Difference between revisions of "OldChangelog"

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(Created page with "<br /> This is Minetest old changelog for outdated Minetest versions and posterity == 0.4.9 → 0.4.10 == 0.4.10 was released on July 6, 2014. === New features === '''Big ...")
 
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This is Minetest old changelog for outdated Minetest versions and posterity
 
This is Minetest old changelog for outdated Minetest versions and posterity
 +
 +
== 0.4.10 → 0.4.11 ==
 +
 +
0.4.11 was released on December 24, 2014.
 +
 +
=== New features ===
 +
 +
'''Big gameplay changes'''
 +
 +
* Added mapgen v5 ''(paramat)''
 +
* Added enable_build_where_you_stand option ''(Sokomine)''
 +
 +
'''Smaller gameplay tweaks'''
 +
 +
* Added inventory right click drag and drop ''(sruz25, Zeno)''
 +
* Remove buildable_to nodes without dropping item when replaced by a falling node ''(Casimir)''
 +
 +
'''Visual changes'''
 +
 +
* Reduced time of red screen when damaged ''(SmallJoker)''
 +
* Added video driver selection to settings menu ''(sapier, webdesigner97)''
 +
* Removed alpha channel from screenshots ''(BlockMen)''
 +
* Added node highlighting ''(RealBadAngel)''
 +
* Added configurable selection box width. Min width = 1, max = 5 ''(TriBlade9)''
 +
* Changed default halo.png for better visibility ''(RealBadAngel)''
 +
* Added in-game key change menu ''(Mushiden)''
 +
* Improved lighting of the wielded item ''(kahrl, RealBadAngel)''
 +
* Increased step smoothing to fit 1:1 stairs ''(Calinou)''
 +
* Scale form elements consistently using new font engine by sapier ''(Zefram)''
 +
* Made dropped items larger and rotate faster ''(Calinou)''
 +
* Increase third person view distance ''(Calinou)''
 +
* Made directional fog colors respect tonemap ''(Taoki)''
 +
* Display serverlist flags as icons ''(kahrl, kilbith, VanessaE et al.)''
 +
 +
'''Build system changes'''
 +
 +
* Added ZLIBWAPI_DLL and LEVELDB_DLL CMake options ''(sfan5)''
 +
* Removed legacy MINGWM10_DLL CMake option ''(sfan5)''
 +
* Changed build directory for build bots to '_build' to prevent removal of Android build files ''(sfan5)''
 +
* Updated 32-bit build bot (OpenAL updated, zlib updated) ''(sfan5)''
 +
* Added -win64 suffix to build bots for 64-bit Windows builds ''(sfan5)''
 +
* Updated the cURL the buildbot uses to 7.38.0 ''(sfan5)''
 +
* Added Android Makefile support for builds without LevelDB ''(sapier)''
 +
* Improved Travis CI configuration ''(Mikaela Suomalainen)''
 +
* Added gettext to Travis build ''(ShadowNinja)''
 +
* Build for win32 & win64 on Travis too ''(sfan5)''
 +
* Update MinGW toolchain downloads used by Travis ''(sfan5)''
 +
* Fixed various build issues on Windows/MSVC ''(SmallJoker)'', Android ''(sapier, Kodexky)'', Mac OS X ''(Pavel Puchkin)''
 +
 +
'''Logistical changes'''
 +
 +
* Don't unload blocks if save failed ''(kwolekr)''
 +
* Don't copy back already generated blocks on map generation ''(kwolekr)''
 +
* Moved MapBlock (de)serializing code out of Database class ''(sfan5)''
 +
* Don't include cmake_config_githash.h into files that don't need it ''(sfan5)''
 +
* Moved #includes from version.h to version.cpp ''(kahrl)''
 +
* Improved timeout calculation when packets are lost ''(sapier)''
 +
* Refactored a section of ban.cpp ''(Selat)''
 +
* Allowed use all 6 faces for special tiles ''(RealBadAngel)''
 +
* Saved previously generated blocks on Mapgen blitback ''(kwolekr)''
 +
* Refactored Settings ''(ShadowNinja, Zeno, kwolekr)''
 +
* Added setting groups (used for NoiseParams) and multiline entries ''(kwolekr)''
 +
* Added NodeResolver and cleaned up node name -> content ID resolution system ''(kwolekr)''
 +
* Added support for eased 3d noise ''(kwolekr)''
 +
* Added notice when only minimal is installed ''(rubenwardy)''
 +
* Split up mapgen.cpp ''(kwolekr)''
 +
* Refactored the_game ''(Zeno)''
 +
* Added Generator Element Management framework ''(kwolekr)''
 +
* Cleaned up rollback ''(ShadowNinja)''
 +
* Refactored main.cpp ''(Zeno)''
 +
* Rewrote generate notification mechanism ''(kwolekr)''
 +
* Rewrote fs::GetDirListing(file), fixing a potential buffer overflow ''(kahrl)''
 +
 +
'''Other changes'''
 +
 +
* Removed math mapgen ''(proller)''
 +
* Removed indev mapgen ''(proller)''
 +
* Removed proller from credits ''(proller)''
 +
* Updated default control documentation ''(BlockMen)''
 +
* Made lighting CPU-only by removing finalColorBlend implementation from shaders ''(RealBadAngel)''
 +
* Added /dummyball <count> command to the minimal game ''(kahrl)''
 +
* Made the LuaJIT exception wrapper handle more exceptions ''(kahrl)''
 +
* Added missing doc for minetest.get_us_time() ''(sapier)''
 +
* Made HTTPFetch use the configured bind_address ''(ShadowNinja)''
 +
* Made config compatible with C++ 2011 ''(donat_b)''
 +
* Added a .mailmap file ''(Stefan Beller)''
 +
* Search for games using $MINETEST_SUBGAME_PATH ''(David Thompson)''
 +
* Added Indonesian language ''(srifqi)''
 +
* Updated translations ''(kilbith, ShadowNinja)''
 +
* Replaced setting unlimited_player_transfer_distance with player_transfer_distance ''(SmallJoker)''
 +
* Added last_login field to auth.txt ''(Ryan Newell)''
 +
* Added tooltips to main menu games button bar ''(Wuzzy)''
 +
* Added option 'eased' to NoiseParams ''(SmallJoker)''
 +
* Added (optional) client-side saving of server map to disk ''(sfan)''
 +
* Added name of node 'pointed at' to debug ''(rubenwardy, Zeno)''
 +
* Added space between client names in status text ''(Muhammad Rifqi Priyo Susanto)''
 +
* Disabled loading .mtl files ''(RealBadAngel)''
 +
* Made biome heat and humidity noise parameters user-configurable ''(kwolekr)''
 +
* Added paste command (Ctrl-V) in chat console ''(kahrl)''
 +
* Responsive tooltip offset for Android ''(Kodexky)''
 +
* Allowed footstep sounds to play for liquid and ladder nodes ''(Taoki)''
 +
* Added basic support for generating API documentation using Doxygen ''(Jürgen Doser)''
 +
* Set WM_CLASS window hint for Xorg ''(kwolekr)''
 +
 +
=== Performance ===
 +
 +
* Disabled preload_item_visuals by default ''(ShadowNinja)''
 +
* Sped up mapblock_mesh ''(RealBadAngel, Zeno)''
 +
* Implemented caching of facedir rotated meshes (controlled by enable_mesh_cache setting) ''(RealBadAngel)''
 +
* Removed most exceptions from getNode() (and variants) ''(Zeno)''
 +
* Sped up removing a node (less block mesh updates) ''(RealBadAngel)''
 +
* Reduced number of extrusion meshes to (usually) 5 instead of one per item ''(kahrl)''
 +
* Improved VoxelArea variable locality ''(Wouters Dorian)''
 +
* Optimised functions from CNodeDefManager and VoxelManipulator ''(Zeno)''
 +
* Optimised serialization, for example by using machine native byte swapping if available ''(Rafael Reilova)''
 +
* Optimised main client loop ''(Zeno)''
 +
* Optimised noise implementations ''(kwolekr)''
 +
* Optimized getLight() by 2x ''(Zeno)''
 +
* Stopped liquid queue from eating up more and more RAM; also liquid_loop_max now defaults to 100000 ''(Zeno, celeron55)''
 +
* Changed TileSpec::frames to be std::vector not std::map ''(unknown, Zeno)''
 +
 +
=== Bug fixes ===
 +
 +
* Fixed face shading issues ''(RealBadAngel)''
 +
* Fixed crash reported here: https://forum.minetest.net/viewtopic.php?f=6&t=9726 ''(Novatux)''
 +
* Fixed flipped textures for drawtype "glasslike" ''(sapier)''
 +
* Fixed indexing error in timer processing ''(Zefram)''
 +
* Made tooltip_show_delay=0 work ''(Zefram)''
 +
* Fixed error handling on inconsistent client ready message ''(sapier)''
 +
* Fixed texture hack in fences ''(RealBadAngel)''
 +
* Fixed texture glitches for plants with visual scale > 1.0 (jungle grass) ''(RealBadAngel)''
 +
* Fixed makeCuboid to apply rotations to all faces when 1 tile is given ''(RealBadAngel)''
 +
* Fixed display of interior of glasslike_framed node when its not defined ''(RealBadAngel)''
 +
* Fixed LuaVoxelManipulator memory leak ''(Zeno-)''
 +
* Fixed seeds corrupting world creation menu formspec ''(ShadowNinja)''
 +
* Made face shading correct for all possible lighting modes ''(RealBadAngel)''
 +
* Fixed liquid sources and flowing surfaces having different brightness ''(RealBadAngel)''
 +
* Fixed main menu game initialization ''(BlockMen)''
 +
* Made safeWriteToFile() remove empty file if there is an error ''(Selat)''
 +
* Don't call player events without having player to do a event for ''(sapier)''
 +
* Fixed "ghost" blocks if block update is "on wire" while player digs nodes ''(sapier)''
 +
* Added player name length checks ''(sapier)''
 +
* Fixed chat messages capturing mouse interactions for menu/formspecs ''(sapier)''
 +
* Fixed segmentation fault if popping from empty stack (L-system trees) ''(Zeno)''
 +
* Fixed interlaced 3D mode second image being flipped when compiling with Irrlicht 1.8+ ''(sapier)''
 +
* Fixed only one texture being updated on window resize, breaking side-by-side and top-bottom 3D modes ''(sapier)''
 +
* Fixed access to invalid data when receiving empty packets ''(sapier)''
 +
* Fixed some locking bugs ''(kahrl, ShadowNinja)''
 +
* Use round if falling node is misplaced ''(SmallJoker)''
 +
* Fixed and simplified player modification checks ''(ShadowNinja)''
 +
* Fixed unit tests failing if IPv6 not available ''(Zeno)''
 +
* Fixed wield mesh getting clipped by camera far value ''(kahrl)''
 +
* Fixed raillike rendering bug on Android ''(Kodexky)''
 +
* Don't corrupt stepheight when setting other properties ''(Ciaran Gultnieks)''
 +
* Fixed mouse events getting passed from a table's scrollbar to its parent ''(kahrl)''
 +
* Fixed minetest.place_schematic() when defined by a Lua table ''(kwolekr)''
 +
* Ignore .name directories and files in main menu ''(SmallJoker)''
 +
* Fixed some typos ''(sapier, rubenwardy, William Teder, ShadowNinja, kahrl, Zeno)''
 +
 +
=== Modding-related changes ===
 +
 +
* New drawtypes: mesh ''(RealBadAngel)'', firelike ''(TriBlade9)'', glasslike_framed_optional ''(BlockMen)''
 +
* New texture modifiers: ^[mask ''(sfan5)'', ^[colorize ''(BlockMen)''
 +
* New formspec element: scrollbar ''(sapier)''
 +
* Allowed non-integer sizes for item_image[] ''(Zefram)''
 +
* Added texture grouping via ( ... ) ''(sfan5)''
 +
* Added mod profiling support ''(sapier)''
 +
* Added compression API ''(ShadowNinja)''
 +
* Added update of the Mapgen VoxelManipulator on buffer invalidation ''(kwolekr)''
 +
* Added LuaVoxelManip methods: get_node_at() and set_node_at() ''(kwolekr)''
 +
* Simplified and optimized schematic replacements ''(ShadowNinja)''
 +
* Made dump's output prettier ''(ShadowNinja)''
 +
* Added collision_box node property ''(RealBadAngel)''
 +
* Added warning when creating a global variable (unless it has the same name as the current mod) ''(ShadowNinja)''
 +
* Added minetest.copy_table(table), vector.apply(v, func) and math.sign(x, tolerance) ''(SmallJoker)''
 +
* Improved documentation for remove_item, string_to_pos, dig_node, on_step, get_meta ''(Ciaran Gultnieks)''
 +
* Added minetest.clear_registered_biomes() ''(kwolekr)''
 +
* Added new noise parameters: flags and lacunarity ''(kwolekr)''
 +
* Added support for NoiseParams in minetest.get_perlin() ''(kwolekr)''
 +
* Exposed mapgen chunksize in on_mapgen_init callbacks ''(kwolekr)''
 +
 +
=== Vanilla game changes (minetest_game) ===
 +
 +
==== Gameplay ====
 +
 +
* Made opened trapdoor climbable ''(Zefram)''
 +
* Made doors form double-doors with other doors of any kind ''(Zefram)''
 +
* Added filled buckets to creative inventory ''(Zefram)''
 +
* Enabled dungeon generation by default ''(Amaz1)''
 +
* Improved handling of boats ''(paramat)''
 +
* Added pine trees, with needles, tree, wood and saplings ''(paramat, PilzAdam)''
 +
* Made player-placed leaves not decay ''(PilzAdam)''
 +
* Reworked infotext of furnace ''(PilzAdam)''
 +
* Added Obsidian Bricks ''(HybridDog)''
 +
* Changed controls of screwdriver ''(tenplus1, PilzAdam)''
 +
 +
==== Visuals ====
 +
 +
* Changed ingot textures ''(Nore)''
 +
* Made TNT smoke round ''(ShadowNinja)''
 +
* Made fire use new fire drawtype ''(BlockMen)''
 +
* Added new textures for cobble and furnace ''(Neuromancer56, BlockMen)''
 +
* Added new textures for grass ''(BlockMen, Philipbenr)''
 +
* Made glass use new, optional framed drawtype ''(BlockMen)''
 +
* Added new textures for apples, chests, dirt, desert stone bricks, HP bar, snowballs ''(BlockMen)''
 +
* Added new textures for ores, vessels, grass (plant), leaves and ladders ''(kilbith)''
 +
* Added new textures for flowers ''(RHRhino)''
 +
* Added new textures for doors ''(Amaz1)''
 +
* Changed soil textures to use an overlay over default_dirt.png ''(PilzAdam)''
 +
* Added new textures for soil ''(PilzAdam)''
 +
* Added a bit white to crack texture ''(ShadowNinja)''
 +
* Made signs a 3D box, instead of just a 2D plane ''(Calinou)''
 +
 +
==== Bug fixes ====
 +
 +
* Fixed crafting recipe for iron bars ''(BlockMen)''
 +
* Added protection support to TNT ''(BlockMen)''
 +
* Retain sign text when editing is aborted via Esc ''(Zefram)''
 +
* Fixed Desert Sand Soil dropping itself ''(Amaz1)''
 +
* Consistently use group:stick in tool recipes ''(Zefram)''
 +
* Fixed boats flying upwards ''(paramat)''
 +
* Fixed hoes wearing out in creative mode ''(BlockMen)''
 +
* Fixed brown dye being in yellow color group ''(BlockMen)''
 +
* Fixed player staying attached when removing boat ''(BlockMen)''
 +
* Removed “leaked” global variables ''(PenguinDad, kaeza, CraigyDavi, PilzAdam)''
 +
* Fixed various bugs with fire sounds ''(PilzAdam)''
 +
* Fixed possible stacking of books in bookshelf ''(MT-Modder)''
 +
* Fixed soil drying out if nearby water is unloaded ''(PilzAdam)''
 +
* Fixed rotating of locked doors to bypass them ''(PilzAdam)''
 +
* Fixed screwdriver overriding bits in param2 that are not used for rotation ''(PilzAdam)''
 +
 +
==== Miscellaneous ====
 +
 +
* Added enable_tnt setting ''(ShadowNinja, Yepoleb)''
 +
* Optimized TNT explosion ''(ShadowNinja)''
 +
* Added option for custom opening and closing sound for doors ''(Jat15, Zefram)''
 +
* Removed generation of flowers, papyrus, cactus and grass (plant) generation from other mapgenerators than v6 ''(paramat)''
 +
* Removed ore definitions for indev mapgen ''(paramat)''
 +
* Added all saplings to group sapling ''(PilzAdam)''
 +
* Allowed the group book to be placed in bookshelf ''(PilzAdam)''
 +
* Added a minetest.conf.example with all settings from minetest_game, that can be changed in mintest.conf ''(PilzAdam)''
 +
* Removed remains of weather and finite liquids ''(PilzAdam)''
 +
* Restructured and moved furnace code to furnace.lua ''(PilzAdam)''
 +
 +
=== Master server (server list) ===
 +
* Announce mg_name from map_meta.txt instead of minetest.conf ''(kahrl)''
  
 
== 0.4.9 → 0.4.10 ==
 
== 0.4.9 → 0.4.10 ==

Revision as of 06:26, 3 April 2018


This is Minetest old changelog for outdated Minetest versions and posterity

0.4.10 → 0.4.11

0.4.11 was released on December 24, 2014.

New features

Big gameplay changes

  • Added mapgen v5 (paramat)
  • Added enable_build_where_you_stand option (Sokomine)

Smaller gameplay tweaks

  • Added inventory right click drag and drop (sruz25, Zeno)
  • Remove buildable_to nodes without dropping item when replaced by a falling node (Casimir)

Visual changes

  • Reduced time of red screen when damaged (SmallJoker)
  • Added video driver selection to settings menu (sapier, webdesigner97)
  • Removed alpha channel from screenshots (BlockMen)
  • Added node highlighting (RealBadAngel)
  • Added configurable selection box width. Min width = 1, max = 5 (TriBlade9)
  • Changed default halo.png for better visibility (RealBadAngel)
  • Added in-game key change menu (Mushiden)
  • Improved lighting of the wielded item (kahrl, RealBadAngel)
  • Increased step smoothing to fit 1:1 stairs (Calinou)
  • Scale form elements consistently using new font engine by sapier (Zefram)
  • Made dropped items larger and rotate faster (Calinou)
  • Increase third person view distance (Calinou)
  • Made directional fog colors respect tonemap (Taoki)
  • Display serverlist flags as icons (kahrl, kilbith, VanessaE et al.)

Build system changes

  • Added ZLIBWAPI_DLL and LEVELDB_DLL CMake options (sfan5)
  • Removed legacy MINGWM10_DLL CMake option (sfan5)
  • Changed build directory for build bots to '_build' to prevent removal of Android build files (sfan5)
  • Updated 32-bit build bot (OpenAL updated, zlib updated) (sfan5)
  • Added -win64 suffix to build bots for 64-bit Windows builds (sfan5)
  • Updated the cURL the buildbot uses to 7.38.0 (sfan5)
  • Added Android Makefile support for builds without LevelDB (sapier)
  • Improved Travis CI configuration (Mikaela Suomalainen)
  • Added gettext to Travis build (ShadowNinja)
  • Build for win32 & win64 on Travis too (sfan5)
  • Update MinGW toolchain downloads used by Travis (sfan5)
  • Fixed various build issues on Windows/MSVC (SmallJoker), Android (sapier, Kodexky), Mac OS X (Pavel Puchkin)

Logistical changes

  • Don't unload blocks if save failed (kwolekr)
  • Don't copy back already generated blocks on map generation (kwolekr)
  • Moved MapBlock (de)serializing code out of Database class (sfan5)
  • Don't include cmake_config_githash.h into files that don't need it (sfan5)
  • Moved #includes from version.h to version.cpp (kahrl)
  • Improved timeout calculation when packets are lost (sapier)
  • Refactored a section of ban.cpp (Selat)
  • Allowed use all 6 faces for special tiles (RealBadAngel)
  • Saved previously generated blocks on Mapgen blitback (kwolekr)
  • Refactored Settings (ShadowNinja, Zeno, kwolekr)
  • Added setting groups (used for NoiseParams) and multiline entries (kwolekr)
  • Added NodeResolver and cleaned up node name -> content ID resolution system (kwolekr)
  • Added support for eased 3d noise (kwolekr)
  • Added notice when only minimal is installed (rubenwardy)
  • Split up mapgen.cpp (kwolekr)
  • Refactored the_game (Zeno)
  • Added Generator Element Management framework (kwolekr)
  • Cleaned up rollback (ShadowNinja)
  • Refactored main.cpp (Zeno)
  • Rewrote generate notification mechanism (kwolekr)
  • Rewrote fs::GetDirListing(file), fixing a potential buffer overflow (kahrl)

Other changes

  • Removed math mapgen (proller)
  • Removed indev mapgen (proller)
  • Removed proller from credits (proller)
  • Updated default control documentation (BlockMen)
  • Made lighting CPU-only by removing finalColorBlend implementation from shaders (RealBadAngel)
  • Added /dummyball <count> command to the minimal game (kahrl)
  • Made the LuaJIT exception wrapper handle more exceptions (kahrl)
  • Added missing doc for minetest.get_us_time() (sapier)
  • Made HTTPFetch use the configured bind_address (ShadowNinja)
  • Made config compatible with C++ 2011 (donat_b)
  • Added a .mailmap file (Stefan Beller)
  • Search for games using $MINETEST_SUBGAME_PATH (David Thompson)
  • Added Indonesian language (srifqi)
  • Updated translations (kilbith, ShadowNinja)
  • Replaced setting unlimited_player_transfer_distance with player_transfer_distance (SmallJoker)
  • Added last_login field to auth.txt (Ryan Newell)
  • Added tooltips to main menu games button bar (Wuzzy)
  • Added option 'eased' to NoiseParams (SmallJoker)
  • Added (optional) client-side saving of server map to disk (sfan)
  • Added name of node 'pointed at' to debug (rubenwardy, Zeno)
  • Added space between client names in status text (Muhammad Rifqi Priyo Susanto)
  • Disabled loading .mtl files (RealBadAngel)
  • Made biome heat and humidity noise parameters user-configurable (kwolekr)
  • Added paste command (Ctrl-V) in chat console (kahrl)
  • Responsive tooltip offset for Android (Kodexky)
  • Allowed footstep sounds to play for liquid and ladder nodes (Taoki)
  • Added basic support for generating API documentation using Doxygen (Jürgen Doser)
  • Set WM_CLASS window hint for Xorg (kwolekr)

Performance

  • Disabled preload_item_visuals by default (ShadowNinja)
  • Sped up mapblock_mesh (RealBadAngel, Zeno)
  • Implemented caching of facedir rotated meshes (controlled by enable_mesh_cache setting) (RealBadAngel)
  • Removed most exceptions from getNode() (and variants) (Zeno)
  • Sped up removing a node (less block mesh updates) (RealBadAngel)
  • Reduced number of extrusion meshes to (usually) 5 instead of one per item (kahrl)
  • Improved VoxelArea variable locality (Wouters Dorian)
  • Optimised functions from CNodeDefManager and VoxelManipulator (Zeno)
  • Optimised serialization, for example by using machine native byte swapping if available (Rafael Reilova)
  • Optimised main client loop (Zeno)
  • Optimised noise implementations (kwolekr)
  • Optimized getLight() by 2x (Zeno)
  • Stopped liquid queue from eating up more and more RAM; also liquid_loop_max now defaults to 100000 (Zeno, celeron55)
  • Changed TileSpec::frames to be std::vector not std::map (unknown, Zeno)

Bug fixes

  • Fixed face shading issues (RealBadAngel)
  • Fixed crash reported here: https://forum.minetest.net/viewtopic.php?f=6&t=9726 (Novatux)
  • Fixed flipped textures for drawtype "glasslike" (sapier)
  • Fixed indexing error in timer processing (Zefram)
  • Made tooltip_show_delay=0 work (Zefram)
  • Fixed error handling on inconsistent client ready message (sapier)
  • Fixed texture hack in fences (RealBadAngel)
  • Fixed texture glitches for plants with visual scale > 1.0 (jungle grass) (RealBadAngel)
  • Fixed makeCuboid to apply rotations to all faces when 1 tile is given (RealBadAngel)
  • Fixed display of interior of glasslike_framed node when its not defined (RealBadAngel)
  • Fixed LuaVoxelManipulator memory leak (Zeno-)
  • Fixed seeds corrupting world creation menu formspec (ShadowNinja)
  • Made face shading correct for all possible lighting modes (RealBadAngel)
  • Fixed liquid sources and flowing surfaces having different brightness (RealBadAngel)
  • Fixed main menu game initialization (BlockMen)
  • Made safeWriteToFile() remove empty file if there is an error (Selat)
  • Don't call player events without having player to do a event for (sapier)
  • Fixed "ghost" blocks if block update is "on wire" while player digs nodes (sapier)
  • Added player name length checks (sapier)
  • Fixed chat messages capturing mouse interactions for menu/formspecs (sapier)
  • Fixed segmentation fault if popping from empty stack (L-system trees) (Zeno)
  • Fixed interlaced 3D mode second image being flipped when compiling with Irrlicht 1.8+ (sapier)
  • Fixed only one texture being updated on window resize, breaking side-by-side and top-bottom 3D modes (sapier)
  • Fixed access to invalid data when receiving empty packets (sapier)
  • Fixed some locking bugs (kahrl, ShadowNinja)
  • Use round if falling node is misplaced (SmallJoker)
  • Fixed and simplified player modification checks (ShadowNinja)
  • Fixed unit tests failing if IPv6 not available (Zeno)
  • Fixed wield mesh getting clipped by camera far value (kahrl)
  • Fixed raillike rendering bug on Android (Kodexky)
  • Don't corrupt stepheight when setting other properties (Ciaran Gultnieks)
  • Fixed mouse events getting passed from a table's scrollbar to its parent (kahrl)
  • Fixed minetest.place_schematic() when defined by a Lua table (kwolekr)
  • Ignore .name directories and files in main menu (SmallJoker)
  • Fixed some typos (sapier, rubenwardy, William Teder, ShadowNinja, kahrl, Zeno)

Modding-related changes

  • New drawtypes: mesh (RealBadAngel), firelike (TriBlade9), glasslike_framed_optional (BlockMen)
  • New texture modifiers: ^[mask (sfan5), ^[colorize (BlockMen)
  • New formspec element: scrollbar (sapier)
  • Allowed non-integer sizes for item_image[] (Zefram)
  • Added texture grouping via ( ... ) (sfan5)
  • Added mod profiling support (sapier)
  • Added compression API (ShadowNinja)
  • Added update of the Mapgen VoxelManipulator on buffer invalidation (kwolekr)
  • Added LuaVoxelManip methods: get_node_at() and set_node_at() (kwolekr)
  • Simplified and optimized schematic replacements (ShadowNinja)
  • Made dump's output prettier (ShadowNinja)
  • Added collision_box node property (RealBadAngel)
  • Added warning when creating a global variable (unless it has the same name as the current mod) (ShadowNinja)
  • Added minetest.copy_table(table), vector.apply(v, func) and math.sign(x, tolerance) (SmallJoker)
  • Improved documentation for remove_item, string_to_pos, dig_node, on_step, get_meta (Ciaran Gultnieks)
  • Added minetest.clear_registered_biomes() (kwolekr)
  • Added new noise parameters: flags and lacunarity (kwolekr)
  • Added support for NoiseParams in minetest.get_perlin() (kwolekr)
  • Exposed mapgen chunksize in on_mapgen_init callbacks (kwolekr)

Vanilla game changes (minetest_game)

Gameplay

  • Made opened trapdoor climbable (Zefram)
  • Made doors form double-doors with other doors of any kind (Zefram)
  • Added filled buckets to creative inventory (Zefram)
  • Enabled dungeon generation by default (Amaz1)
  • Improved handling of boats (paramat)
  • Added pine trees, with needles, tree, wood and saplings (paramat, PilzAdam)
  • Made player-placed leaves not decay (PilzAdam)
  • Reworked infotext of furnace (PilzAdam)
  • Added Obsidian Bricks (HybridDog)
  • Changed controls of screwdriver (tenplus1, PilzAdam)

Visuals

  • Changed ingot textures (Nore)
  • Made TNT smoke round (ShadowNinja)
  • Made fire use new fire drawtype (BlockMen)
  • Added new textures for cobble and furnace (Neuromancer56, BlockMen)
  • Added new textures for grass (BlockMen, Philipbenr)
  • Made glass use new, optional framed drawtype (BlockMen)
  • Added new textures for apples, chests, dirt, desert stone bricks, HP bar, snowballs (BlockMen)
  • Added new textures for ores, vessels, grass (plant), leaves and ladders (kilbith)
  • Added new textures for flowers (RHRhino)
  • Added new textures for doors (Amaz1)
  • Changed soil textures to use an overlay over default_dirt.png (PilzAdam)
  • Added new textures for soil (PilzAdam)
  • Added a bit white to crack texture (ShadowNinja)
  • Made signs a 3D box, instead of just a 2D plane (Calinou)

Bug fixes

  • Fixed crafting recipe for iron bars (BlockMen)
  • Added protection support to TNT (BlockMen)
  • Retain sign text when editing is aborted via Esc (Zefram)
  • Fixed Desert Sand Soil dropping itself (Amaz1)
  • Consistently use group:stick in tool recipes (Zefram)
  • Fixed boats flying upwards (paramat)
  • Fixed hoes wearing out in creative mode (BlockMen)
  • Fixed brown dye being in yellow color group (BlockMen)
  • Fixed player staying attached when removing boat (BlockMen)
  • Removed “leaked” global variables (PenguinDad, kaeza, CraigyDavi, PilzAdam)
  • Fixed various bugs with fire sounds (PilzAdam)
  • Fixed possible stacking of books in bookshelf (MT-Modder)
  • Fixed soil drying out if nearby water is unloaded (PilzAdam)
  • Fixed rotating of locked doors to bypass them (PilzAdam)
  • Fixed screwdriver overriding bits in param2 that are not used for rotation (PilzAdam)

Miscellaneous

  • Added enable_tnt setting (ShadowNinja, Yepoleb)
  • Optimized TNT explosion (ShadowNinja)
  • Added option for custom opening and closing sound for doors (Jat15, Zefram)
  • Removed generation of flowers, papyrus, cactus and grass (plant) generation from other mapgenerators than v6 (paramat)
  • Removed ore definitions for indev mapgen (paramat)
  • Added all saplings to group sapling (PilzAdam)
  • Allowed the group book to be placed in bookshelf (PilzAdam)
  • Added a minetest.conf.example with all settings from minetest_game, that can be changed in mintest.conf (PilzAdam)
  • Removed remains of weather and finite liquids (PilzAdam)
  • Restructured and moved furnace code to furnace.lua (PilzAdam)

Master server (server list)

  • Announce mg_name from map_meta.txt instead of minetest.conf (kahrl)

0.4.9 → 0.4.10

0.4.10 was released on July 6, 2014.

New features

Big gameplay changes

  • Added third person view (BlockMen)
  • Removed finite liquid and weather (proller)

Smaller gameplay tweaks

  • Create bones only when the player's inventory is not empty & remove the bones when emptied (arsdragonfly)
  • Made pause menu actually pause singleplayer game and use lower maximum FPS in it (celeron55)
  • Prevented placing node when player would be inside new node (BlockMen)
  • Drop an item instead a stack while sneaking (Lord89James)
  • Added support for exiting formspecs by doubleclicking outside (sapier)

Logistic changes

  • Made build prefer pkg-config for freetype2 detection (hasufell)
  • Added function to deregister a profiler from profiler list (sapier)
  • Made MutexQueue use jsemaphore for signaling (sapier)
  • Added maximum recursion depth to read_json_value (ShadowNinja)
  • Made default User-agent follow RFC 2616 (ShadowNinja)
  • Include system info in the HTTP user agent on Windows (sfan5)
  • Added proper client initialization (sapier)
  • Settings: Add no-exception variants of each get method (kwolekr)
  • Huge overhaul of the entire MapgenParams system (kwolekr)
  • ServerEnvironment: Remove direct dependency on EmergeManager (kwolekr)
  • Replace pause, message, and death menus by formspec ones (sapier)
  • Pass arguments by reference, reducing data copies (Selat)
  • Cleaned up client init states by bumping protocol version (sapier)
  • Added support for named threads on Linux, BSD, and Windows (MSVC-only) (sapier, ShadowNinja)
  • Infered ipv6_server from bind_address; fixed client connect to IN(6)ADDR_ANY (kahrl)
  • Fixed all warnings reported by clang (sfan5)
  • Removed locks that aren't absolutely required from JThread (sapier)
  • Use narrow_to_wide in gettext instead of operating system dependent conversion function (sapier)
  • Organized builtin into subdirectories (ShadowNinja)
  • Switched to "core" namespace internally (ShadowNinja)
  • Mapped Irrlicht log level to Minetest's and allowed writing Irrlicht logs to debug file (RelaBadAngel)
  • Made print() NUL-safe (ShadowNinja)
  • Added formspec toolkit and re-factored main-menu to use it (sapier)
  • Reworked dumping functions (ShadowNinja)
  • Improved performance by removing some temporary objects (sapier)
  • Added an AppData file (David Gumberg)
  • United node shaders and improved shader performance (RealBadAngel)
  • Made players only stay loaded while they're connected (ShadowNinja)
  • Added formspec API versioning (sapier)
  • Added support for multipart/form-data to HTTPFetch (ShadowNinja)
  • Improved error reporting of LevelDB backend (sfan5)

Visual changes

  • Added waypoint HUD element (RealBadAngel)
  • Added on-the-fly normal map generation (RealBadAngel)
  • Made sun and moon textureable (RealBadAngel)
  • Made formspec text-area word-wrap (RealBadAngel)
  • Added support for DPI based HUD scaling (sapier)
  • Made debug text adjust it's border to the screensize (ShadowNinja)
  • Added download rate to non-HTTP media progress bar (sapier)
  • Added support for interlaced-polarized, top-bottom, and side-by-side 3D screens (sapier)
  • Made pause menu hide before "Shutting down..." message is drawn (sapier)
  • Sorted commands and privileges alphabetically in '/help' (kaeza)
  • Improved face shading with and without shaders (RealBadAngel)
  • Added support for scalable font and GUI elements (sapier)
  • Made GUITable mouse wheel scrolling faster (kahrl)

Other changes

  • Added the option to bind to a specific address (ShadowNinja)
  • Made flag strings clear specified flag with 'no' prefix (kwolekr)
  • Added check to avoid usage of broken LuaJIT < 2.0.0-beta-8 (sapier)
  • Lots of new and updated translations (many contributors)
  • Improved performance of ABMs by only calcuating object counts once (CiaranG)
  • Improved win32 file version information (sapier)
  • Documented CMake options in README (sfan5)
  • Corrected misleading detached inventory error message (CiaranG)
  • Added more informative error messages for inventory and item method errors (ShadowNinja)
  • Added redis database backend (sfan5)
  • Moved the old stuff to doc (BlockMen)
  • Removed dependency on marshal and many other async changes (ShadowNinja)
  • Made item entity stacks merge on the ground and add TTL to item entities (RealBadAngel)
  • Updated buildbot scripts and added 64-bit buildbot (sfan5)
  • Added support for directly starting a world by name from command line (sapier)
  • Many performance improvements and memory usage reductions (sapier)
  • Added support for Android 2.3 and later (sapier)

Bug fixes

  • Fixed objects being selected behind a node (Novatux)
  • Fixed absence of images when compiled with RUN_IN_PLACE=0 (xyz)
  • Added option to link to OpenGL ES (sfan5)
  • Fixed CMake list parsing in build (hasufell)
  • Fixed cutting of multi-line error messages at half of second line in main menu dialog (celeron55)
  • Created new instance of mesh every time it's required (celeron55)
  • Escaped error messages in error dialog (PilzAdam)
  • Added operating system to user agent (proller)
  • Prevented auto-rotated nodes from replacing the nodes they were placed on (ShadowNinja)
  • Added protection support to auto-rotated nodes (ShadowNinja)
  • Prevented looking up node texts in a endless recursion loop (sapier)
  • Set locale properly when built without gettext support (celeron55)
  • Fixed Minetest's reliable UDP implementation (sapier)
  • Compare values instead of pointers in Inventory::operator== (kahrl)
  • Fixed some errors reported by clang static analyzer (xyz)
  • Fixed win32 reading semaphore count not working (broke all queues) (sapier)
  • Prevented player from jumping into nodes from below (BlockMen)
  • Fixed cURL DLL not getting installed when sound was disabled (sfan5)
  • Fixed error on mod download failure (ShadowNinja)
  • Fixed use of previously deallocated EmergeManager (kwolekr)
  • Fixed only half of unreliable queue being handled per step in worst case (sapier)
  • Fixed player textures by adding '-' to list of allowed characters in media filenames (sapier)
  • Fixed texture pack names corrupting mainmenu (ShadowNinja)
  • Fixed crash when a error occurred in a globalstep callback (ShadowNinja)
  • Fixed a heap-use-after-free in pause menu (xyz)
  • Added checks for invalid user input for important settings (kwolekr)
  • Fixed memory leak in database migration (Selat)
  • Fixed invalid check for fread error on extracting zip (sapier)
  • Fixed a unloaded but active block problem (CiaranG)
  • Fixed rendering glitches when far from the center of the map (Novatux)
  • Fixed race condition on exit to menu (sapier)
  • Fixed generating winresource.o with build dir != source dir (sfan5)
  • Fixed special characters in pause and message menu (BlockMen)
  • Fixed game pause in singleplayer (BlockMen)
  • Fixed "ghost stacks" created when a player clicks an item on the ground (Novatux)
  • Fixed double sending of chat messages (sapier)
  • Fixed bug in RemoteClient::GetNextBlocks (celeron55)
  • Fixed crash when teleporting near unknown node (BlockMen)
  • Fixed broken IPv4 serialization on win32 (sapier)
  • Fixed invalid liquid lighting (RealBadAngel)
  • Fixed wrong node texture rotation for facedirs 5 and 7 (MetaDucky)
  • Fixed crash when trying to draw too many items from inventory in HUD (celeron55, RealBadAngel)
  • Fixed a text border update bug (ShadowNinja)
  • Added a hack to avoid a 2 second startup delay on local games (sapier)
  • Fixed player:set_animation() in third person view (BlockMen)
  • Fixed numeric underflow on calculating window size adjustment (sapier)
  • Fixed heart + bubble bar size on different texture packs (sapier)
  • Added a limit to node meta data resolving recursion (ShadowNinja)
  • Fixed typo (std::encl) in src/gettext.cpp (JakubVanek)
  • Fixed wielded index being greater than inventory size (RealBadAngel)
  • Fixed chat overlaying full screen (sapier)
  • Fixed build on big endian architectures (mat8913)
  • Made lack of IPv6 non-fatal to unit tests (sapier)
  • Fixed the Map and Rollback databases not closing (sapier)
  • Fixed day/night passing at the wrong speed on some architectures (sapier)
  • Handle missing tablecolumns[] (kahrl)
  • Fixed wrong status text rectangle (sapier)
  • Fixed GenericCAO not grabing member objects, causing them to be deleted early (sapier)
  • Fixed support for Max OSX (mdoege)
  • Fixed regression in light calculation (sapier)

Modding-related changes

  • Passed pointed_thing to after_place_node (ShadowNinja)
  • Documented "wielditem" visual (ShadowNinja)
  • Passed pointed_thing to on_rightclick (Novatux)
  • Added forceloading (Novatux)
  • Added InvRef::get/set_lists() (ShadowNinja)
  • Mapgen V6: Added flag to stop mud flow (kwolekr)
  • Allowed vertical axis particle rotation constraint (khonkhortisan)
  • Used tables for adding particles, deprecated former way (khonkhortisan)
  • Added formspec table (kahrl)
  • Added minetest.override_item (ShadowNinja)
  • Added reading of slice probability table from schematic descriptors (kwolekr)
  • LuaVoxelManip: Added get_param2_data and set_param2_data (kwolekr)
  • Added pointed_thing to minetest.register_on_placenode (ShadowNinja)
  • Added pointed_thing to minetest.register_on_punchnode and on_punch callbacks (ShadowNinja)
  • Added player:set_sky() with simple skybox support (celeron55)
  • Added player:override_day_night_ratio() for arbitrarily controlling sunlight brightness (celeron55)
  • Added minetest.kick_player(name, reason) (sapier)
  • Added capability to read table flag fields from Lua API (kwolekr)
  • Added minetest.set_noiseparam_defaults() (kwolekr)
  • Added force_placement parameter to minetest.place_structure (kwolekr)
  • Removed "Server -!- " prefix from player messages (ShadowNinja)
  • Updated set_mapgen_params and set_gen_notify to use new flag format (kwolekr)
  • Added player:set_local_animations() (BlockMen)
  • Added player:set_eye_offset() (MirceaKitsune, BlockMen)
  • Added support for function serialization to minetest.serialize (ShadowNinja)
  • Added proper Lua API deprecation handling (sapier)
  • Made dump2() return the serialized string, like dump() (ShadowNinja)
  • Added item eat callback (rubenwardy)
  • Added success and output return values to chat commands (ShadowNinja)
  • Allowed custom liquids to have drops (sfan5)
  • Made dropdown formspec elements send their values the same way that buttons do (sapier)
  • Reworked tooltips, adding a tooltip element (RealBadAngel)
  • Reworked the glasslike_framed drawtype (RealBadAngel)

Vanilla game changes (minetest_game)

  • Added desert cobblestone, dropped by desert stone (brunob.santos, sfan5)
  • Added desert stone brick and sandstone brick stairs/slabs (Amaz1)
  • Added extended doors mod (PenguinDad, BlockMen)
  • Added glass panes and iron bars (BlockMen)
  • Added TNT (BlockMen)
  • Reworked farming mod, added API (webdesigner97)
  • Upwards digging for papyrus and cactus (casimir)
  • Additional mirrored recipes for axes (marvok)
  • Bookshelves have an inventory (for books) (arsdragonfly)
  • Added furnace protection and progress visualization (Krock)
  • Added /sethome and /home commands (with “home” privilege) (sfan5)
  • Added Mese and diamond hoes (BlockMen)
  • Enabled jungles by default on new worlds (sfan5, BlockMen)
  • Increased crafting output for stairs (4 → 6) (Jonathon Station)
  • Made punching bones pick up items (Krock)
  • Made items drop if no space for bones (Krock)
  • Don't create bones when inventory is empty (arsdragonfly)
  • Added cuboid wieldhand (paramat)
  • Many new textures, added inventory backgrounds (BlockMen)

Master server (server list)

  • Fixed null string escape in server list (proller)
  • Made server announcing use multipart/form-data (ShadowNinja)
  • Fixed boolean typing and alignment (ShadowNinja)
  • Fixed code style, const-correctness, and types (ShadowNinja)
  • Moved the master server to separate repository (ShadowNinja)
  • Fixed seconds validity check (ShadowNinja)
  • Made README more complete (ShadowNinja, sfan5)
  • Made the hovered entry highlight in very light gray (sfan5)
  • Switched to 'display' instead of 'visibility' to prevent the page from having white space at the bottom (sfan5)

0.4.8 → 0.4.9

0.4.9 was released on January 1, 2014.

New features

Logistic changes

  • Added SQLite rollback (Mario Barrera & ShadowNinja)
  • Implemented HTTPFetch (kahrl)
  • Replaced SimpleThread with JThread (sapier)
  • Added handling for LuaErrors in Lua -> C++ calls on LuaJIT (ShadowNinja)
  • Made SHA1::addBytes(..., 0) a no-op instead of an assertion failure (kahrl)

Visual changes

  • Reworked shaders (RealBadAngel)
  • Added configurable font shadow (xyz)
  • Added Directional fog + horizon colors (Taoki)
  • Removed FPS from window title (Doubles performance on some window managers) (PilzAdam)

Other changes

  • Implemented modstore search tab and version picker (sapier)
  • Added check for denied access in itemdef/nodedef/media fetch loop (kahrl)

Bug fixes

  • Fixed line_of_sight() (sapier)
  • Fixed modstore/favourites hang by adding asynchronous Lua (sapier)
  • Fixed LevelDB maps (sfan5)
  • Fixed Lua mapgen override param handling (kwolekr)
  • Fixed leak and possible segfault in minetest.set_mapgen_params (kwolekr)
  • Fixed segfault in indev cave generation due to uninitialized variable (kwolekr)
  • Added check for if width, height or start index of a list[] is negative (PilzAdam)
  • Fixed single character formspec field labels (BlockMen)
  • Added handling for Lua errors in on_generate callbacks (kwolekr)
  • Update mapgen params in ServerMap after Mapgen init (kwolekr)
  • Fixed wrong names for parallax settings in config example. (RealBadAngel)
  • Fixed particle code ignoring return value of std::vector::erase(). (kahrl)
  • Fixed minetest.facedir_to_dir when param2 is 5 or 7. (Again) (Novatux)
  • Fixed InventoryList reading order (ShadowNinja)
  • Initialize world before creating BanManager and RollbackManager (ShadowNinja)
  • Fixed exception caused by destroying sockets on Server shutdown (kwolekr)

Modding-related changes

  • Added area parameters back to calc_lighting() and set_lighting() (kwolekr)
  • Added get_light_data() and set_light_data() to LuaVoxelManip (kwolekr)
  • Added minetest.swap_node (Novatux)
  • Assumed a selection box for fences (0gb.us)
  • Decoration: Added schematic Y-slice probability support (kwolekr)
  • Added sneak and sneak_glitch in set_physics_override() (PilzAdam)
  • Used a table in set_physics_override() (PilzAdam)
  • Added 'on_prejoinplayer' callback (kaeza)
  • Made line_of_sight return blocking node position (stujones11)
  • Removed support for optdepends.txt (ShadowNinja)
  • Added map feature generation notify Lua API (kwolekr)
  • Added 'minetest.write_json' (ShadowNinja)
  • Log guilty node name when allow_metadata_inventory_move/put/take fails (kahrl)
  • Fixed enum element name in Lua HUD code (position vs. pos) (kaeza)

0.4.7 → 0.4.8

0.4.8 was released on November 24, 2013.

New features

Big gameplay changes

  • Added drowning (PilzAdam, RealBadAngel, BlockMen)
  • Added weather support (proller)

Smaller gameplay tweaks

  • Added new sounds (someone who can't decide if he wants to be called mitori or mito551)
  • Don't predict placing and removing nodes if interact privilege is missing (PilzAdam)

Logistic changes

  • Clean up rendering code a bit (increases FPS by 5 to 10) (Exio)
  • Added support for IPv6 (matttpt)
  • Don't write player files all the time if they are not modified (PilzAdam)
  • Made the main menu Lua based (sapier, kahrl)
  • Change static ContentFeatures array into a vector (rathgit, kahrl)
  • Allow multiple singleplayer games at the same time (PilzAdam)
  • Added texture pack selection to main menu (Novatux)
  • Don't write files directly but rather write to a temporary file that gets renamed after succesfully written; fixes many causes of corrupted files (PilzAdam)
  • Adjust the Lua API structure and improve header inclusion to decrease compile time (kahrl)
  • Database abstraction, LevelDB support (sfan5, wieszak, xyz)
  • Use the Settings Lua interface to read world.mt (PilzAdam)
  • Use engine.is_yes() in mainmenu (PilzAdam)
  • Always use builtin JThread library (kwolekr)
  • Optimized minetest.get_connected_players() (fairiestoy)
  • Removed mapgen_air alias (#935) (0gb.us)
  • Raise the maximum node limit to 0x7fff (ShadowNinja)
  • Shortened lines in falling node code (ShadowNinja)
  • Moved the sapling growing and grass adding/removing ABMs to Lua (Novatux)
  • Portability fixes for OpenBSD (and possibly NetBSD and others) (Warr1024)
  • Accept hexadecimal and string values for seeds (kwolekr)
  • Pass a errfunc to lua_pcall to get a traceback (ShadowNinja)
  • Replaced print()s with minetest.log() in builtin (PilzAdam)
  • Updated parameter index of set_lighting() (kwolekr)

Visual changes

  • Added support for bumpmapping (RealBadAngel)
  • Added diagonal liquid animation (kahrl)
  • Damage updates and effects are now sent to other players (PilzAdam)
  • Made fog depend on humidity (proller)
  • Added git hash to version string in top left corner of window (kahrl)
  • Added --version option (kahrl)
  • Fixed liquid_range, fixing graphical glitches on old servers PilzAdam)
  • Added seed entry to world creation dialog (kwolekr)

Other changes

  • Play player_damage.ogg when recieving damage and player_falling_damage.ogg on falling damage (PilzAdam)
  • Added basic unicode support to the console in Linux (Exio)
  • Added a setting for max loop count per step in liquid update (PilzAdam)
  • Added math mapgen with fractal based worlds (proller)
  • Disallow the name 'singleplayer' in a multiplayer server (PilzAdam)
  • Added max_objects_per_block to minetest.conf to control the maximum number of static objects per block (Novatux)
  • Removed broken farmesh (kahrl)
  • Added language setting to minetest.conf which forces Minetest to use specified translation (xyz)
  • Added configurable PRAGMA synchronous = (proller)
  • Added curl, freetype and luaJIT to CMAKE_BUILD_INFO (PilzAdam)
  • Lowered the default max_users from 100 to 15 (ShadowNinja)
  • Removed doc/gpl-2.0.txt, add doc/lgpl-2.1.txt (kahrl)
  • Masterserver update (proller)
  • Moved new core devs to the "Core Developpers" section of mainmenu (Novatux)
  • Added ShadowNinja's email address to the main menu credits (ShadowNinja)
  • Used a doT.js template for the serverlist (ShadowNinja)
  • Added default_privs to masterserver and JS autoload (proller)
  • Added BlockMen to core dev list (PilzAdam)
  • Added missing RequestQueue doc (sapier)
  • Prevent enabling Shaders if Direct3D is used (PilzAdam)
  • Fix my name (doesn't display correctly because of utf8 characters) (Novatux)

Bug fixes

  • Fixed print(nil) crashing the server (kahrl)
  • Fixed output of profiler (F6) when using freetype (kahrl)
  • Fixed bug where wrong item is selected when dropping something in the inventory on another stack (kahrl)
  • Fixed lighting bug caused by disappearing lava (PilzAdam)
  • Fixed /unban command crashing the server (kahrl)
  • Fixed lighting bug with 6d facedir (RealBadAngel)
  • Fixed and improved view range tuner (celeron55)
  • Fixed and improved anticheat (celeron55)
  • Fixed server getting completely choked up on even a little of DoS (celeron55)
  • Fixed crack overlay for animated textures (kahrl)
  • Added fallback font for Chinese, Japanese and Korean languages, the translations in those languages can now be displayed (xyz)
  • Fixed most object duplication bugs (celeron55)
  • Fixed hotbar padding at bottom (BlockMen)
  • Fixed comments about length of server step (ShadowNinja)
  • Fixed some warnings and other minor details (kwolekr)
  • Re-fixed hud_change stat argument retrieval (kwolekr & ShadowNinja)
  • Fixed wrong error message on invalid use of the formspec element image_button (RealBadAngel)
  • Fixed object duplication bug (celeron55)
  • Made unknown nodes stop falling nodes properly (ShadowNinja)
  • Fixed ignoring of "diggable" property of nodes (0gb.us)
  • Fixed invalid use of pointer to temporary object in JSON to Lua conversion (sapier)
  • Fixed win32/msvc i18n (sapier)
  • Fixed weather (kwolekr)
  • Prevented shaders from being created when disabled (kwolekr)
  • Fixed formspec background padding when clipped (BlockMen)
  • Fixed array limit check when reading Lua specialtiles table (MetaDucky)
  • Fixed invalid listname and listsize not handled correctly in set_size (sapier)
  • Handle blank blocks in database (kwolekr)
  • Fixed multicaller support in RequestQueue (sapier)
  • Fixed result of processed request being written to invalid (non-existent) ResultQueue if requesting thread timed out (sapier)
  • Fixed gettext compile issues under win32 (MetaDucky)
  • Made mapgen V6 respect water_level setting (kwolekr)
  • Fixed usage of 'minetest' where 'engine' was intended (ShadowNinja)
  • Fixed crash when pressing Enter key in formspec menu (kahrl)
  • Fixed rename modpack button not working, fixes #1019 (PilzAdam)
  • Don't continue trying to deserialize blank block data (kwolekr)

Modding-related changes

  • Added ingame modstore to download mods from mmdb (sapier)
  • Added minetest.register_decoration() (kwolekr)
  • Added schematic support; new functions minetest.place_schematic() and minetest.create_schematic() (kwolekr)
  • Seperated formspecs of furnace and chests to provide override by mods (BlockMen)
  • Added Lua VoxelManip (kwolekr) http://forum.minetest.net/viewtopic.php?id=6396
  • Added vector helpers (ShadowNinja)
  • Added range to item definition (PilzAdam)
  • Added after_use to item definition (Novatux)
  • Added liquid_range to node definition (PilzAdam)
  • Added collide_with_objects to entitiy definition, to disable object <-> object collision (PilzAdam)
  • Added minetest.facedir_to_dir() and 6d facedir support for minetest.dir_to_facedir() (hdastwb)
  • Added gettext for image_button (BlockMen)
  • Added stepheight to entity definition (sapier)
  • Added support for multiple wherein nodes in minetest.register_ore() (PilzAdam)
  • Added minetest.register_on_cheat() (celeron55)
  • Added automatic_face_movement_dir to entity definition (sapier)
  • Added player:hud_set_hotbar_image() and player:hud_set_hotbar_selected_image() (PilzAdam, BlockMen)
  • Added percent scaling for HUD images (BlockMen, kahrl)
  • Added minetest.get_gametime() (Novatux)
  • Allowed manually specifying param2 in minetest.item_place() and return success (PilzAdam)
  • Added set_name(), set_count(), set_wear() and set_metadata() to Lua ItemStack (PilzAdam)
  • Added support for parameter 'visual_scale' for drawtypes 'signlike' and 'torchlike' (Sokomine)
  • Fixed minetest.facedir_to_dir when param2 is 5 or 7. (Novatux)
  • Added 'after_use' tool callback (Novatux)
  • Added settings interface for Lua (PilzAdam)
  • Moved tree growing and grass growing ABMs to Lua (Novatux)
  • Added minetest.register_on_craft() and minetest.register_craft_predict() (Novatux)
  • Added basic protection support to builtin (ShadowNinja)
  • Added 6d facedir rotation prediction routine (VanessaE)
  • Added wrapper for minetest.rotate_and_place (Evergreen)

Formspec changes

  • pwdfield, vertlabel, tabheader, dropdown and checkbox (sapier)
  • <noclip>;<drawborder>;<pressed texture name> options for image_button (sapier, BlockMen)
  • textlist and box with color support (sapier, sfan5)
  • listcolors and bgcolor (BlockMen, kahrl)
  • <auto_clip> option for background images (BlockMen)
  • Added option to scale image to percentage values (BlockMen)
  • Send a on_receive_fields event when formspec is closed, with fields.quit = "true" (Novatux)
  • Reworked formspecs (BlockMen)

0.4.6 → 0.4.7

0.4.7 was released on June 6, 2013.

New features

Big gameplay changes

  • Added snow, snow block, ice and dirt with snow (PilzAdam)
  • Added sandstone bricks and desert stone bricks (PilzAdam & VanessaE)
  • Added coal block, crafted out of 9 coal lumps (Zeg9)
  • Added flowers to craft dyes; flowers and grass grow now on dirt_with_grass (0gb.us, PilzAdam, VanessaE, ironzorg)
  • Added farming mod; wheat can be used to bake bread and cotton can be used to craft wool (PilzAdam) http://forum.minetest.net/viewtopic.php?id=6067

Smaller gameplay tweaks

  • Added a little delay for falling nodes to update so that the objects don't spawn all at once (PilzAdam)
  • Added private messaging with /msg (ShadowNinja)
  • Added copper block (RealBadAngel)
  • Swing the camera down when the player lands on the ground; disabled by default; fall_bobbing_amount in minetest.conf (Taoki)
  • Node placement prediction now accounts for "wallmounted", "facedir" and "attached_node" nodes and only replaces "buildable_to" nodes (kahrl, ShadowNinja & PilzAdam)
  • Added disable_fire setting to disable fire burning (ShadowNinja)
  • Added damage to the hand in creative mode (PilzAdam)
  • Added a little animation when changing the wielded item (PilzAdam & blue42u)
  • Apples now fall when the tree decays (PilzAdam & BlockMen)

Logistic changes

  • Added mapgen v7; not usable currently (kwolekr)
  • Added support for LuaJIT, makes mod execution much faster (RealBadAngel)
  • Move cave generation to cavegen.cpp and restructure it into a class (kwolekr)
  • Added icons to select games in menu; menu/menu_<background/overlay/header/footer>.png of selected game is used in the main menu (TP can use <gameid>_menu_<background/overlay/header/footer>.png) (celeron55)
  • Added --videomodes option to show available video modes (kahrl)
  • Added ability to play main_menu.ogg (main_menu.<1-9>.ogg are supported too; they are choosen randomly if present) in main menu (RealBadAngel)
  • Drop common mods system, Survival and Build game; minetest_game includes all common mods and the bones mod from Survival now (PilzAdam) http://forum.minetest.net/viewtopic.php?id=6034
  • Changed mod system a bit: All user mods are installed in $path_user/mods/ now; they can be enabled per world in the configure world window or in world.mt with load_mod_<modname> (PilzAdam) http://forum.minetest.net/viewtopic.php?id=6066
  • Split init.lua of the default mod into several files (PilzAdam)
  • Moved scriptapi to a subfolder (sapier, celeron55 & kahrl)

Visual changes

  • Changed "unknown block" texture to "unknown node" (khonkhortisan)
  • Changed textures of sand, desert sand and desert stone (VanessaE)
  • crosshair.png is used instead of the normal crosshair if present (dannydark & Exio4)
  • Added progress bar and clouds to loading screen (Zeg9)
  • Added new textures for all metal and diamond blocks (Zeg9)
  • Added new Minetest header (BlockMen)

Other changes

  • Added mouse_sensitivity option (Exio4)

Bug fixes

  • Check if the address field is empty when hitting enter on the multiplayer tab (ShadowNinja)
  • Limit speed in collisionMoveResult for avoiding hangs (Exio4)
  • Fixed camera "jumping" when attached and the parent goes too fast (Zeg9)
  • Fixed nick completion in chat console with the tab key (PilzAdam)
  • Do not always move fast in water and ladders when aux1_descend it true (Taoki)
  • Fixed a lot memory leaks (sapier, PilzAdam, kahrl, kwolekr)
  • Fixed import of older maps (kwolekr)
  • Fixed black trees (kwolekr)
  • Fixed small objects colliding with themselves (sapier)
  • Fixed get_craft_recipe() and get_all_craft_recipes() (RealBadAngel)
  • Fixed spawning too high above ground (kwolekr)
  • Fixed object -> player collision (sapier)
  • Fixed favorite server list in globally installed versions of Minetest (RUN_IN_PLACE=0) (Zeg9)
  • Fixed favorite server list on windows (sfan5)
  • Fixed handling of mods in games in the configure world GUI (kahrl)
  • Fixed static data of objects not beeing stored correctly on deactivation (sapier)
  • Removed Meshbuffer ran out of indices limitation (kahrl)
  • Fixed isBlockInSight() for higher FOV (Warr1024)
  • Don't teleport back when a player is detached or turns free move off and holds shift (PilzAdam)
  • Fixed bug where you need to move the mouse after closing a menu (kahrl)
  • Reduced /clearobjects memory consumption; max_clearobjects_extra_loaded_blocks in minetest.conf (kahrl)
  • Corrected segfault when registering new biomes (sweetbomber)
  • Reduced video memory consumption by not generating unnecessary [forcesingle textures (kahrl)
  • Close console when it loses focus but it is still on screen (Exio4)

Modding-related changes

  • Added player:set_physics_override() to set per-player physics (Taoki & PilzAdam)
  • Use node_box for selection_box if drawtype = "nodebox" and selection_box = nil (kaeza)
  • Added minetest.env:line_of_sight() and minetest.env:find_path() (sapier)
  • Added API functions to add elements to the HUD of players (blue42u, kwolekr & kaeza)
  • Added option to not prepend "Server -!- " to messages sent with minetest.chat_send_player() (ShadowNinja)
  • Added minetest.get_player_ip() (ShadowNinja)
  • Added use_texture_alpha in node definition to use alpha channel of node texture (kwolekr)
  • Added glasslike_framed node drawtype (RealBadAngel)
  • Added optional dependencies and different mod name conflict handling (kahrl)
  • Use group soil for nodes where saplings can grow on (ShadowNinja)
  • Nodes with drawtype raillike connect to all other nodes with the same drawtype if they are in the connect_to_raillike group (Jeija)
  • Env functions are now in the global minetest table; that means they are called via minetest.<function> instead of minetest.env:<function> (sapier, celeron55 & kahrl)
  • Added obj:set_hotbar_itemcount() (kahrl)

0.4.5 → 0.4.6

0.4.6 was released on April 3, 2013.

New features

Big gameplay changes

  • Added lavacooling near water; lava source turns into obsidian, flowing lava turns into stone (PilzAdam)
  • Added junglewood (with stairs and slabs), jungleleaves and junglesaplings (PilzAdam)
  • Added obsidian, obsidian shards and obsidian glass (PilzAdam & jojoa1997)
  • Added grass (5 different heights) (PilzAdam)
  • Added growing for papyrus (on dirt and grass near water) and cactus (on sand) (PilzAdam)
  • Added stonebricks crafted from 4 stones (PilzAdam)
  • Added gold (PilzAdam)
  • Added diamonds and diamond tools, wich are slightly faster and wear out slower than mese tools (PilzAdam)
  • Added mese axe, shovel and sword; mese pick is not the ultimate tool anymore (PilzAdam)
  • Added copper, bronze and bronze tools; bronze can be crafted with copper ingot and steel ingot; bronze tools have same digging times but more uses than steel tools (PilzAdam)

Smaller gameplay tweaks

  • 3 nodes now give 6 slabs instead of 3 (PilzAdam)
  • Wooden stairs and slabs are now flammable (PilzAdam)
  • Lava is not renewable anymore (PilzAdam)
  • It is not possible anymore to place non-fuel items in the fuel slot or any item in the output slots of the furnace (PilzAdam)
  • Falling nodes now destroy solid buildable_to nodes (Splizard)
  • Added ability for buckets to pick up flowing water when liquid_finite is enabled (ShadowNinja)
  • Use right click to place liquids with buckets; added description for buckets (PilzAdam & ShadowNinja)
  • Fixed furnace infotext saying "Furnace out of fuel" when placing a fuel but no item to cook into it (PilzAdam)
  • Made Mese ores a bit more rare; made Mese blocks very rare (PilzAdam)
  • Added object <-> object collision (sapier)

Map generation changes

  • Readded dungeons (disabled by default, enable with "dungeons" flag in "mg_flags" setting) (kwolekr)
  • Speed up lighting a lot (kwolekr)
  • Readded jungles (disabled by default, enable with "jungles" flag in "mg_flags" setting) (kwolekr)
  • Generate apple trees (kwolekr)
  • Moved ore generation back to core; improved ore generation speed (kwolekr)
  • Added singlenode mapgen (celeron55)
  • Added a new map generator called indev (float islands at 500+, rare HUGE caves, near edges: higher mountains, larger biomes) (proller)

Visual changes

  • Changed textures of cobblestone and mossy cobblestone (PilzAdam)

Logistic changes

  • Split scriptapi.cpp into more files (sapier)
  • Migrate to STL containers/algorithms (xyz)
  • Added the pseudo game common with bucket, default, stairs, doors and fire mods included; deleted those mods from minetest_game (celeron55 & PilzAdam)
  • Added a checkbox for finite liquids to settings menu (proller)

Other changes

  • Use moving clouds as background for the main menu (Krisi & ShadowNinja)
  • minetest.env:find_nodes_near() optimized to be 11.65x faster, ServerEnvironment step CPU consumption cut in half (kwolekr)

Bug fixes

  • Fixed build with ogles2 driver (proller)
  • Fixed new_style_water (shaders are not used for this anymore) (PilzAdam)
  • Fixed backface_culling in tiledef; both sides of flowing liquids are now visible (doserj)
  • Hopefully fix node replacement bug (where the node that is pointed at is replaced) (0gb.us)

Modding-related changes

  • Added minetest.get_all_craft_recipes(output) (RealBadAngel)
  • Allow any character in formspec strings with escape characters (kwolekr)
  • Added ability to pass multiple parameters to minetest.after() (Jeija)
  • Added player:set_look_yaw() and player:set_look_pitch() (RealBadAngel)
  • Added ability to load mods from the pseudo game common via common_mods in game.conf (celeron55)
  • Added support for a minetest.conf file in games, wich override the default values (celeron55)
  • Added 6d facedir to rotate nodes with facedir drawtype (RealBadAngel)
  • Added function and wrapper to predict and assign 6d rotation via minetest.rotate_and_place() (VanessaE and EvergreenTree)
  • Added minetest.add_particle(), minetest.add_particlespawner() and minetest.delete_particlespawner() (Jeija)
  • Added minetest.register_ore() to let the engine generate the ores; default.generate_ore() is now deprecated (kwolekr)
  • New damage system added as described here: Damage_system (PilzAdam & celeron55)
  • Added place field to sound table of tools (PilzAdam)

0.4.4 → 0.4.5

0.4.5 was released on March 4, 2013.

New features

Big gameplay changes

  • Added Mese crystals and Mese crystal fragments (crafted from 1 Mese crystal); Mese blocks can be crafted with 9 Mese crystals; Mese pickaxes are now crafted using Mese crystals; old Mese equals the new Mese block and is still generated at altitudes -1024 and below (VanessaE & PilzAdam)
  • Doors must now be right clicked to be opened (PilzAdam)
  • Flying through walls now requires the "noclip" privilege and noclip mode must be enabled by pressing H (PilzAdam)
  • Added a list of servers to the "Multiplayer" tab of the main menu (Jeija)
  • Added a mod selection menu (doserj)
  • Jungle grass now spawns naturally again (PilzAdam)
  • Added finite liquid support, experimental and disabled by default (proller)

Smaller gameplay tweaks

  • Locked chest contents are now only shown to their owner (PilzAdam)
  • Added ability to write several lines on a sign (PilzAdam)
  • When sneaking, the current node/item will always be used when right clicking even if pointing a chest or a furnace (Jeija)
  • In creative mode, hand now breaks everything nearly instantly and nodes/items are infinite (PilzAdam)
  • Player physics are now tweakable by server admin (Taoki)
  • Fast mode can now be used in liquids and in climbable nodes (kwolekr)
  • Fire is now "buildable to" (Casimir)
  • To fly at "fast" speed, the "use" key must now be held if using shift to descend (PilzAdam)
  • Added upside down stairs and slabs (PilzAdam)
  • Added ability to switch to fly_mode when double-tapping space bar, disabled by default; can be enabled in the key change menu (PilzAdam)
  • Tweaked damage and punch times of weapons, tools and hand (Calinou)
  • Added repeated right clicking when holding the right mouse button, see "repeat_rightclick_time" setting in minetest.conf (Jeija)

Map generation changes

  • Added L-system tree generation (RealBadAngel & dannydark)
  • Map generation is now slightly faster and can be tweaked in minetest.conf (kwolekr)
  • Added optional flat map generation, with and without trees (kwolekr)

Visual changes

  • Mese pickaxe now has a new texture, which is more yellow (Jordach)
  • Tweaked dirt texture so that it tiles better; improved lump and ingot textures; added fake shading to the default player texture (Iqualfragile & GloopMaster & Jordach)
  • Added particles when digging blocks (Jeija & PilzAdam)
  • The selection box of stairs now fits the stairs (PilzAdam)
  • If damage is disabled, damage screen is disabled and health is not shown on the HUD (PilzAdam)
  • Damage screen is now red fade instead of constant red; camera now tilts when receiving damage (Jeija & PilzAdam)
  • Added "selectionbox_color", "crosshair_color" and "crosshair_alpha" minetest.conf settings for changing selection outline color, crosshair color and crosshair opacity respectively (Exio4)

Logistic changes

  • Minetest-c55 is now named Minetest
  • Less stuff is now put in debug.txt by default, change with debug_log_level, default is 2
  • Texture atlas is now disabled by default (kwolekr)
  • Added and updated language translations; French, German, Portuguese, Polish and Spanish translations are 100% complete (Calinou, kaeza, PilzAdam, sfan5, xyz, kotolegokot, pandaro, Mito551, Shen Zheyu, sub reptice, elagin, KikaRz and socramazibi)
  • Added support for downloading media from a server using cURL which is faster, disabled by default (Ilya Zhuravlev)

Bug fixes

  • Walking on stairs, slabs and glass now makes sounds (PilzAdam & dannydark)
  • Fixed and cleaned EmergeThread around a bit (kwolekr)
  • Punching entities and players with shovels and pickaxes now deals damage (Calinou)
  • Fixed some caves having too many dead ends (unknown)
  • Fixed the looks of some plantlike nodes by using two long planes instead of four shorter planes (doserj)
  • Grass no longer turns into dirt below unloaded blocks (PilzAdam)
  • Fixed a crash when clicking "Configure" when no world is selected in Singleplayer menu (doserj)
  • Fixed dropped item collision with nodeboxes (jordan4ibanez)
  • Fixed a glitch where the player gets liquids in his inventory when a server lags (PilzAdam)

Modding-related changes

  • Added ability to change the itemstack in placenode callbacks (PilzAdam)
  • Added ability to create multi-line textfields in formspecs (Jeija)
  • Add on_rightclick(pos, node, clicker) callback for nodes (PilzAdam)
  • Added minetest.show_fromspec(playername, formspec) to show formspecs via Lua (sapier)

0.4.3 → 0.4.4

0.4.4 was released on December 6, 2012. 0.4.4-d1 (an interim release made due to a protocol change) was released on January 2, 2013.

New features

  • Added animated 3D player and a new default skin, the default model also supports Minecraft skins (Taoki, skin by Jordach)
  • Added shaders support (can be disabled in Settings menu), makes water a bit smaller than a full block, makes lighting look prettier (kahrl and celeron55)
  • New default doors mod: doors have a 3D look, ability to create "double doors" added, added locked steel doors (only the owner of the door can open/close it) (PilzAdam)
  • Improve map generation speed a lot (hmmmm)
  • Day-night transitions are now smoother (celeron55)
  • Water textures are now animated (RealBadAngel (textures) and PilzAdam)
  • Added on-demand item previews (reduces load time/RAM usage), disabled by default (celeron55)
  • Added 3D anaglyph support (red-cyan glasses) (xyz)
  • Fire is now animated and causes damage to players (PilzAdam, Muadtralk (textures))
  • Tweaked some textures: apple, nyan cat, bricks, papyrus, steel sword (Calinou, VanessaE)
  • Tweaked digging animation (no more mining with the tip of your pickaxe!) (jordan4ibanez)
  • Changed apple, sapling and papyrus selection box size to be smaller (VanessaE)
  • Players who do not move no longer send their positions to save bandwidth (Taoki)
  • Make steel block and brick drop themselves when dug and make them craftable back into their materials (PilzAdam)
  • Glass now makes a sound when broken (PilzAdam)
  • Dead players are now visible (Taoki)
  • Changed default server tick to 0.1 second, decreasing server CPU usage (celeron55)
  • Clients now send their position every 0.1 second too, making other player movement look smoother (celeron55)
  • Use of /grant and /revoke commands is now logged (dannydark)
  • Added ability for server to tweak amount of bandwidth used to upload mods to clients (celeron55)

Bug fixes

  • Fixed falling sand and gravel sometimes incorrectly landing (PilzAdam)
  • Fixed empty bucket being named "emtpy bucket" (khonkhortisan and PilzAdam)
  • Fixed slab to full block transformation (PilzAdam)
  • Fixed smooth lighting between MapBlocks (celeron55)
  • Prevent some blocks (leaves, falling sand and gravel) from giving air when dug when they disappear as you mine them (PilzAdam)
  • Fixed papyruses and cacti growing inside trees (PilzAdam)
  • Fixed flowing liquid animation direction calculation (celeron55)
  • Fixed wielditem entity drawtype brightness control (celeron55)
  • Fixed ObjectRef:punch() (celeron55)
  • Fixed a rare bug in leaf decay (PilzAdam)
  • Fixed trees growing into any type of node (xyz)
  • Fixed server crashing when "/clearpassword" is typed without an argument (Uberi)
  • Head no longer shifts downwards when you are inside transparent blocks such as glass or nodeboxes (Calinou)
  • Directories beginning with a "." are now ignored when searching for mods on Windows (matttpt)
  • Fixed the automagic render distance tuner (celeron55)

Modding-related changes

  • Added 3D model support for entities (Taoki)
  • Added attachment support (so that entities can "ride" other entities) (Taoki)
  • Backgrounds and images can now be used in formspecs (RealBadAngel)
  • Liquids can now be made non-renewable (xyz)
  • Added nodedef.on_blast() to lua_api.txt in order to support chained explosions of any explosives (celeron55)
  • Allow transparent image buttons (khonkhortisan)
  • Added shutdown hook interface to Lua API (matttpt)
  • Added "attached_node" group to make nodes which are not attached to any other walkable node drop (PilzAdam)