Difference between revisions of "Mapgen memory optimisations"
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− | Retranscription of Paramat's [https://forum.minetest.net/viewtopic.php?t=16043 | + | Retranscription of Paramat's [https://forum.minetest.net/viewtopic.php?t=16043 forum topic]. |
== Perlin noise objects: Only create once == | == Perlin noise objects: Only create once == |
Revision as of 10:02, 9 September 2019
This page contains community-written advice, tips, tricks or recommendations about modding. Your mileage may vary. |
Retranscription of Paramat's forum topic.
Perlin noise objects: Only create once
The noise object is created by minetest.get_perlin_map()
.
It has to be created inside register_on_generated()
to be usable, but only needs to be created once, many mapgen mods create it for every mapchunk, this consumes memory unnecessarily.
Localise the noise object outside register_on_generated()
and initialise it to nil
.
See the code below for how to create it once only.
The creation of the perlin noise tables with get3dMap_flat()
etc. is done per mapchunk
local nobj_terrain = nil
local nobj_biome = nil
...
...
-- On generated function
minetest.register_on_generated(function(minp, maxp, seed)
...
...
nobj_terrain = nobj_terrain or minetest.get_perlin_map(np_terrain, chulens3d)
nobj_biome = nobj_biome or minetest.get_perlin_map(np_biome, chulens2d)
nobj_terrain:get3dMap_flat(minpos3d, nvals_terrain)
nobj_biome:get2dMap_flat(minpos2d, nvals_biome)
...
...
end)
Perlin noise tables: Re-use a single table
The Lua table that stores the noise values for a mapchunk is big, especially for 3D noise (80 ^ 3 = 512000 values). Many Lua mapgens are creating a new table for every mapchunk, while the previous tables are only cleared out slowly by garbage collection, resulting in a large and unnecessary memory use.
A buffer
parameter was added in 0.4.13 to avoid this, a single table is re-used by overwriting the former values.
For each of the functions with an optional `buffer` parameter: If `buffer` is not nil, this table will be used to store the result instead of creating a new table. #### Methods * `get2dMap_flat(pos, buffer)`: returns a flat `<size.x * size.y>` element array of 2D noise with values starting at `pos={x=,y=}` * `get3dMap_flat(pos, buffer)`: Same as `get2dMap_flat`, but 3D noise
Localise the noise buffer outside register_on_generated()
Use the buffer parameter in get3dMap_flat()
etc.
-- Localise noise buffers
local nvals_terrain = {}
local nvals_biome = {}
...
...
-- On generated function
minetest.register_on_generated(function(minp, maxp, seed)
...
...
nobj_terrain:get3dMap_flat(minpos3d, nvals_terrain)
nobj_biome:get2dMap_flat(minpos2d, nvals_biome)
...
...
end)
Lua voxelmanip table: Re-use a single table
The Lua table that stores the node content ids for a mapchunk plus the mapblock shell is big (112 ^ 3 = 1404928 values). Many Lua mapgens are creating a new table for every mapchunk, while the previous tables are only cleared out slowly by garbage collection, resulting in a large and unnecessary memory use.
A 'buffer' parameter was added in 0.4.13 to avoid this, a single table is re-used by overwriting the former values.
Very recently a 'buffer' parameter was also added to 'get_param2_data()', so is only usable there in latest Minetest dev or in Minetest 0.4.15 stable or later.
* `get_data([buffer])`: Retrieves the node content data loaded into the `VoxelManip` object * returns raw node data in the form of an array of node content IDs * if the param `buffer` is present, this table will be used to store the result instead * `get_param2_data([buffer])`: Gets the raw `param2` data read into the `VoxelManip` object * Returns an array (indices 1 to volume) of integers ranging from `0` to `255` * If the param `buffer` is present, this table will be used to store the result instead
Localise the data buffer outside register_on_generated()
.
Use the buffer in get_data()
or get_param2_data()
.
-- Localise data buffer
local data = {}
-- On generated function
minetest.register_on_generated(function(minp, maxp, seed)
...
...
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
vm:get_data(data)
...
...
end)