used a table in set_physics_override() (PilzAdam)
- Added 'on_prejoinplayer' callback (kaeza)
- Made line_of_sight return blocking node position (stujones11)
- Removed support for optdepends.txt (ShadowNinja)
- Added map feature generation notify Lua API (kwolekr)
- Added 'minetest.write_json' (ShadowNinja)
- Log guilty node name when allow_metadata_inventory_move/put/take fails (kahrl)
- Fixed enum element name in Lua HUD code (position vs. pos) (kaeza)
0.4.7 → 0.4.8
0.4.8 was released on November 24, 2013.
New features
Big gameplay changes
- Added drowning (PilzAdam, RealBadAngel, BlockMen)
- Added weather support (proller)
Smaller gameplay tweaks
- Added new sounds (someone who can't decide if he wants to be called mitori or mito551)
- Don't predict placing and removing nodes if interact privilege is missing (PilzAdam)
Logistic changes
- Clean up rendering code a bit (increases FPS by 5 to 10) (Exio)
- Added support for IPv6 (matttpt)
- Don't write player files all the time if they are not modified (PilzAdam)
- Made the main menu Lua based (sapier, kahrl)
- Change static ContentFeatures array into a vector (rathgit, kahrl)
- Allow multiple singleplayer games at the same time (PilzAdam)
- Added texture pack selection to main menu (Novatux)
- Don't write files directly but rather write to a temporary file that gets renamed after succesfully written; fixes many causes of corrupted files (PilzAdam)
- Adjust the Lua API structure and improve header inclusion to decrease compile time (kahrl)
- Database abstraction, LevelDB support (sfan5, wieszak, xyz)
- Use the Settings Lua interface to read world.mt (PilzAdam)
- Use engine.is_yes() in mainmenu (PilzAdam)
- Always use builtin JThread library (kwolekr)
- Optimized minetest.get_connected_players() (fairiestoy)
- Removed mapgen_air alias (#935) (0gb.us)
- Raise the maximum node limit to 0x7fff (ShadowNinja)
- Shortened lines in falling node code (ShadowNinja)
- Moved the sapling growing and grass adding/removing ABMs to Lua (Novatux)
- Portability fixes for OpenBSD (and possibly NetBSD and others) (Warr1024)
- Accept hexadecimal and string values for seeds (kwolekr)
- Pass a errfunc to
lua_pcall
to get a traceback (ShadowNinja) - Replaced print()s with minetest.log() in builtin (PilzAdam)
- Updated parameter index of set_lighting() (kwolekr)
Visual changes
- Added support for bumpmapping (RealBadAngel)
- Added diagonal liquid animation (kahrl)
- Damage updates and effects are now sent to other players (PilzAdam)
- Made fog depend on humidity (proller)
- Added git hash to version string in top left corner of window (kahrl)
- Added --version option (kahrl)
- Fixed liquid_range, fixing graphical glitches on old servers PilzAdam)
- Added seed entry to world creation dialog (kwolekr)
Other changes
- Play
player_damage.ogg
when recieving damage andplayer_falling_damage.ogg
on falling damage (PilzAdam) - Added basic unicode support to the console in Linux (Exio)
- Added a setting for max loop count per step in liquid update (PilzAdam)
- Added math mapgen with fractal based worlds (proller)
- Disallow the name 'singleplayer' in a multiplayer server (PilzAdam)
- Added
max_objects_per_block
to minetest.conf to control the maximum number of static objects per block (Novatux) - Removed broken farmesh (kahrl)
- Added
language
setting tominetest.conf
which forces Minetest to use specified translation (xyz) - Added configurable PRAGMA synchronous = (proller)
- Added curl, freetype and luaJIT to CMAKE_BUILD_INFO (PilzAdam)
- Lowered the default max_users from 100 to 15 (ShadowNinja)
- Removed doc/gpl-2.0.txt, add doc/lgpl-2.1.txt (kahrl)
- Masterserver update (proller)
- Moved new core devs to the "Core Developpers" section of mainmenu (Novatux)
- Added ShadowNinja's email address to the main menu credits (ShadowNinja)
- Used a doT.js template for the serverlist (ShadowNinja)
- Added default_privs to masterserver and JS autoload (proller)
- Added BlockMen to core dev list (PilzAdam)
- Added missing RequestQueue doc (sapier)
- Prevent enabling Shaders if Direct3D is used (PilzAdam)
- Fix my name (doesn't display correctly because of utf8 characters) (Novatux)
Bug fixes
- Fixed
print(nil)
crashing the server (kahrl) - Fixed output of profiler (F6) when using freetype (kahrl)
- Fixed bug where wrong item is selected when dropping something in the inventory on another stack (kahrl)
- Fixed lighting bug caused by disappearing lava (PilzAdam)
- Fixed /unban command crashing the server (kahrl)
- Fixed lighting bug with 6d facedir (RealBadAngel)
- Fixed and improved view range tuner (celeron55)
- Fixed and improved anticheat (celeron55)
- Fixed server getting completely choked up on even a little of DoS (celeron55)
- Fixed crack overlay for animated textures (kahrl)
- Added fallback font for Chinese, Japanese and Korean languages, the translations in those languages can now be displayed (xyz)
- Fixed most object duplication bugs (celeron55)
- Fixed hotbar padding at bottom (BlockMen)
- Fixed comments about length of server step (ShadowNinja)
- Fixed some warnings and other minor details (kwolekr)
- Re-fixed hud_change stat argument retrieval (kwolekr & ShadowNinja)
- Fixed wrong error message on invalid use of the formspec element image_button (RealBadAngel)
- Fixed object duplication bug (celeron55)
- Made unknown nodes stop falling nodes properly (ShadowNinja)
- Fixed ignoring of "diggable" property of nodes (0gb.us)
- Fixed invalid use of pointer to temporary object in JSON to Lua conversion (sapier)
- Fixed win32/msvc i18n (sapier)
- Fixed weather (kwolekr)
- Prevented shaders from being created when disabled (kwolekr)
- Fixed formspec background padding when clipped (BlockMen)
- Fixed array limit check when reading Lua specialtiles table (MetaDucky)
- Fixed invalid listname and listsize not handled correctly in set_size (sapier)
- Handle blank blocks in database (kwolekr)
- Fixed multicaller support in RequestQueue (sapier)
- Fixed result of processed request being written to invalid (non-existent) ResultQueue if requesting thread timed out (sapier)
- Fixed gettext compile issues under win32 (MetaDucky)
- Made mapgen V6 respect water_level setting (kwolekr)
- Fixed usage of 'minetest' where 'engine' was intended (ShadowNinja)
- Fixed crash when pressing Enter key in formspec menu (kahrl)
- Fixed rename modpack button not working, fixes #1019 (PilzAdam)
- Don't continue trying to deserialize blank block data (kwolekr)
- Added ingame modstore to download mods from mmdb (sapier)
- Added
minetest.register_decoration()
(kwolekr) - Added schematic support; new functions
minetest.place_schematic()
andminetest.create_schematic()
(kwolekr) - Seperated formspecs of furnace and chests to provide override by mods (BlockMen)
- Added Lua VoxelManip (kwolekr) http://forum.minetest.net/viewtopic.php?id=6396
- Added vector helpers (ShadowNinja)
- Added
range
to item definition (PilzAdam) - Added
after_use
to item definition (Novatux) - Added
liquid_range
to node definition (PilzAdam) - Added
collide_with_objects
to entitiy definition, to disable object <-> object collision (PilzAdam) - Added
minetest.facedir_to_dir()
and 6d facedir support forminetest.dir_to_facedir()
(hdastwb) - Added gettext for
image_button
(BlockMen) - Added
stepheight
to entity definition (sapier) - Added support for multiple
wherein nodes in
minetest.register_ore()
(PilzAdam) - Added
minetest.register_on_cheat()
(celeron55) - Added
automatic_face_movement_dir
to entity definition (sapier) - Added
player:hud_set_hotbar_image()
andplayer:hud_set_hotbar_selected_image()
(PilzAdam, BlockMen) - Added percent scaling for HUD images (BlockMen, kahrl)
- Added
minetest.get_gametime()
(Novatux) - Allowed manually specifying param2 in minetest.item_place() and return success (PilzAdam)
- Added set_name(), set_count(), set_wear() and set_metadata() to Lua ItemStack (PilzAdam)
- Added support for parameter 'visual_scale' for drawtypes 'signlike' and 'torchlike' (Sokomine)
- Fixed minetest.facedir_to_dir when param2 is 5 or 7. (Novatux)
- Added 'after_use' tool callback (Novatux)
- Added settings interface for Lua (PilzAdam)
- Moved tree growing and grass growing ABMs to Lua (Novatux)
- Added
minetest.register_on_craft()
andminetest.register_craft_predict()
(Novatux) - Added basic protection support to builtin (ShadowNinja)
- Added 6d facedir rotation prediction routine (VanessaE)
- Added wrapper for minetest.rotate_and_place (Evergreen)
Formspec changes
pwdfield
, vertlabel
, tabheader
, dropdown
and checkbox
(sapier)
<noclip>;<drawborder>;<pressed texture name>
options for image_button (sapier, BlockMen)
textlist
and box
with color support (sapier, sfan5)
listcolors
and bgcolor
(BlockMen, kahrl)
<auto_clip>
option for background images (BlockMen)
- Added option to scale image to percentage values (BlockMen)
- Send a on_receive_fields event when formspec is closed, with fields.quit = "true" (Novatux)
- Reworked formspecs (BlockMen)
0.4.6 → 0.4.7
0.4.7 was released on June 6, 2013.
New features
Big gameplay changes
- Added snow, snow block, ice and dirt with snow (PilzAdam)
- Added sandstone bricks and desert stone bricks (PilzAdam & VanessaE)
- Added coal block, crafted out of 9 coal lumps (Zeg9)
- Added flowers to craft dyes; flowers and grass grow now on dirt_with_grass (0gb.us, PilzAdam, VanessaE, ironzorg)
- Added farming mod; wheat can be used to bake bread and cotton can be used to craft wool (PilzAdam) http://forum.minetest.net/viewtopic.php?id=6067
Smaller gameplay tweaks
- Added a little delay for falling nodes to update so that the objects don't spawn all at once (PilzAdam)
- Added private messaging with
/msg
(ShadowNinja)
- Added copper block (RealBadAngel)
- Swing the camera down when the player lands on the ground; disabled by default;
fall_bobbing_amount
in minetest.conf (Taoki)
- Node placement prediction now accounts for "wallmounted", "facedir" and "attached_node" nodes and only replaces "buildable_to" nodes (kahrl, ShadowNinja & PilzAdam)
- Added
disable_fire
setting to disable fire burning (ShadowNinja)
- Added damage to the hand in creative mode (PilzAdam)
- Added a little animation when changing the wielded item (PilzAdam & blue42u)
- Apples now fall when the tree decays (PilzAdam & BlockMen)
Logistic changes
- Added mapgen v7; not usable currently (kwolekr)
- Added support for LuaJIT, makes mod execution much faster (RealBadAngel)
- Move cave generation to cavegen.cpp and restructure it into a class (kwolekr)
- Added icons to select games in menu;
menu/menu_<background/overlay/header/footer>.png
of selected game is used in the main menu (TP can use <gameid>_menu_<background/overlay/header/footer>.png
) (celeron55)
- Added
--videomodes
option to show available video modes (kahrl)
- Added ability to play
main_menu.ogg
(main_menu.<1-9>.ogg
are supported too; they are choosen randomly if present) in main menu (RealBadAngel)
- Drop common mods system, Survival and Build game; minetest_game includes all common mods and the bones mod from Survival now (PilzAdam) http://forum.minetest.net/viewtopic.php?id=6034
- Changed mod system a bit: All user mods are installed in
$path_user/mods/
now; they can be enabled per world in the configure world window or in world.mt
with load_mod_<modname>
(PilzAdam) http://forum.minetest.net/viewtopic.php?id=6066
- Split
init.lua
of the default mod into several files (PilzAdam)
- Moved scriptapi to a subfolder (sapier, celeron55 & kahrl)
Visual changes
- Changed "unknown block" texture to "unknown node" (khonkhortisan)
- Changed textures of sand, desert sand and desert stone (VanessaE)
crosshair.png
is used instead of the normal crosshair if present (dannydark & Exio4)
- Added progress bar and clouds to loading screen (Zeg9)
- Added new textures for all metal and diamond blocks (Zeg9)
- Added new Minetest header (BlockMen)
Other changes
- Added
mouse_sensitivity
option (Exio4)
Bug fixes
- Check if the address field is empty when hitting enter on the multiplayer tab (ShadowNinja)
- Limit speed in collisionMoveResult for avoiding hangs (Exio4)
- Fixed camera "jumping" when attached and the parent goes too fast (Zeg9)
- Fixed nick completion in chat console with the tab key (PilzAdam)
- Do not always move fast in water and ladders when aux1_descend it true (Taoki)
- Fixed a lot memory leaks (sapier, PilzAdam, kahrl, kwolekr)
- Fixed import of older maps (kwolekr)
- Fixed black trees (kwolekr)
- Fixed small objects colliding with themselves (sapier)
- Fixed
get_craft_recipe()
and get_all_craft_recipes()
(RealBadAngel)
- Fixed spawning too high above ground (kwolekr)
- Fixed object -> player collision (sapier)
- Fixed favorite server list in globally installed versions of Minetest (RUN_IN_PLACE=0) (Zeg9)
- Fixed favorite server list on windows (sfan5)
- Fixed handling of mods in games in the configure world GUI (kahrl)
- Fixed static data of objects not beeing stored correctly on deactivation (sapier)
- Removed Meshbuffer ran out of indices limitation (kahrl)
- Fixed
isBlockInSight()
for higher FOV (Warr1024)
- Don't teleport back when a player is detached or turns free move off and holds shift (PilzAdam)
- Fixed bug where you need to move the mouse after closing a menu (kahrl)
- Reduced
/clearobjects
memory consumption; max_clearobjects_extra_loaded_blocks
in minetest.conf (kahrl)
- Corrected segfault when registering new biomes (sweetbomber)
- Reduced video memory consumption by not generating unnecessary
[forcesingle
textures (kahrl)
- Close console when it loses focus but it is still on screen (Exio4)
- Added
player:set_physics_override()
to set per-player physics (Taoki & PilzAdam)
- Use
node_box
for selection_box
if drawtype = "nodebox"
and selection_box = nil
(kaeza)
- Added
minetest.env:line_of_sight()
and minetest.env:find_path()
(sapier)
- Added API functions to add elements to the HUD of players (blue42u, kwolekr & kaeza)
- Added option to not prepend "Server -!- " to messages sent with
minetest.chat_send_player()
(ShadowNinja)
- Added
minetest.get_player_ip()
(ShadowNinja)
- Added
use_texture_alpha
in node definition to use alpha channel of node texture (kwolekr)
- Added
glasslike_framed
node drawtype (RealBadAngel)
- Added optional dependencies and different mod name conflict handling (kahrl)
- Use group
soil
for nodes where saplings can grow on (ShadowNinja)
- Nodes with drawtype
raillike
connect to all other nodes with the same drawtype if they are in the connect_to_raillike
group (Jeija)
- Env functions are now in the global minetest table; that means they are called via
minetest.<function>
instead of minetest.env:<function>
(sapier, celeron55 & kahrl)
- Added
obj:set_hotbar_itemcount()
(kahrl)
0.4.5 → 0.4.6
0.4.6 was released on April 3, 2013.
New features
Big gameplay changes
- Added lavacooling near water; lava source turns into obsidian, flowing lava turns into stone (PilzAdam)
- Added junglewood (with stairs and slabs), jungleleaves and junglesaplings (PilzAdam)
- Added obsidian, obsidian shards and obsidian glass (PilzAdam & jojoa1997)
- Added grass (5 different heights) (PilzAdam)
- Added growing for papyrus (on dirt and grass near water) and cactus (on sand) (PilzAdam)
- Added stonebricks crafted from 4 stones (PilzAdam)
- Added gold (PilzAdam)
- Added diamonds and diamond tools, wich are slightly faster and wear out slower than mese tools (PilzAdam)
- Added mese axe, shovel and sword; mese pick is not the ultimate tool anymore (PilzAdam)
- Added copper, bronze and bronze tools; bronze can be crafted with copper ingot and steel ingot; bronze tools have same digging times but more uses than steel tools (PilzAdam)
Smaller gameplay tweaks
- 3 nodes now give 6 slabs instead of 3 (PilzAdam)
- Wooden stairs and slabs are now flammable (PilzAdam)
- Lava is not renewable anymore (PilzAdam)
- It is not possible anymore to place non-fuel items in the fuel slot or any item in the output slots of the furnace (PilzAdam)
- Falling nodes now destroy solid buildable_to nodes (Splizard)
- Added ability for buckets to pick up flowing water when liquid_finite is enabled (ShadowNinja)
- Use right click to place liquids with buckets; added description for buckets (PilzAdam & ShadowNinja)
- Fixed furnace infotext saying "Furnace out of fuel" when placing a fuel but no item to cook into it (PilzAdam)
- Made Mese ores a bit more rare; made Mese blocks very rare (PilzAdam)
- Added object <-> object collision (sapier)
Map generation changes
- Readded dungeons (disabled by default, enable with "dungeons" flag in "mg_flags" setting) (kwolekr)
- Speed up lighting a lot (kwolekr)
- Readded jungles (disabled by default, enable with "jungles" flag in "mg_flags" setting) (kwolekr)
- Generate apple trees (kwolekr)
- Moved ore generation back to core; improved ore generation speed (kwolekr)
- Added
singlenode
mapgen (celeron55)
- Added a new map generator called
indev
(float islands at 500+, rare HUGE caves, near edges: higher mountains, larger biomes) (proller)
Visual changes
- Changed textures of cobblestone and mossy cobblestone (PilzAdam)
Logistic changes
- Split scriptapi.cpp into more files (sapier)
- Migrate to STL containers/algorithms (xyz)
- Added the pseudo game common with bucket, default, stairs, doors and fire mods included; deleted those mods from minetest_game (celeron55 & PilzAdam)
- Added a checkbox for finite liquids to settings menu (proller)
Other changes
- Use moving clouds as background for the main menu (Krisi & ShadowNinja)
- minetest.env:find_nodes_near() optimized to be 11.65x faster, ServerEnvironment step CPU consumption cut in half (kwolekr)
Bug fixes
- Fixed build with ogles2 driver (proller)
- Fixed new_style_water (shaders are not used for this anymore) (PilzAdam)
- Fixed backface_culling in tiledef; both sides of flowing liquids are now visible (doserj)
- Hopefully fix node replacement bug (where the node that is pointed at is replaced) (0gb.us)
- Added
minetest.get_all_craft_recipes(output)
(RealBadAngel)
- Allow any character in formspec strings with escape characters (kwolekr)
- Added ability to pass multiple parameters to
minetest.after()
(Jeija)
- Added
player:set_look_yaw()
and player:set_look_pitch()
(RealBadAngel)
- Added ability to load mods from the pseudo game common via
common_mods
in game.conf (celeron55)
- Added support for a minetest.conf file in games, wich override the default values (celeron55)
- Added 6d facedir to rotate nodes with facedir drawtype (RealBadAngel)
- Added function and wrapper to predict and assign 6d rotation via
minetest.rotate_and_place()
(VanessaE and EvergreenTree)
- Added
minetest.add_particle()
, minetest.add_particlespawner()
and minetest.delete_particlespawner()
(Jeija)
- Added
minetest.register_ore()
to let the engine generate the ores; default.generate_ore()
is now deprecated (kwolekr)
- New damage system added as described here: Damage_system (PilzAdam & celeron55)
- Added
place
field to sound table of tools (PilzAdam)
0.4.4 → 0.4.5
0.4.5 was released on March 4, 2013.
New features
Big gameplay changes
- Added Mese crystals and Mese crystal fragments (crafted from 1 Mese crystal); Mese blocks can be crafted with 9 Mese crystals; Mese pickaxes are now crafted using Mese crystals; old Mese equals the new Mese block and is still generated at altitudes -1024 and below (VanessaE & PilzAdam)
- Doors must now be right clicked to be opened (PilzAdam)
- Flying through walls now requires the "noclip" privilege and noclip mode must be enabled by pressing H (PilzAdam)
- Added a list of servers to the "Multiplayer" tab of the main menu (Jeija)
- Added a mod selection menu (doserj)
- Jungle grass now spawns naturally again (PilzAdam)
- Added finite liquid support, experimental and disabled by default (proller)
Smaller gameplay tweaks
- Locked chest contents are now only shown to their owner (PilzAdam)
- Added ability to write several lines on a sign (PilzAdam)
- When sneaking, the current node/item will always be used when right clicking even if pointing a chest or a furnace (Jeija)
- In creative mode, hand now breaks everything nearly instantly and nodes/items are infinite (PilzAdam)
- Player physics are now tweakable by server admin (Taoki)
- Fast mode can now be used in liquids and in climbable nodes (kwolekr)
- Fire is now "buildable to" (Casimir)
- To fly at "fast" speed, the "use" key must now be held if using shift to descend (PilzAdam)
- Added upside down stairs and slabs (PilzAdam)
- Added ability to switch to fly_mode when double-tapping space bar, disabled by default; can be enabled in the key change menu (PilzAdam)
- Tweaked damage and punch times of weapons, tools and hand (Calinou)
- Added repeated right clicking when holding the right mouse button, see "repeat_rightclick_time" setting in minetest.conf (Jeija)
Map generation changes
- Added L-system tree generation (RealBadAngel & dannydark)
- Map generation is now slightly faster and can be tweaked in minetest.conf (kwolekr)
- Added optional flat map generation, with and without trees (kwolekr)
Visual changes
- Mese pickaxe now has a new texture, which is more yellow (Jordach)
- Tweaked dirt texture so that it tiles better; improved lump and ingot textures; added fake shading to the default player texture (Iqualfragile & GloopMaster & Jordach)
- Added particles when digging blocks (Jeija & PilzAdam)
- The selection box of stairs now fits the stairs (PilzAdam)
- If damage is disabled, damage screen is disabled and health is not shown on the HUD (PilzAdam)
- Damage screen is now red fade instead of constant red; camera now tilts when receiving damage (Jeija & PilzAdam)
- Added "selectionbox_color", "crosshair_color" and "crosshair_alpha" minetest.conf settings for changing selection outline color, crosshair color and crosshair opacity respectively (Exio4)
Logistic changes
- Minetest-c55 is now named Minetest
- Less stuff is now put in debug.txt by default, change with debug_log_level, default is 2
- Texture atlas is now disabled by default (kwolekr)
- Added and updated language translations; French, German, Portuguese, Polish and Spanish translations are 100% complete (Calinou, kaeza, PilzAdam, sfan5, xyz, kotolegokot, pandaro, Mito551, Shen Zheyu, sub reptice, elagin, KikaRz and socramazibi)
- Added support for downloading media from a server using cURL which is faster, disabled by default (Ilya Zhuravlev)
Bug fixes
- Walking on stairs, slabs and glass now makes sounds (PilzAdam & dannydark)
- Fixed and cleaned EmergeThread around a bit (kwolekr)
- Punching entities and players with shovels and pickaxes now deals damage (Calinou)
- Fixed some caves having too many dead ends (unknown)
- Fixed the looks of some plantlike nodes by using two long planes instead of four shorter planes (doserj)
- Grass no longer turns into dirt below unloaded blocks (PilzAdam)
- Fixed a crash when clicking "Configure" when no world is selected in Singleplayer menu (doserj)
- Fixed dropped item collision with nodeboxes (jordan4ibanez)
- Fixed a glitch where the player gets liquids in his inventory when a server lags (PilzAdam)
- Added ability to change the itemstack in placenode callbacks (PilzAdam)
- Added ability to create multi-line textfields in formspecs (Jeija)
- Add on_rightclick(pos, node, clicker) callback for nodes (PilzAdam)
- Added minetest.show_fromspec(playername, formspec) to show formspecs via Lua (sapier)
0.4.3 → 0.4.4
0.4.4 was released on December 6, 2012. 0.4.4-d1 (an interim release made due to a protocol change) was released on January 2, 2013.
New features
- Added animated 3D player and a new default skin, the default model also supports Minecraft skins (Taoki, skin by Jordach)
- Added shaders support (can be disabled in Settings menu), makes water a bit smaller than a full block, makes lighting look prettier (kahrl and celeron55)
- New default doors mod: doors have a 3D look, ability to create "double doors" added, added locked steel doors (only the owner of the door can open/close it) (PilzAdam)
- Improve map generation speed a lot (hmmmm)
- Day-night transitions are now smoother (celeron55)
- Water textures are now animated (RealBadAngel (textures) and PilzAdam)
- Added on-demand item previews (reduces load time/RAM usage), disabled by default (celeron55)
- Added 3D anaglyph support (red-cyan glasses) (xyz)
- Fire is now animated and causes damage to players (PilzAdam, Muadtralk (textures))
- Tweaked some textures: apple, nyan cat, bricks, papyrus, steel sword (Calinou, VanessaE)
- Tweaked digging animation (no more mining with the tip of your pickaxe!) (jordan4ibanez)
- Changed apple, sapling and papyrus selection box size to be smaller (VanessaE)
- Players who do not move no longer send their positions to save bandwidth (Taoki)
- Make steel block and brick drop themselves when dug and make them craftable back into their materials (PilzAdam)
- Glass now makes a sound when broken (PilzAdam)
- Dead players are now visible (Taoki)
- Changed default server tick to 0.1 second, decreasing server CPU usage (celeron55)
- Clients now send their position every 0.1 second too, making other player movement look smoother (celeron55)
- Use of /grant and /revoke commands is now logged (dannydark)
- Added ability for server to tweak amount of bandwidth used to upload mods to clients (celeron55)
Bug fixes
- Fixed falling sand and gravel sometimes incorrectly landing (PilzAdam)
- Fixed empty bucket being named "emtpy bucket" (khonkhortisan and PilzAdam)
- Fixed slab to full block transformation (PilzAdam)
- Fixed smooth lighting between MapBlocks (celeron55)
- Prevent some blocks (leaves, falling sand and gravel) from giving air when dug when they disappear as you mine them (PilzAdam)
- Fixed papyruses and cacti growing inside trees (PilzAdam)
- Fixed flowing liquid animation direction calculation (celeron55)
- Fixed wielditem entity drawtype brightness control (celeron55)
- Fixed ObjectRef:punch() (celeron55)
- Fixed a rare bug in leaf decay (PilzAdam)
- Fixed trees growing into any type of node (xyz)
- Fixed server crashing when "/clearpassword" is typed without an argument (Uberi)
- Head no longer shifts downwards when you are inside transparent blocks such as glass or nodeboxes (Calinou)
- Directories beginning with a "." are now ignored when searching for mods on Windows (matttpt)
- Fixed the automagic render distance tuner (celeron55)
- Added 3D model support for entities (Taoki)
- Added attachment support (so that entities can "ride" other entities) (Taoki)
- Backgrounds and images can now be used in formspecs (RealBadAngel)
- Liquids can now be made non-renewable (xyz)
- Added nodedef.on_blast() to lua_api.txt in order to support chained explosions of any explosives (celeron55)
- Allow transparent image buttons (khonkhortisan)
- Added shutdown hook interface to Lua API (matttpt)
- Added "attached_node" group to make nodes which are not attached to any other walkable node drop (PilzAdam)