User talk:Consortium/Feature and mod roadmap
Revision as of 14:24, 6 June 2015 by Consortium (talk | contribs)
- Die Siedler 3/4 - manufacturing chains, transport systems, AI-led other players, custom map creating, quest scripting
- Widelands - eternal map-tiling-wraping
- Ceasar - functioning city organisation
- GTA - ingame radio, vehicle-physics, wardrobe (not quite there yet)
- Hover (old MS Demo) - bumper car physics
- Minecraft - animal breeding, waterfalls, carts (ours should at least be that good), soundtrack-style
- Second Life / OpenSim - wardrobe-system, server-grid-system and ingame server transfer
- SimuTrans / openTTD - scheduled rail traffic system ;-P, hightmap import
- Planet Pinguin Racer - heightmap import, sliding physics
- Asteroids / Space Invaders - shootshootshootdontletthemgetthrough
- Platypus / Dark Oberon - Unique grafical design
- Battle for Wesnoth - Quest scripting system. information screens
- The Forest - The survival guide as crafting guide and list of blueprints
- Farm Simulater - harvesting a tree is really fun, farming machines
- Spore - creature creator
- Glest - maybe borrow some figure animations?
- Marble - show the map
- OSM-GPS-KLM - maps, waypoints
- Atomic-Time - realworld Time display
- Celestia / Stellarium - Animated and scriptable sky
- KchmViewer(or any text viewer) - structured text file viewer as ingame help system
- MLCad - out of game Schematic editor
- LDView / WOW-Modelviewer - out of game schematic viewer
- WOW-Modelviewer / Irrlicht Meshviewer - Meshviewer
- Sketchup / Meshlab - Mesh editor (get things done in seconds what it takes months to learn in Blender)
- Padman - ingame humor, FPS
- ScapeMaker - Mapgen with errosion by water simulation