Difference between revisions of "Translation"
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− | + | == Quick start == | |
+ | Translations of Minetest are automated using weblate at [http://translate.minetest.ru/projects/minetest/core/ here]. | ||
+ | |||
+ | In case you wish to translate a new language, [[How to communicate|contact a core dev]]. | ||
== Overview == | == Overview == |
Revision as of 10:52, 20 March 2013
Quick start
Translations of Minetest are automated using weblate at here.
In case you wish to translate a new language, contact a core dev.
Overview
Minetest can use the gettext library to translate in-game text. To enable internationalization support, the game must be built with the -DENABLE_GETTEXT=1
option to cmake
.
Language detection
Minetest detects the current language by inspecting the LANG
environment variable. This is not a problem on Unix-based systems (such as GNU/Linux) since the system already defines this variable at login. On Windows platforms, the system language is used.
Available translations
The available translations are found in source form in the po/
directory. The cmake
detects them, and they are built as part of the build process.
Contributing a new translation
To create a new translation, one must create a directory named after the language code, creating a copy of the po/minetest.pot
file as po/LANG/minetest.po
, and translating the original english text into your language; then one can either use the util/updatepo.sh
script or let make
take care of it on the next build.