Compiling Luanti

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Compiling on GNU/Linux

Triple-click to select a whole line. Use Ctrl + Shift + V to paste in a terminal.

Install dependencies. Here's an example for Debian-based and Ubuntu-based distributions:

apt-get install build-essential cmake git libirrlicht-dev libbz2-dev libgettextpo-dev libfreetype6-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libhiredis-dev

Download engine:

git clone https://github.com/minetest/minetest.git
cd minetest/

Download minetest_game (otherwise only the "Minimal development test" game is available)

cd games/
git clone https://github.com/minetest/minetest_game.git
cd ../

Build the game (the make command is set to automatically detect the number of CPU threads to use):

cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1 -DENABLE_REDIS=1
make -j$(grep -c processor /proc/cpuinfo)

Run it:

cd bin/
./minetest
  • Use cmake . -LH to see all CMake options and their current state.
  • If you want to place user data in the same directory as the Minetest build (good for putting on removable media), you will want to use -DRUN_IN_PLACE=1.
  • You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0.
  • You can select between a Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>.
  • Debug build is slower, but gives much more useful output in a debugger.

Building without Irrlicht / X dependency

You can build the Minetest server without library dependencies to Irrlicht or any graphical stuff. You still need the Irrlicht headers for this, so first, download the irrlicht source to somewhere.

When invoking CMake, use -DBUILD_CLIENT=0 -DIRRLICHT_SOURCE_DIR=/wherever/you/unzipped/the/source.

Compiling on Windows

Prerequisites

zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip) [4]
This is used for other UI languages. Feel free to leave it out.
  • libvorbis 1.3.3:
library
headers
  • libvorbisfile
library
headers: libvorbis/include
  • libogg
library
headers

Steps

   - Select a directory called DIR hereafter in which you will operate.
   - Make sure you have CMake and a compiler installed.
   - Download all the other stuff to DIR and extract them into there.
     ("extract here", not "extract to packagename/")
note.png
Note: zlib125dll.zip needs to be extracted into zlib125dll


   - All those packages contain a nice base directory in them, which
     should end up being the direct subdirectories of DIR.
   - You will end up with a directory structure like this (+=dir, -=file):
   -----------------
   + DIR
       - oalinst.exe
       - zlib-1.2.5.tar.gz
       - zlib125dll.zip
       - irrlicht-1.7.1.zip
       - libvorbis-1.3.3.zip
       - libogg-1.3.0.zip
       - 110214175330.zip (or whatever, this is the minetest source)
       + zlib-1.2.5
           - zlib.h
           + win32
           ...
       + zlib125dll
           - readme.txt
           + dll32
           ...
       + irrlicht-1.7.1
           + lib
           + include
           ...
       + libvorbis-1.3.3.zip
           + lib
           + include
            ...
       + libogg-1.3.0.zip
           + lib
           + include
           ...
       + gettext (optional)
           +bin
           +include
           +lib
       + minetest
           + src
           + doc
           - CMakeLists.txt
           ...
   -----------------
   - Start up the CMake GUI
   - Select "Browse Source..." and select DIR/minetest
   - Now, if using MSVC:
       - Select "Browse Build..." and select DIR/minetest-build
   - Else if using MinGW:
       - Select "Browse Build..." and select DIR/minetest
   - Select "Configure"
   - Select your compiler
   - It will warn about missing stuff, ignore that at this point. (later don't)
   - Make sure the configuration is as follows
     (note that the versions may differ for you):

       BUILD_CLIENT                         [X]
   BUILD_SERVER                       [  ]
   CMAKE_BUILD_TYPE             Release
   CMAKE_INSTALL_PREFIX     DIR/minetest-install
   IRRLICHT_SOURCE_DIR       DIR/irrlicht-1.7.1
   RUN_IN_PLACE                        [X]
   WARN_ALL                                 [  ]
   ZLIB_DLL                                    DIR/zlib125dll/dll32/zlibwapi.dll
   ZLIB_INCLUDE_DIR                 DIR/zlib-1.2.5
   ZLIB_LIBRARIES                       DIR/zlib125dll/dll32/zlibwapi.lib
   LIBVORBIS_INCLUDE_DIR    DIR/libvorbis-1.3.3/include
   LIBVORBIS_LIBRARIES           DIR/libvorbis.dll
   LIBVORBISFILE_INCLUDE_DIR    DIR/libvorbis-1.3.3/include
   LIBVORBISFILE_LIBRARIES           DIR/libvorbisfile.dll
   LIBOGG_INCLUDE_DIR          DIR/libogg-1.3.0/include
   LIBOGG_LIBRARIES                DIR/libogg.dll
   GETTEXT_BIN_DIR                  DIR/gettext/bin
   GETTEXT_INCLUDE_DIR       DIR/gettext/include
   GETTEXT_LIBRARIES             DIR/gettext/lib/intl.lib
   GETTEXT_MSGFMT                 DIR/gettext/bin/msgfmt
   OPENAL_INCLUDE_DIR=C:\Program Files (x86)\OpenAL\include
   OPENAL_LIBRARIES=C:\Program Files (x86)\OpenAL\lib\OpenAL32.lib

- Hit "Configure"

   - Hit "Configure" once again 8)
   - If something is still coloured red, you have a problem.
   - Hit "Generate"
   If using MSVC:
       - Open the generated minetest.sln
       - The project defaults to the "Debug" configuration. Make very sure to
         select "Release", unless you want to debug some stuff (it's slower
         and might not even work at all)
       - Build the ALL_BUILD project
       - Build the INSTALL project
       - You should now have a working game with the executable in
           DIR/minetest-install/bin/minetest.exe
       - Additionally you may create a zip package by building the PACKAGE
         project.
   If using MinGW:
       - Using the command line, browse to the build directory and run 'make'
         (or mingw32-make or whatever it happens to be)
       - You may need to copy some of the downloaded DLLs into bin/, see what
         running the produced executable tells you it doesn't have.
       - You should now have a working game with the executable in
           DIR/minetest/bin/minetest.exe

Cross-compilation

To compile a win32 version of Minetest in Linux with MinGW you can use the build script in utils/buildbot/buildwin32.sh.

Full Windows build

Build Win32 minetest including all required libraries