Organisation

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System

With the goal of lessening the likeliness of pull requests being left hanging around, making it clearer who knows what, giving more motivation via responsibility and change for the sake of change, Minetest's organization update of 2014-01-02:

The engine is split into virtual "subsystems" based on the most easily definable but still meaningful parts of the code (mostly each file should belong to one subsystem, but this is not strictly possible).

Each subsystem is allocated to one "subsystem maintainer", who is responsible for making sure pull requests get handled and fixing the subsystem if it doesn't work. Subsystem maintainers are trusted to give their permissions and/or responsibiltiies to someone else too if they see fit.

Subsystem maintainers can be proposed to the core team by anyone (preferably by themselves or by the previous one), and they are not-so-officially majority voted. The person on "maintainer conflicts" can turn down proposals on the basis of wrong direction or too much controversy (as rarely as possible).

Github

(TODO: Tags or comments or something to keep track of what belongs to what subsystem)

Subsystems

Developer Subsystem
celeron55 maintainer conflicts
sapier server/client/env
kahrl startup/config/util
ShadowNinja script API
hmmmm mapgen
celeron55 client/audiovisuals
sapier low-level network
thexyz build system
proller masterserver
ShadowNinja Documentation

Those positions will maybe be assigned in the future:
releases
voting/community

Subsystem Files

(TODO)

maintainer conflicts

Meta-subsystem with the task of resolving conflicts between other subsystem maintainers that they can't solve themselves.

Proposed

proposed: releases

Meta-subsystem with the task of maintaining a reasonable release schedule by deciding when to do it, what is missing and announcing feature freezes and poking the necessary people to make it happen. The most important task is to make sure every subsystem maintainer knows when there is a feature freeze and when there is not.

proposed: voting/community

Meta-subsystem with the task of figuring out and remembering what the community wants by reading discussions and arranging votings, and being a source of that kind of information to developers who want to focus on developing.