Android
Building Android from master branch
This is a simple guide on how to build Minetest for Android on Ubuntu on a 64 bit system. Building on 32 bit systems should work too when the URLs and paths are replaced accordingly. This guide covers all preparation needed. Once everything is set up, Minetest only needs cd build/android && make
to compile.
Required packages
Git, Make, and Gradle are neccessary: <br\>
sudo add-apt-repository ppa:cwchien/gradle
sudo apt-get update
sudo apt-get install make m4 subversion git-core build-essential gradle-2.13
As your architecture is 64 bit, you need additional packages:
sudo apt-get install --force-yes libgd2-xpm ia32-libs ia32-libs-multiarch
Getting the SDK and NDK
Download the latest versions of the Android SDK and NDK from https://developer.android.com/sdk and https://developer.android.com/ndk/downloads respectively. Unpack them somewhere like ~/Android/sdk and ~/Android/ndk-r11c.
Obtaining and building Minetest
Clone Minetest, and build it:
git clone https://github.com/minetest/minetest.git <br\>
cd minetest/build/android <br\>
make <br\>
The make file will ask you for the paths to your SDK and NDK. It will then download and build all required libraries. Finally it will build Minetest and the Java sources and pack everything into a debug-signed APK.
sfan5's Android port
Building and Running
Building
What you need:
- GNU/Linux
- Android NDK
- Standalone toolchain made with Android NDK (with
android_native_app_glue.h
copied into<TOOLCHAIN_ROOT>/sysroot/usr/include
)
- You need to use Clang as GCC produces broken code
- Android SDK
- Android device
- Git
- CMake
- Ant
- ADB (optional but very useful)
Irrlicht
Clone https://github.com/sfan5/irrlicht-android
.
Make sure you have arm-linux-androideabi-gcc (It's ok to use gcc for Irrlicht) and arm-linux-androideabi-g++ usable and run make
in source/Irrlicht
.
This will build Irrlicht as static and shared library and place it in lib/Linux
Minetest
Clone https://github.com/sfan5/minetest
and switch to the android_new
branch.
Configure it using CMake like this:
$ cmake . \ -DCMAKE_C_COMPILER=`which arm-linux-androideabi-clang` \ -DCMAKE_CXX_COMPILER=`which arm-linux-androideabi-clang++` \ -DCMAKE_FIND_ROOT_PATH=<sysroot of your android toolchain> \ -DCMAKE_FIND_ROOT_PATH_MODE_INCLUDE=ONLY \ -DCMAKE_FIND_ROOT_PATH_MODE_LIBRARY=ONLY \ -DCMAKE_FIND_ROOT_PATH_MODE_PROGRAM=BOTH \ -DCMAKE_SYSTEM_NAME=Linux \ -DIRRLICHT_LIBRARY=<path to libIrrlicht.a> \ -DIRRLICHT_INCLUDE_DIR=<path to include/ of Irrlicht> \ -DANDROID=1 \ -DANDROID_SUPPORT_LIBRARY=<path to libandroid_support.a> \ -DANDROID_SUPPORT_INCLUDE_DIR=<patch to <NDK_DIR>/source/android/support/include> \ -DRUN_IN_PLACE=1
Now just enter make package
.
After make is done go into the Android
directory and run <SDK_DIR>/tools/android update project --path .
.
Then copy the .so using <NDK_DIR>/ndk-build
and build the apk using ant debug
.
You will then have the resources in minetest-x.x.x.tar.gz and the apk at Android/bin/Minetest-debug.apk
.
You will only need to do the “Android update project” step once.
Running
For this step you need minetest-x.x.x.tar.gz and Minetest-debug.apk from the previous step.
Put all resource files & folders (builtin, client, ...) into /sdcard/minetest
on your Android device.
Install Minetest-debug.apk
.
Now touch the Minetest icon and the lovely main menu should appear.
Development notes
General notes
- cURL does not work
- TLS support is needed too
- Idea: Use GnuTLS or LibreSSL, because OpenSSL is a nightmare to cross-compile
- Add Bluetooth support for local multiplayer (maybe)
- OpenAL with Android support: https://github.com/AerialX/openal-soft-android
Getting stuff to work without libCrystax
- Frequently crashes after going through
std::ios_base::~ios_base()
- Probably related to removal of libCrystax
- Pressing a button now roughly equals taking away a wood piece of a unstable Jenga tower
- Options:
- Use libc++
- Currently a problem with includes
- avoid destructing any streams
- This is not a good idea
- Go back to Crystax toolchain
- Uhh… no!