Difference between revisions of "User:Xyz/stress"

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Line 18: Line 18:
  
 
Implements:
 
Implements:
* <code>:value()</code> — get node name
+
* <code>:name()</code> — get node name
* <code>:value("string")</code> — set node name (like <source enclose="none">minetest.env:set_node()</source>)
+
* <code>:name("string")</code> — set node name (like <source enclose="none">minetest.env:set_node()</source>)
 
* <code>:meta("name")</code> — get meta
 
* <code>:meta("name")</code> — get meta
 
* <code>:meta("name", "value")</code> — set meta
 
* <code>:meta("name", "value")</code> — set meta

Revision as of 13:31, 23 February 2013

_()!

http://irc.minetest.ru/minetest/2013-02-17#i_2877771

Core concepts

All functions are prefixed with :. All properties are prefixed with ..

return true in even to stop its propagation.

Types

All stressed* members should have __type property containing theirs type as a string.

stressedPosition

Same as position. Can be created from either {x = …, y = …, z = …} or {…, …, …}

stressedNode

Created via _(position)

Implements:

  • :name() — get node name
  • :name("string") — set node name (like minetest.env:set_node())
  • :meta("name") — get meta
  • :meta("name", "value") — set meta
  • :inventory("name") — stressedInventory (name is actually listname)

stressedNodeDef (what a weird name! better think of another one)

Created via _("name"), i.e. _("default:dirt")

  • :on("event", function()) — registers event, possible ones:
    • dig
    • place
    • punch
    • rightclick

stressedInventory

  • :empty() — returns true if inventory is empty
  • :clear() — remove everything from inventory
  • :size() — get size of an inventory
  • :size(N) — set size of an inventory
  • :width()
  • :width(N)
  • :stack(X) ­— get the Xth stack from inventory, modifiable

stressedStack

  • :count()
  • :count(N)
  • :wear()
  • :wear(N)
  • :take() — takes one item
  • :take(N) — takes N items

Global functions

  • _:on("event", function())
    • generated
    • shutdown

Something

An example of code in stress:

_("default:dirt"):on("place", function(me)
    me:value("default:dirt_with_grass")
end)

same without stress

minetest.register_on_placenode(function(pos, newnode)
    if newnode.name == "default:dirt" then
        minetest.env:set_node(pos, {name="default:dirt_with_grass"})
    end
end)

Something more?

dirttograss = nil
_:on("chat", function(message)
    if message == "/dirttograss" and not dirttograss then
        dirttograss = _("default:dirt"):on("place", function(me)
            me:value("default:dirt_with_grass")
        end)
    elseif message == "/nodirttograss" and dirttograss then
        _(dirttograss):clear()
    end
end)