PerlinNoiseMap
A fast, bulk perlin noise generator Can be created via
PerlinNoiseMap(noiseparams, size)
minetest.get_perlin_map(noiseparams, size)
Methods
get2dMap(pos)
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<size.x>X<size.y> 2d array of 2d noise values starting at pos={x=,y=}
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get3dMap(pos)
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<size.x>X<size.y>X<size.z> 3d array of 3d noise values starting at pos={x=,y=,z=}
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get2dMap_flat(pos)
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Flat <size.x * size.y> element array of 2d noise values starting at pos={x=,y=}
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get3dMap_flat(pos)
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Same as get2dMap_flat, but 3d noise |
Noise Params
Here's an example of the noiseparams:
local testparam = {
offset = 0,
scale = 1,
spread = {x=2048, y=2048, z=2048},
seed = 1337,
octaves = 6,
persist = 0.6
}
- spread: defines how fast the (ex.) terrain high changes (frequency)
- seed: every seed generates an other perlin map
- octaves: higher value, higher details
Examples
minetest.register_on_generated(function(minp, maxp, seed)
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local data = vm:get_data()
--get side length of the current mapgen block
local side_length = maxp.x - minp.x + 1
local map_lengths_xyz = {x=side_length, y=side_length, z=side_length}
local perlin_map = minetest.get_perlin_map(testparam, map_lengths_xyz):get2dMap_flat(minp)
--loop
local perlin_index = 1
for z = minp.z, maxp.z do
for y = minp.y, maxp.y do
local vi = area:index(minp.x, y, z)
for x = minp.x, maxp.x do
print("Some spam value: "..tostring(perlin_map[vi])
--more efficient coding - x++
perlin_index = perlin_index + 1
vi = vi + 1
end
--go back, one side_length
perlin_index = perlin_index - side_length
end
--go forward, one side_length
perlin_index = perlin_index + side_length
end
end)
This article is incomplete. Please help expand this article to include more useful information. |