Releasing Luanti
Checklist
- Feature freeze - [ ] Announced - [ ] Release candidate advertised - [ ] Weblate sources regenerated and strings frozen - Pre-release (day of release) - [ ] Autogenerate files - [ ] Correct special strings on Weblate (`LANG_CODE`) - [ ] Update translations from Weblate - [ ] Update changelog - [ ] Update credits in repo - [ ] Update credits on website - [ ] (Minor/Major) Write blog post - [ ] Ensure protocol version codes have been bumped - Release - [ ] Run bump_version and verify - [ ] Push new tag - [ ] Tag minetest_android_deps repo - [ ] Build and upload Windows version - [ ] Build and upload Android version - [ ] (Minor/Major) Publish blog post - [ ] Create forum topic - [ ] Notify rubenwardy to announce on Twitter, etc. - [ ] Notify downstream maintainers
Feature Freeze
Announce a feature freeze
(Skip for patch releases) Usually, a feature freeze for one week is announced in #minetest-dev. New features aren't accepted in this time and people focus on finding and fixing bugs. To find high priority issues faster, consider linking a release candidate binary to get more test results (for master: GitLab pipeline). This release candidate is usually also posted on the forums (News section).
The feature freeze and release date is set by core developers.
Autogenerate files
Ensure that the language
setting enum values contain en
: there is no "en" directory, but Luanti supports it.
Autogenerate config file examples such as minetest.conf.example
(see bottom of builtin/mainmenu/dlg_settings_advanced.lua
), etc.
Also update the translation templates:
- Engine: Regenerate Gettext files with
util/updatepo.sh
. Note that before that, you most likely want to import existing changes first. - Builtin: Change directory to
builtin
, then runutil/mod_translation_updater.py
from there - Any default games: Change to game's
mods
directory, then runutil/mod_translation_updater.py -r
from there
Read Translation for details.
Update source strings on Weblate
Make sure that the source strings on hosted.weblate.org are up-to-date. Please also notify translators so they can start working.
Do not just blindly run the scripts without checking. Check if the source strings on Weblate were actually updated. A simple way to check is to look at any translation that was at 100% (on Weblate) before the update. After the update, the percentage should drop because of new strings. If it didn't drop but you know there are new strings in Luanti, this means the update failed.
Before releasing
Verify special translation strings
The translation files contain a special string: LANG_CODE (see Translating).
Verify that all *.po files have a valid value for these strings because translators frequently misunderstand them and enter an invalid value. Fix any invalid values on Weblate by either entering the correct one or by removing the bad translation.
Update translations from Weblate
How to do this -> Translating#How_to_merge_translations_from_Hosted_Weblate
If doing a backported release, you can use the following command to cherry-pick all translation commits from weblate:
git log --reverse --pretty=format:"%h" $BASE..weblate/master -- po | xargs -L1 git cherry-pick
BASE is the commit on master to start from when looking for translation commits. This commit should be newer than the last translation commit on the backport-X branch.
This consists of:
- Making use of
util/gather_git_credits.py
- edit the
REVS_ACTIVE
variable to contain the version number of two major versions in the past (e.g. 5.6.0 if you are releasing 5.8.0) - run the script
- edit the
- Editing
builtin/mainmenu/tab_about.lua
and putting the results there - Don't forget to update the list of core developers if that changed
Update website credits
Once the credits are decided on in the previous step, update the website to be in sync with the mainmenu: https://github.com/minetest/minetest.github.io/blob/master/credits.html
Update changelog
Changelog can be found here.
Ensure protocol version codes have been bumped
If not a patch release: ensure that PROTOCOL_VERSION
has been increased since the last release. (deciding discussion)
If formspec features have been added: ensure LATEST_FORMSPEC_VERSION
has been increased since the last release.
The process
This is mostly done by several core developers.
Update version in source
The process with patch releases is slightly different but the script will take care of it correctly in any case.
- Define a new version number by running
util/bump_version.sh
. Verify that this script correctly:- changes TRUE to FALSE for the line set(DEVELOPMENT_BUILD TRUE) in CMakeLists.txt
- updates the version number and release date in misc/net.minetest.minetest.appdata.xml
- increments versionCode in build/android/build.gradle by 2
- Important: verify the android versionCode was not used by another patch release
- and commits.
- Tag the version in local git (the script does this) to allow the cmake versioning script to remove the git hash from the version. Do not push the tag to GitHub yet.
- Build, get newest minetest_game, run and check if the thing seems to be working.
Build Windows version
- These are built for 32-bit and 64-bit using either Visual Studio or MinGW.
- We do not provide official debug builds.
- Since 5.0, the 64-bit builds are compiled with GC64-enabled LuaJIT (to avoid #2988)
- As of December 2023, we use the mingw artifacts of the "windows" CI workflow.
- Extract the outer ZIP file so that users only have one ZIP file to extract (should be named
minetest-5.x.x-win64.zip
)
- Extract the outer ZIP file so that users only have one ZIP file to extract (should be named
Note that the correct build only shows up after the release commit has been pushed to Github. You can do this in a temporary branch to not pollute stable-5 / the tag until the release is actually done.
→ → → Make sure that the Windows builds work before continuing to do anything ← ← ←
Mini checklist of things to test
Note: Don't cheat on this by testing in Wine, it has happened that things crash/break in wine while they are fine on real Windows.
- check that the build identifies itself as 5.x.x not 5.x.x-dev or 5.x.x-abc4de7
- click some menu buttons
- create world with MTG, enter it, exit back to menu
- open multiplayer tab, attempt to join a server
- install a package from CDB, uninstall it again
- enable dynamic shadows, join in-game and look
Upload packages to somewhere
- All official builds are hosted at Github: https://github.com/minetest/minetest/releases
- Windows builds are uploaded by whoever builds them
- The macOS build is created by Github Actions
- you will only be able to grab the build after the release has been pushed
- download the artifact, unpack it once, you should have a
minetest-5.x.x-osx.zip
. This is then uploaded.
- Android APKs are also uploaded here when they're done
Update branches and tags of minetest and minetest_game on GitHub
Tagging is handled by the script for the engine. For MTG you can just create an annotated tag pointing to the latest commit and push it.
The new release should be merged to the stable-5 branch on both minetest and minetest_game. Its important to merge, and not just rebase, so that git describe works.
The problem on the stable-5 branch
Usually, merging releases onto the stable branch just consists of adding the commits to the branch, as it contains direct ancestors of master commits, and git can do a fast forward. During release/freeze of 5.0.1 (both minetest and minetest_game), the ancestor rule has been broken.
Therefore, you'll generate merge commits, but this shouldn't be a problem. In the case of merge conflicts, ensure that the changes on stable-5 are all discarded in favor of the tagged commit at master, by doing a merge commit like:
git checkout version-tag git merge -s ours origin/stable-5 git push origin HEAD:stable-5
Tag Android deps
Create a new tag on this repo with the version number of the release. This is to make it easier to figure out which state an APK was built from.
Update Launchpad stable build to get Ubuntu builds for the new version
celeron55, rubenwardy, and ShadowNinja have access.
Process:
- Go to minetest-c55/upstream and minetest-c55/upstream_game and click "start import".
- First, find out the commit hashes of the minetest and minetest_game git repos corresponding to the release.
- Now visit the recipe.
- At the bottom of the page there is a section called "Recipe contents". In this section you need to edit the recipe. Make sure you update:
- The version number at the end of the first line. Doing this is a must otherwise there would be duplicate packages which would lead to a fail. The version number has a format like
5.1.1-ppa0
. You should keep the ppa postfix so that it's easy to differentiate the package by origin, ppa or upstream Debian. - The commit hash of the main minetest repo in the second line.
- The version number at the end of the first line. Doing this is a must otherwise there would be duplicate packages which would lead to a fail. The version number has a format like
- Check whether everything has been updated correctly.
- Click the green "Request builds" link, enable the newer distro versions, and click confirm.
The build has two steps: first it assembles the source code and uploads it, then it builds the code. If the first step completed successfully but the second one failed, you need to update the version number in the recipe (e.g. 1.2.3-ppa1) before rebuilding.
Build and publish Android APK
nerzhul or rubenwardy have access to Google Play. Both also hold the signature keys for the app.
Signing APKs for the Play Store
- Wait for CI to finish
- Download the .aab from GitHub CI
- Sign:
Android/Sdk/build-tools/34.0.0/apksigner sign --ks ~/Documents/keystore-minetest.jks --min-sdk-version 21 ~/Downloads/app-release.aab
- Upload to Google Play
Creating Native Debug Symbols
- Copy native/build/intermediates/ndkBuild/release/obj/local/ to new folder
- Remove all but .so files from new folder
- Check the .so contain debug info using the file command
zip -r symbols.zip .
After releasing
Reenable -dev version suffix
(Skip for patch releases) Check that the util/bump_version.sh script did the following steps:
- Update the version number in CMakeLists.txt and the titles of doc/client_lua_api.txt and doc/menu_lua_api.txt
- Change FALSE to TRUE for the line set(DEVELOPMENT_BUILD FALSE) in CMakeLists.txt. This will add the -dev suffix to the version name again.
- Commit.
Write a release notice
- Don't forget to edit the luanti.org page (Repo).
- currently you will need to update machine readable metadata in _data/release.yml and downloads.html itself.
- Post a new topic in the News section of the forum. See Changelog.
- It is customary to sticky the newest release topic and lock older ones.
- Add a new post to the blog
- Announce the release on the Twitter account. rubenwardy has access.
Update wiki version template
There is a special wiki template containing the version number at [1], used to make updating various wiki pages by hand less tedious. Update it so it includes the latest version.
Notify known package maintainers
- Arch Linux/Manjaro: can be flagged outdated on the package page
- Alpine Linux: can be flagged outdated on the package page
- Debian/Ubuntu: has own version tracking, no need to contact
- F-Droid: has volunteer maintainers, if nobody notices consider opening an issue here
- Snap: open an issue (or contribute) here
- Flatpak: open an issue (or contribute) here
- Gentoo: has own version tracking, no need to contact
You can find out how quick various distro are to adopt new versions here on repology.
ContentDB
Add a new version
Add the new version to the drop-down list of compatible Luanti versions that authors can select for their things.
Note that CDB tells Luanti versions apart by their protocol version so this is obviously not applicable to patch releases.
People who have access: rubenwardy + ???
Package devtest
Minetest Game is no longer connected to our release cycle, so we can ignore it.
The Development Test package needs to be released manually. Make a new release, upload a ZIP file with Development Test as it looks like the Luanti source tree in the stable branch, and set the minimum and maximum Luanti versions to the exact Luanti version it is intended for.