Changelog
0.4.5 → ?
Core
- Split scriptapi.cpp into more files (sapier)
Mapgen
- Re-add dungeons (kwolekr)
Lua API
- Add
minetest.get_all_craft_recipes(output)
(RealBadAngel)
minetest_game
- Add lavacooling new water (PilzAdam)
0.4.4 → 0.4.5
New features:
- Minetest-c55 is now named Minetest
- Added finite liquid support (proller)
- Less stuff is now put in debug.txt by default, change with debug_log_level, default is 2
- Added Mese crystals and Mese crystal fragments (crafted from 1 Mese crystal); Mese blocks can be crafted with 9 Mese crystals; Mese pickaxes are now crafted using Mese crystals; old Mese equals the new Mese block and is still generated at altitudes -1024 and below (VanessaE & PilzAdam)
- Added a list of servers to the "Multiplayer" tab of the main menu (Jeija)
- Jungle grass now spawns naturally again (PilzAdam)
- Added a mod selection menu (doserj)
- Added and updated language translations; French, German, Portuguese, Polish and Spanish translations are 100% complete (Calinou & kaeza & PilzAdam & xyz & kotolegokot & pandaro & Mito551 & Shen Zheyu & sub reptice & elagin & socramazibi)
- Map generation is now slightly faster and can be tweaked in minetest.conf (celeron55 & RealBadAngel & PilzAdam)
- Locked chest contents are now only shown to their owner (PilzAdam)
- Added ability to write several lines on a sign (PilzAdam)
- When sneaking, the current node/item will always be used when right clicking even if pointing a chest or a furnace (Jeija)
- Added optional flat map generation, with and without trees (kwolekr)
- If damage is disabled, damage screen is disabled and health is not shown on the HUD (PilzAdam)
- In creative mode, hand now breaks everything nearly instantly and nodes/items are infinite (PilzAdam)
- Mese pickaxe now has a new texture, which is more yellow (Jordach)
- Damage screen is now red fade instead of constant red; camera now tilts when receiving damage (Jeija & PilzAdam)
- Doors must now be right clicked to be opened (PilzAdam)
- Player physics are now tweakable by server admin (celeron55 && kwolekr)
- Fast mode can now be used in liquids and in climbable nodes (kwolekr)
- Texture atlas is now disabled by default (kwolekr)
- Added ability to switch to fly_mode when double-tapping space bar, disabled by default; can be enabled in the key change menu (PilzAdam)
- Tweaked dirt texture so that it tiles better; improved lump and ingot textures; added fake shading to the default player texture (Iqualfragile & GloopMaster & Jordach)
- Added particles when digging blocks (Jeija & PilzAdam)
- The selection box of stairs now fits the stairs (PilzAdam)
- Fire is now "buildable to" (Casimir)
- Added repeated right clicking when holding the right mouse button, see "repeat_rightclick_time" setting in minetest.conf (Jeija)
- Added L-system tree generation (RealBadAngel & dannydark)
- To fly at "fast" speed, the "use" key must now be held if using shift to descend (PilzAdam)
- Added upside down stairs and slabs (PilzAdam)
- Added support for downloading mods from a server using cURL which is faster, disabled by default (Ilya Zhuravlev & sfan5)
- Flying through walls now requires the "noclip" privilege and noclip mode must be enabled by pressing H (PilzAdam)
- Tweaked damage and punch times of weapons, tools and hand (Calinou)
- Added "selectionbox_color", "crosshair_color" and "crosshair_alpha" minetest.conf settings for changing selection outline color, crosshair color and crosshair opacity respectively (Exio4)
Bugfixes:
- Walking on stairs, slabs and glass now makes sounds (PilzAdam & dannydark)
- Fixed EmergeThread around a bit (kwolekr)
- Punching entities and players with shovels and pickaxes now deals damage (Calinou)
- Fixed some caves having too many dead ends (kwolekr)
- Fixed the looks of some plantlike nodes by using two long planes instead of four shorter planes (doserj)
- Grass no longer turns into dirt below unloaded blocks (PilzAdam)
- Fixed a crash when clicking "Configure" when no world is selected in Singleplayer menu (doserj)
- Fixed dropped item collision with nodeboxes (jordan4ibanez)
- Fixed a glitch where the player gets liquids in his inventory when a server lags (PilzAdam)
Modding-related changes:
- Added ability to change the itemstack in placenode callbacks (PilzAdam)
- Added ability to create multi-line textfields in formspecs (Jeija)
- Add on_rightclick(pos, node, clicker) callback for nodes (PilzAdam)
- Added minetest.show_fromspec(playername, formspec) to show formspecs via Lua (sapier)
0.4.3 → 0.4.4
New features:
- Added animated 3D player and a new default skin, the default model also supports Minecraft skins (Taoki, skin by Jordach)
- Added shaders support (can be disabled in Settings menu), makes water a bit smaller than a full block, makes lighting look prettier (kahrl and celeron55)
- New default doors mod: doors have a 3D look, ability to create "double doors" added, added locked steel doors (only the owner of the door can open/close it) (PilzAdam)
- Improve map generation speed a lot (hmmmm)
- Day-night transitions are now smoother (celeron55)
- Water textures are now animated (RealBadAngel (textures) and PilzAdam)
- Added on-demand item previews (reduces load time/RAM usage), disabled by default (celeron55)
- Added 3D anaglyph support (red-cyan glasses) (xyz)
- Fire is now animated and causes damage to players (PilzAdam, Muadtralk (textures))
- Tweaked some textures: apple, nyan cat, bricks, papyrus, steel sword (Calinou, VanessaE)
- Tweaked digging animation (no more mining with the tip of your pickaxe!) (jordan4ibanez)
- Changed apple, sapling and papyrus selection box size to be smaller (VanessaE)
- Players who do not move no longer send their positions to save bandwidth (Taoki)
- Make steel block and brick drop themselves when dug and make them craftable back into their materials (PilzAdam)
- Glass now makes a sound when broken (PilzAdam)
- Dead players are now visible (Taoki)
- Changed default server tick to 0.1 second, decreasing server CPU usage (celeron55)
- Clients now send their position every 0.1 second too, making other player movement look smoother (celeron55)
- Use of /grant and /revoke commands is now logged (dannydark)
- Added ability for server to tweak amount of bandwidth used to upload mods to clients (celeron55)
Bugfixes:
- Fixed falling sand and gravel sometimes incorrectly landing (PilzAdam)
- Fixed empty bucket being named "emtpy bucket" (khonkhortisan and PilzAdam)
- Fixed slab to full block transformation (PilzAdam)
- Fixed smooth lighting between MapBlocks (celeron55)
- Prevent some blocks (leaves, falling sand and gravel) from giving air when dug when they disappear as you mine them (PilzAdam)
- Fixed papyruses and cacti growing inside trees (PilzAdam)
- Fixed flowing liquid animation direction calculation (celeron55)
- Fixed wielditem entity drawtype brightness control (celeron55)
- Fixed ObjectRef:punch() (celeron55)
- Fixed a rare bug in leaf decay (PilzAdam)
- Fixed trees growing into any type of node (xyz)
- Fixed server crashing when "/clearpassword" is typed without an argument (Uberi)
- Head no longer shifts downwards when you are inside transparent blocks such as glass or nodeboxes (Calinou)
- Directories beginning with a "." are now ignored when searching for mods on Windows (matttpt)
- Fixed the automagic render distance tuner (celeron55)
Modding-related changes:
- Added 3D model support for entities (Taoki)
- Added attachment support (so that entities can "ride" other entities) (Taoki)
- Backgrounds and images can now be used in formspecs (RealBadAngel)
- Liquids can now be made non-renewable (xyz)
- Added nodedef.on_blast() to lua_api.txt in order to support chained explosions of any explosives (celeron55)
- Allow transparent image buttons (khonkhortisan)
- Added shutdown hook interface to Lua API (matttpt)
- Added "attached_node" group to make nodes which are not attached to any other walkable node drop (PilzAdam)