Difference between revisions of "L-system tree examples"

From Minetest Developer Wiki
Jump to navigation Jump to search
m
(Add acacia by VanessaE)
Line 27: Line 27:
 
=== Screenshot ===
 
=== Screenshot ===
 
[[File:Apple Tree.png|420px]]
 
[[File:Apple Tree.png|420px]]
 +
 +
 +
== Acacia ==
 +
=== Profile ===
 +
* '''Subgame used''': Minetest
 +
* '''Additional mods''':
 +
:* More Trees [moretrees]
 +
 +
=== Definition ===
 +
<pre>
 +
treedef={
 +
  axiom="FFFFFFccccA",
 +
  rules_a = "[B]//[B]//[B]//[B]",
 +
  rules_b = "&TTTT&TT^^G&&----GGGGGG++GGG++"  -- line up with the "canvas" edge
 +
        .."fffffffGG++G++"              -- first layer, drawn in a zig-zag raster pattern
 +
        .."Gffffffff--G--"
 +
        .."ffffffffG++G++"
 +
        .."fffffffff--G--"
 +
        .."fffffffff++G++"
 +
        .."fffffffff--G--"
 +
        .."ffffffffG++G++"
 +
        .."Gffffffff--G--"
 +
        .."fffffffGG"
 +
        .."^^G&&----GGGGGGG++GGGGGG++"      -- re-align to second layer canvas edge
 +
        .."ffffGGG++G++"              -- second layer
 +
        .."GGfffff--G--"
 +
        .."ffffffG++G++"
 +
        .."fffffff--G--"
 +
        .."ffffffG++G++"
 +
        .."GGfffff--G--"
 +
        .."ffffGGG",
 +
  rules_c = "/",
 +
  trunk="moretrees:acacia_trunk",
 +
  leaves="moretrees:acacia_leaves",
 +
  angle=45,
 +
  iterations=3,
 +
  random_level=0,
 +
  trunk_type="single",
 +
  thin_branches=true,
 +
}
 +
</pre>
 +
 +
 
[[Category:Modding API]]
 
[[Category:Modding API]]

Revision as of 21:08, 31 March 2015

This wiki page is a collection of example L-system trees. The intention is to help newbies better understand L-system trees, but also to provide usable tree definitions which could be used in mods.

If you wish to add a tree, please use the template at /Template and insert the filled-out template into this wiki page. Don't forget to upload a screenshot as well.

Apple tree

Profile

  • Subgame used: Minetest
  • Additional mods used: none

Definition

treedef = {
	axiom="FFFFFAFFBF",
	rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]",
	rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]",
	trunk="default:tree",
	leaves="default:leaves",
	angle=30,
	iterations=2,
	random_level=0,
	trunk_type="single",
	thin_branches=true,
	fruit_chance=10,
	fruit="default:apple"
}

Screenshot

Apple Tree.png


Acacia

Profile

  • Subgame used: Minetest
  • Additional mods:
  • More Trees [moretrees]

Definition

treedef={
   axiom="FFFFFFccccA",
   rules_a = "[B]//[B]//[B]//[B]",
   rules_b = "&TTTT&TT^^G&&----GGGGGG++GGG++"   -- line up with the "canvas" edge
         .."fffffffGG++G++"               -- first layer, drawn in a zig-zag raster pattern
         .."Gffffffff--G--"
         .."ffffffffG++G++"
         .."fffffffff--G--"
         .."fffffffff++G++"
         .."fffffffff--G--"
         .."ffffffffG++G++"
         .."Gffffffff--G--"
         .."fffffffGG"
         .."^^G&&----GGGGGGG++GGGGGG++"      -- re-align to second layer canvas edge
         .."ffffGGG++G++"               -- second layer
         .."GGfffff--G--"
         .."ffffffG++G++"
         .."fffffff--G--"
         .."ffffffG++G++"
         .."GGfffff--G--"
         .."ffffGGG",
   rules_c = "/",
   trunk="moretrees:acacia_trunk",
   leaves="moretrees:acacia_leaves",
   angle=45,
   iterations=3,
   random_level=0,
   trunk_type="single",
   thin_branches=true,
}