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- ...rits features from all submodules within cpp. ScriptApi is responsible for mod api management too. Any function required by all modules are implemented in2 KB (327 words) - 21:15, 15 August 2022
- ...tps://github.com/minetest/minetest_game/tree/master/mods/dye/init.lua dye] mod for an example implementation.2 KB (369 words) - 19:46, 25 January 2023
- ...me with basic map generation. This tree is used as the example tree in the mod “[https://forum.minetest.net/viewtopic.php?f=11&t=9458 L-System Tree Util3 KB (312 words) - 19:55, 17 May 2018
- ...t must be called during some kind of callback rather than at the top level mod initialization code. The first constructor, on the other hand, may be calle3 KB (457 words) - 09:39, 24 May 2022
- ...[https://content.minetest.net/packages/Wuzzy/schemedit/ Schematic Editor] mod or with [https://minetest.gitlab.io/minetest/minetest-namespace-reference/#4 KB (693 words) - 11:17, 1 May 2023
- ...s://forum.minetest.net/viewtopic.php?f=11&t=9458 L-System Tree Utility] (a mod which helps to create L-system trees in-game)5 KB (859 words) - 10:10, 24 May 2022
- ...n node] which are the only nodes added by Minetest directly (rather than a mod or game).5 KB (834 words) - 13:45, 25 October 2022
- ** No blood included. Belongs to another mod * https://github.com/minetest/minetest/issues/5782 [CSM] Disable preview mod before release #578255 KB (7,809 words) - 16:23, 28 April 2024
- * core.rotate_node: Do not trigger after_place_node for mod compatibility * Add mod metadata API permitting mods to have a standard way to write their own data94 KB (14,569 words) - 22:32, 3 October 2021
- * Add script to update/generate mod translations: <code>util/mod_translation_updater.py</code> (''Wuzzy'') * Fix coral and kelp duplication glitch with sticky piston from Mesecons mod (''zmv7'')95 KB (12,760 words) - 15:47, 28 April 2024