Difference between revisions of "CMake Options"
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|- | |- | ||
|<code>ENABLE_CURL</code> | |<code>ENABLE_CURL</code> | ||
− | |Build with cURL; | + | |Build with cURL; Public serverlist and remote media fetching via HTTP |
|YES | |YES | ||
|- | |- | ||
|<code>ENABLE_FREETYPE</code> | |<code>ENABLE_FREETYPE</code> | ||
− | |Build with Freetype2; | + | |Build with Freetype2; TTF fonts |
|NO | |NO | ||
|- | |- | ||
|<code>ENABLE_GETTEXT</code> | |<code>ENABLE_GETTEXT</code> | ||
− | |Build with Gettext; | + | |Build with Gettext; Translations |
|NO | |NO | ||
|- | |- | ||
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|- | |- | ||
|<code>ENABLE_LEVELDB</code> | |<code>ENABLE_LEVELDB</code> | ||
− | |Build with LevelDB; | + | |Build with LevelDB; LevelDB map backend |
|NO | |NO | ||
|- | |- | ||
|<code>ENABLE_REDIS</code> | |<code>ENABLE_REDIS</code> | ||
− | |Build with | + | |Build with libhiredis; redis map backend |
|YES | |YES | ||
|- | |- | ||
|<code>ENABLE_SOUND</code> | |<code>ENABLE_SOUND</code> | ||
− | |Build with OpenAL, libogg & libvorbis; in-game | + | |Build with OpenAL, libogg & libvorbis; in-game sounds |
|YES | |YES | ||
|- | |- | ||
− | |<code> | + | |<code>ENABLE_LUAJIT</code> |
− | | | + | |Build with LuaJIT; faster Lua execution |
− | | | + | |YES |
|- | |- | ||
|<code>RUN_IN_PLACE</code> | |<code>RUN_IN_PLACE</code> |
Revision as of 20:07, 9 August 2015
This page is supposed to document the CMake switches you can use when building Minetest.
General options
Name | Functionality | Default Value |
---|---|---|
BUILD_CLIENT
|
Build Minetest client | YES |
BUILD_SERVER
|
Build Minetest server | YES on Linux; NO on Windows |
CMAKE_BUILD_TYPE
|
Type of build (Release vs. Debug)
|
Release |
ENABLE_CURL
|
Build with cURL; Public serverlist and remote media fetching via HTTP | YES |
ENABLE_FREETYPE
|
Build with Freetype2; TTF fonts | NO |
ENABLE_GETTEXT
|
Build with Gettext; Translations | NO |
ENABLE_GLES
|
Search for Open GLES headers & libraries and use them | NO |
ENABLE_LEVELDB
|
Build with LevelDB; LevelDB map backend | NO |
ENABLE_REDIS
|
Build with libhiredis; redis map backend | YES |
ENABLE_SOUND
|
Build with OpenAL, libogg & libvorbis; in-game sounds | YES |
ENABLE_LUAJIT
|
Build with LuaJIT; faster Lua execution | YES |
RUN_IN_PLACE
|
Create a portable install (worlds, settings etc. in current directory) | NO on Linux; YES on Windows |
USE_GPROF
|
Enable profiling using GProf | NO |
VERSION_EXTRA
|
Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar) |
Library specific
General
BZIP2_INCLUDE_DIR
- Linux only; directory where bzlib.h is located
BZIP2_LIBRARY
- Linux only; path to libbz2.a/libbz2.so
IRRLICHT_DLL
- path to Irrlicht.dll
IRRLICHT_INCLUDE_DIR
- directory that contains IrrCompileConfig.h
IRRLICHT_LIBRARY
- path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a
LUA_INCLUDE_DIR
- Only if you want to use LuaJIT; directory where luajit.h is located
LUA_LIBRARY
- Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
MINGWM10_DLL
- Only if compiling with MinGW; path to mingwm10.dll
SQLITE3_INCLUDE_DIR
- Only if you want to use SQLite from your OS; directory that contains sqlite3.h
SQLITE3_LIBRARY
- Only if you want to use the SQLite from your OS; path to libsqlite3.a/libsqlite3.so
XXF86VM_LIBRARY
- Only on Linux; path to libXXf86vm.a/libXXf86vm.so
ZLIB_DLL
- Only on Windows; path to zlibwapi.dll
ZLIB_INCLUDE_DIR
- directory where zlib.h is located
ZLIB_LIBRARY
- path to libz.a/libz.so/zlibwapi.lib
cURL
CURL_DLL
- Only on Windows; path to libcurl.dll
CURL_INCLUDE_DIR
- directory where curl.h is located
CURL_LIBRARY
- path to libcurl.a/libcurl.so/libcurl.lib
OpenGL ES
EGL_INCLUDE_DIR
- directory that contains egl.h
EGL_LIBRARY
- path to libEGL.a/libEGL.so
OPENGLES2_INCLUDE_DIR
- directory that contains gl2.h
OPENGLES2_LIBRARY
- path to libGLESv2.a/libGLESv2.so
Freetype2
FREETYPE_INCLUDE_DIR_freetype2
- directory that contains an freetype directory with files such as ftimage.h in it
FREETYPE_INCLUDE_DIR_ft2build
- directory that contains ft2build.h
FREETYPE_LIBRARY
- path to libfreetype.a/libfreetype.so/freetype.lib
Gettext
GETTEXT_DLL
- Only on Windows; path to libintl3.dll
GETTEXT_ICONV_DLL
- Only on Windows; path to libiconv2.dll
GETTEXT_INCLUDE_DIR
- directory that contains iconv.h
GETTEXT_LIBRARY
- Only on Windows; path to libintl.dll.a
GETTEXT_MSGFMT
- path to msgfmt/msgfmt.exe
LevelDB
LEVELDB_INCLUDE_DIR
- directory that contains db.h
LEVELDB_LIBRARY
- path to libleveldb.a/libleveldb.so/libleveldb.dll
Redis
REDIS_INCLUDE_DIR
- directory that contains hiredis.h
REDIS_LIBRARY
- path to libhiredis.a/libhiredis.so
Sound
OGG_DLL
- Only on Windows; path to libogg.dll
OGG_INCLUDE_DIR
- directory that contains an ogg directory which contains ogg.h
OGG_LIBRARY
- path to libogg.a/libogg.so/libogg.dll.a
OPENAL_DLL
- Only on Windows; path to OpenAL32.dll
OPENAL_INCLUDE_DIR
- directory that contains an AL directory which contains al.h
OPENAL_LIBRARY
- path to libopenal.a/libopenal.so/OpenAL32.lib
VORBISFILE_DLL
- Only on Windows; path to libvorbisfile-3.dll
VORBISFILE_LIBRARY
- path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
VORBIS_DLL
- Only on Windows; path to libvorbis-0.dll
VORBIS_INCLUDE_DIR
- directory that contains a directory vorbis with vorbisenc.h inside
VORBIS_LIBRARY
- path to libvorbis.a/libvorbis.so/libvorbis.dll.a