NodeMetaRef
The instance of a node in the world normally only contains the three values mentioned in "Nodes". However, it is possible to insert extra data into a node. It is called "node metadata".
Metadata contains two things:
- A key-value store
- An inventory
Some of the values in the key-value store are handled specially:
formspec
— Defines a right-click inventory menu. See "Formspec".infotext
— Text shown on the screen when the node is pointed at
Can be gotten via minetest.env:get_meta(pos)
.
Methods
set_string(name, value)
get_string(name)
set_int(name, value)
get_int(name)
set_float(name, value)
get_float(name)
[NodeMetaRef]get_inventory()
— returns InvRef[NodeMetaRef]to_table()
— returnsnil
or{fields = {...}, inventory = {list1 = {}, ...}}
from_table(nil
or{})
Example
local meta = minetest.env:get_meta(pos) meta:set_string("formspec", "invsize[8,9;]".. "list[context;main;0,0;8,4;]".. "list[current_player;main;0,5;8,4;]") meta:set_string("infotext", "Chest"); local inv = meta:[NodeMetaRef]get_inventory() inv:set_size("main", 8*4) print(dump(meta:[NodeMetaRef]to_table())) meta:from_table({ inventory = { main = {[1] = "default:dirt", [2] = "", [3] = "", [4] = "", [5] = "", [6] = "", [7] = "", [8] = "", [9] = "", [10] = "", [11] = "", [12] = "", [13] = "", [14] = "default:cobble", [15] = "", [16] = "", [17] = "", [18] = "", [19] = "", [20] = "default:cobble", [21] = "", [22] = "", [23] = "", [24] = "", [25] = "", [26] = "", [27] = "", [28] = "", [29] = "", [30] = "", [31] = "", [32] = ""} }, fields = { formspec = "invsize[8,9;]list[context;main;0,0;8,4;]list[current_player;main;0,5;8,4;]", infotext = "Chest" } })