Difference between revisions of "L-system tree examples"
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== Apple tree == | == Apple tree == | ||
=== Profile === | === Profile === | ||
− | + | Works in any game with basic map generation. This tree is used as the example tree in the mod “[https://forum.minetest.net/viewtopic.php?f=11&t=9458 L-System Tree Utility]”. | |
=== Definition === | === Definition === |
Revision as of 19:45, 17 May 2018
This wiki page is a collection of example L-system trees. The intention is to help newbies better understand L-system trees, but also to provide usable tree definitions which could be used in mods.
If you wish to add a tree, please use the template at /Template and insert the filled-out template into this wiki page. Don't forget to upload a screenshot as well.
Apple tree
Profile
Works in any game with basic map generation. This tree is used as the example tree in the mod “L-System Tree Utility”.
Definition
treedef = { axiom="FFFFFAFFBF", rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]", rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]", trunk="mapgen_tree", leaves="mapgen_leaves", angle=30, iterations=2, random_level=0, trunk_type="single", thin_branches=true, fruit_chance=10, fruit="mapgen_apple", }
Screenshot
Acacia
Profile
- Game used: Minetest Game
- Additional mods: None
Definition
treedef={ axiom="FFFFFFccccA", rules_a = "[B]//[B]//[B]//[B]", rules_b = "&TTTT&TT^^G&&----GGGGGG++GGG++" -- line up with the "canvas" edge .."fffffffGG++G++" -- first layer, drawn in a zig-zag raster pattern .."Gffffffff--G--" .."ffffffffG++G++" .."fffffffff--G--" .."fffffffff++G++" .."fffffffff--G--" .."ffffffffG++G++" .."Gffffffff--G--" .."fffffffGG" .."^^G&&----GGGGGGG++GGGGGG++" -- re-align to second layer canvas edge .."ffffGGG++G++" -- second layer .."GGfffff--G--" .."ffffffG++G++" .."fffffff--G--" .."ffffffG++G++" .."GGfffff--G--" .."ffffGGG", rules_c = "/", trunk="default:acacia_tree", leaves="default:acacia_leaves", angle=45, iterations=3, random_level=0, trunk_type="single", thin_branches=true, }